hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures dzr_vokzal.map
Entering dzr_vokzal.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
159 brushes (totalling 928 sides) discarded from clipping hulls
CreateBrush:
(3.73 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(6.10 seconds)
Using Wadfile: \games\cs\valve\halflife.wad
- Contains 12 used textures, 12.12 percent of map (3116 textures in wad)
Using Wadfile: \games\cs\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\cs\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\cs\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\cs\cstrike\ok.wad
- Warning: Larger than expected texture (232012 bytes): 'AVTOVOKZAL2'
- Contains 82 used textures, 82.83 percent of map (124 textures in wad)
Including Wadfile: \games\cs\cstrike\zhlt.wad
- Contains 1 used texture, 1.01 percent of map (4 textures in wad)
Using Wadfile: \games\cs\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\cs\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\cs\cstrike\cs_office.wad
- Contains 3 used textures, 3.03 percent of map (102 textures in wad)
Using Wadfile: \games\cs\cstrike\de_village.wad
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Using Wadfile: \games\cs\cstrike\cs_mydvor.wad
- Contains 1 used texture, 1.01 percent of map (175 textures in wad)
Using Wadfile: \games\cs\cstrike\de_bob.wad
- Contains 0 used textures, 0.00 percent of map (64 textures in wad)
Using Wadfile: \games\cs\cstrike\cs_robbery.wad
- Contains 0 used textures, 0.00 percent of map (184 textures in wad)
Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 1 additional animating textures.
Texture usage is at 2.98 mb (of 4.00 mb MAX)
14.26 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate dzr_vokzal.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3155 (0.59 seconds)
BSP generation successful, writing portal file 'dzr_vokzal.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3230 (0.64 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2743 (0.62 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3615 (1.36 seconds)
12.35 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full dzr_vokzal.map
1869 portalleafs
6098 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(20.83 seconds)
LeafThread:
(4846.50 seconds)
average leafs visible: 373
g_visdatasize:290173 compressed from 437346
4869.27 seconds elapsed [1h 21m 9s]
----- END hlvis -----