ЗноВу ОШИБКА!
От відкомпілірував свою карту вроді все ОК (компиляція 8 годин)! Запускаю її .... граю десь 1 хвилину і вибиває ошибка (Fatal Error) ED_Alloc: no free edicts
Може хтось поможе*?Весь нет перерив і нічо не найшов ((
Оффтоп
От відкомпілірував свою карту вроді все ОК (компиляція 8 годин)! Запускаю її .... граю десь 1 хвилину і вибиває ошибка (Fatal Error) ED_Alloc: no free edicts
Може хтось поможе*?Весь нет перерив і нічо не найшов ((
Оффтоп
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 12288 -estimate -wadinclude kolegium.wad -wadinclude de_aztec.wad -wadinclude de_aztec.wad -wadinclude de_aztec1.bsp.wad -wadinclude de_dust2_2x2_hama.bsp.wad -wadinclude de_aztec2.bsp.wad -wadinclude de_dust2.wad vlas.map
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[kolegium.wad]
[de_aztec.wad]
[de_aztec.wad]
[de_aztec1.bsp.wad]
[de_dust2_2x2_hama.bsp.wad]
[de_aztec2.bsp.wad]
[de_dust2.wad]
entering vlas.map
CreateBrush:
(5.95 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.17 seconds)
Embedding textures from WAD File [\cs1.6 mapping\mapping programs\hammer v5\zhlt\kolegium.wad] into BSP
Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\cs1.6 mapping\mapping programs\hammer v5\zhlt\kolegium.wad] Texture[22:ESHER2]
Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\cs1.6 mapping\mapping programs\hammer v5\zhlt\kolegium.wad] Texture[25:ESHER5]
Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\cs1.6 mapping\mapping programs\hammer v5\zhlt\kolegium.wad] Texture[32:ESHER12]
Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\cs1.6 mapping\mapping programs\hammer v5\zhlt\kolegium.wad] Texture[34:ESHER14]
Warning: ::: Larger than expected texture (221812 bytes) Wad:wad[\cs1.6 mapping\mapping programs\hammer v5\zhlt\kolegium.wad] Texture[42:ESHER22]
Embedding textures from WAD File [\cs1.6 mapping\mapping programs\hammer v5\zhlt\de_aztec.wad] into BSP
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\cs1.6 mapping\mapping programs\hammer v5\zhlt\de_aztec.wad] Texture[147:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\cs1.6 mapping\mapping programs\hammer v5\zhlt\de_aztec.wad] Texture[148:THANKS]
Embedding textures from WAD File [\cs1.6 mapping\mapping programs\hammer v5\zhlt\de_dust2.wad] into BSP
Using WAD File: \cs1.6 mapping\mapping programs\hammer v5\zhlt\de_aztec1.wad
Using WAD File: \vlas\retxtrakt\de_aztec.bsp.wad
Embedding textures from WAD File [\vlas\retxtrakt\de_dust2_2x2_hama.bsp.wad] into BSP
Using WAD File: \vlas\games\cs1.6fromvlas\valve\halflife.wad
Using WAD File: \vlas\games\cs1.6fromvlas\valve\decals.wad
Using WAD File: \vlas\games\cs1.6fromvlas\valve\liquids.wad
Using WAD File: \vlas\games\cs1.6fromvlas\cstrike\cstrike.wad
Embedding textures from WAD File [\vlas\retxtrakt\de_aztec2.bsp.wad] into BSP
added 8 additional animating textures.
Texture usage is at 3.95 mb (of 12.00 mb MAX)
10.63 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 12288 -estimate vlas.map
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'vlas.prt'
5.00 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -texdata 12288 -estimate -full vlas.map
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
1148 portalleafs
3925 numportals
BasePortalVis:
(18.73 seconds)
LeafThread:
(1751.25 seconds)
average leafs visible: 317
g_visdatasize:118414 compressed from 165312
1770.20 seconds elapsed [29m 30s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 12288 -estimate -extra -dscale 1 -smooth 360 -chop 32 -nomatrix -texchop 16 -bounce 8 -notexscale vlas.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ NoMatrix ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 360.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ off ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 32.000 ] [ 64.000 ]
texchop value [ 16.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
5228 faces
Create Patches : 77520 base patches
12 opaque faces
265708 square feet [38261980.00 square inches]
15 direct lights
BuildFacelights:
(199.09 seconds)
MakeScales:
(4154.13 seconds)
SwapTransfers:
(3198.70 seconds)
Transfer Lists : 345299488 transfers
Indices : 110753480 bytes
Data : 1381197952 bytes
GatherLight:
(1536.83 seconds)
GatherLight:
(1357.69 seconds)
GatherLight:
(1415.94 seconds)
GatherLight:
(1414.27 seconds)
GatherLight:
(1742.84 seconds)
GatherLight:
(1642.17 seconds)
GatherLight:
(1604.52 seconds)
GatherLight:
(1560.53 seconds)
FinalLightFace:
(8.78 seconds)
20067.42 seconds elapsed [5h 34m 27s]
----- END hlrad -----
Вкладення
-
5.4 КБ Перегляди: 193
Останнє редагування модератором: