** Executing...
** Command: Change Directory
** Parameters: C:\Users\Public\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\shk5.map" "C:\Users\Public\Valve\cstrike\maps\shk5.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT25~1\hlcsg.exe
** Parameters: "C:\Users\Public\Valve\cstrike\maps\shk5"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT25~1\hlcsg.exe C:\Users\Public\Valve\cstrike\maps\shk5
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Users\Public\Valve\cstrike\maps\shk5.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.77 seconds)
SetModelCenters:
10%...40%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.20 seconds)
Using WAD File: \users\public\valve\valve\fonts.wad
Using WAD File: \users\public\valve\valve\halflife.wad
added 9 additional animating textures.
Texture usage is at 0.37 mb (of 4.00 mb MAX)
8.88 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT25~1\hlbsp.exe
** Parameters: "C:\Users\Public\Valve\cstrike\maps\shk5"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT25~1\hlbsp.exe C:\Users\Public\Valve\cstrike\maps\shk5
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity light @ (-3192,1192, -92)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-3200,1882,-38

Warning: === LEAK in hull 2 ===
Entity light @ ( 0, 384, 64)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-3200,1882,-38

Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----