D:/Ultimate SSDK v3/SourceSDK/bin/source2009/bin/studiomdl.exe -game "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock" "D:\Ultimate SSDK v3\SourceSDK_Content\Mindlock\modelsrc\interior\int_c1_wall_01.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
all paths:d:\ultimate ssdk
v3\source engine 2009\mindlock\;d:\ultimate ssdk v3\source engine 2009\ep2\;d:\ultimate
ssdk v3\sourcesdk\bin\source2009\ep2\;d:\ultimate ssdk v3\source engine 2009\episodic\;d:\ultimate
ssdk v3\sourcesdk\bin\source2009\episodic\;d:\ultimate ssdk v3\source engine 2009\hl2\;d:\ultimate
ssdk v3\sourcesdk\bin\source2009\hl2\
qdir: "d:\ultimate ssdk v3\sourcesdk_content\mindlock\modelsrc\interior\"
gamedir:
"D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\"
g_path: "D:\Ultimate SSDK v3\SourceSDK_Content\Mindlock\modelsrc\interior\int_c1_wall_01.qc"
Building
binary model files...
Working on "int_c1_wall_01.qc"
SMD MODEL .\/int_c1_wall_01.smd
---------------------
writing
D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.mdl:
bones
964 bytes (1)
animations 112 bytes (1 anims) (1 frames) [0:01]
sequences
220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes
0 bytes (0 flexes)
textures 204 bytes
keyvalues 0 bytes
bone
transforms 0 bytes
collision 0 bytes
total 2124
---------------------
writing
D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.vvd:
vertices
10560 bytes (220 vertices)
tangents 3520 bytes (220 vertices)
total
14144 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK
v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.sw.vtx":
body parts:
8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes:
27 bytes
strip groups: 75 bytes
strips: 81 bytes
verts:
1980 bytes
indices: 744 bytes
bone changes: 32 bytes
everything:
3003 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK
v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.dx80.vtx":
body parts:
8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes:
27 bytes
strip groups: 75 bytes
strips: 81 bytes
verts:
1980 bytes
indices: 744 bytes
bone changes: 32 bytes
everything:
3003 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK
v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.dx90.vtx":
body parts:
8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes:
27 bytes
strip groups: 75 bytes
strips: 81 bytes
verts:
1980 bytes
indices: 744 bytes
bone changes: 32 bytes
everything:
3003 bytes
Completed "int_c1_wall_01.qc"
StudioMDL Thread complete