CSM.Dev

Загадка таинственного исчезновения куска модели

Я начинающий моделлер, которому нужен ваш совет. Я столкнулся с таинственным исчезновением куска модели)) Причем подобный случай уже был вчера, но он легко разрешился. Оказалось, что я забыл отредактировать vmt текстуры. В этот раз я вообще не пойму в чем проблема! Всё перепроверил.

:facepalm:

Итак, вот модель в 3d максе:



А вот модель в игре:



КУЦ:

Код:
$cd ".\"

$modelname "int_c1_wall_01.mdl"

$model "body" "int_c1_wall_01.smd"

$cdmaterials "interior\"

$staticprop
$surfaceprop "metalpanel"
$sequence idle "int_c1_wall_01" fps 1
Лог кэнонфоддера:

Код:
D:/Ultimate SSDK v3/SourceSDK/bin/source2009/bin/studiomdl.exe -game "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock" "D:\Ultimate SSDK v3\SourceSDK_Content\Mindlock\modelsrc\interior\int_c1_wall_01.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
all paths:d:\ultimate ssdk 
v3\source engine 2009\mindlock\;d:\ultimate ssdk v3\source engine 2009\ep2\;d:\ultimate 
ssdk v3\sourcesdk\bin\source2009\ep2\;d:\ultimate ssdk v3\source engine 2009\episodic\;d:\ultimate 
ssdk v3\sourcesdk\bin\source2009\episodic\;d:\ultimate ssdk v3\source engine 2009\hl2\;d:\ultimate 
ssdk v3\sourcesdk\bin\source2009\hl2\
qdir:    "d:\ultimate ssdk v3\sourcesdk_content\mindlock\modelsrc\interior\"
gamedir: 
"D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\"
g_path:  "D:\Ultimate SSDK v3\SourceSDK_Content\Mindlock\modelsrc\interior\int_c1_wall_01.qc"
Building 
binary model files...
Working on "int_c1_wall_01.qc"
SMD MODEL .\/int_c1_wall_01.smd
---------------------
writing 
D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.mdl:
bones 
         964 bytes (1)
animations     112 bytes (1 anims) (1 frames) [0:01]
sequences 
     220 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes 
          0 bytes (0 flexes)
textures       204 bytes
keyvalues        0 bytes
bone 
transforms        0 bytes
collision        0 bytes
total         2124
---------------------
writing 
D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.vvd:
vertices 
    10560 bytes (220 vertices)
tangents      3520 bytes (220 vertices)
total     
   14144 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK 
v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.sw.vtx":
body parts:        
 8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:         
   27 bytes
strip groups:      75 bytes
strips:            81 bytes
verts:       
    1980 bytes
indices:          744 bytes
bone changes:      32 bytes
everything: 
     3003 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK 
v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.dx80.vtx":
body parts:      
   8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:       
     27 bytes
strip groups:      75 bytes
strips:            81 bytes
verts:     
      1980 bytes
indices:          744 bytes
bone changes:      32 bytes
everything: 
     3003 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK 
v3\Source Engine 2009\Mindlock\models/int_c1_wall_01.dx90.vtx":
body parts:      
   8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:       
     27 bytes
strip groups:      75 bytes
strips:            81 bytes
verts:     
      1980 bytes
indices:          744 bytes
bone changes:      32 bytes
everything: 
     3003 bytes

Completed "int_c1_wall_01.qc"

StudioMDL Thread complete
VMt:

Код:
VertexLitGeneric
{
	"$basetexture" "interior/intmat_c1_wall_03"
	"$bumpmap" "interior/intmat_c1_wall_03_NRM"
	"$surfaceprop" "metalpanel"
	"$model" "1"
}
Настройки материала не трогал - только гизму крутил.