Прежде чем постить тухту.
1) Ознакомься с движком.
2) Ознакомся с Windows и поиском файлов в нём.
3) Научись читать.
4) Научись логически мыслить.
5) Ознакомься с браузером и поиском информации в нём, в частности советую Google.
2 Kvasiliy:
А для того что б сунуть модель на карту, то может быть её надо сделать и скомпилить? Или ты думаешь что модель чудным способом материализируеться из твоего мозга в хаммер под средством мозгового штурма с твоей стороны?
2 Kvasiliy:
Это ппц, включай логику. Для каждого движка надо скомпилить модель через какую-либо программу.
Заходишь на, например, source-inside.ru - моделирование - компиляция - что то там про то как компилить. Или заходи на валве дев вики и там ищи.
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Program Files\VALVe\Steam\steamapps\Kvasiliy\Counter-Strike Source\cstrike\materials
Loading C:\sourcesdk_content\cstrike\mapsrc\undercity.vmf
"materials/Nature/gravelfloor001a.vtf": cached version doesn't exist
"materials/halflife/+alab1_w6.vtf": cached version doesn't exist
"materials/Metal/metalladder001a.vtf": cached version doesn't exist
"materials/Metal/metalwall091a.vtf": cached version doesn't exist
"materials/Effects/Combineshield/comshieldwall.vtf": cached version doesn't exist
"materials/models/Weapons/V_Stunbaton/W_Shaft01a.vtf": cached version doesn't exist
"materials/Nature/gravelfloor003a.vtf": cached version doesn't exist
"materials/models/Weapons/rifle_shell/black.vtf": cached version doesn't exist
"materials/Effects/com_shield002a.vtf": cached version doesn't exist
"materials/metal/metaldoor003a.vtf": cached version doesn't exist
"materials/concrete/concretewall053a.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
KeyValues Error: LoadFromBuffer: missing { in file materials/OVERLAYS/SLIMEOVERLAY002A.vmt
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 12 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\sourcesdk_content\cstrike\mapsrc\undercity.prt...done (0)
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
error: material OVERLAYS/SLIMEOVERLAY002A doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (56259 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error loading studio model ""!
10
Compacting texture/material tables...
Reduced 299 texinfos to 235
Reduced 23 texdatas to 21 (591 bytes to 520)
Writing C:\sourcesdk_content\cstrike\mapsrc\undercity.bsp
1 second elapsed