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Windows reported the error:

TequilaBOOM

New member
31.10.09
9
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Windows reported the error:

Всем привет. Вот только начал осваивать Hammer.

Раньше было всё ок, а теперь возникла проблема:
при компиляции карты мне Хаммер выводит вот это:
_________________________________________________________

** Executing...
** Command: "C:\SourceSDK\ZHLT\ZHLT\Custom Build 1.7\hlbsp.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\akfkirillka\counter-strike source\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\$2000$_new"

Unknown option "-game"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: "C:\SourceSDK\ZHLT\ZHLT\Custom Build 1.7\hlvis.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\akfkirillka\counter-strike source\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\$2000$_new"

Unknown option "-game"hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile


** Executing...
** Command: "C:\SourceSDK\ZHLT\ZHLT\Custom Build 1.7\hlrad.exe"
** Parameters: -game "C:\Program Files\Steam\SteamApps\akfkirillka\counter-strike source\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\$2000$_new"

Unknown option "-game"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "C:\sourcesdk_content\cstrike\mapsrc\$2000$_new.bsp" "C:\Program Files\Steam\SteamApps\akfkirillka\counter-strike source\cstrike\maps\$2000$_new.bsp"

The command failed. Windows reported the error:
"Не удается найти указанный файл."
__________________________________________________________

Всё это сопровождается всплывающими ошибками о том, что не удается создать $2000$_new.bsp.

Собственно проблема в этом и заключается, что не появляется в результате bsp файл.

Компилирую в Хаммере вот так:


В настройках:


просьба отнестись с пониманием, т.к. я не ПРО в этом деле и мог забыть что-нить элементарное.
 

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