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Вылетает карта

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Klinok

Guest
K
Вылетает карта

При включение созданной карты в цс вылетает сообщение в консоли
В чём же собственно проблема
Host_Error: UserMsg: Not Present on Client 68

Проблема решается если перед запуском запустить стандартну карту а потом переключить и всё вроде ок
 
Останнє редагування:

RaZOR

гдето там...
16.11.05
1 472
36
0
0
  • Золотая медаль 123
  • Бронзовая медаль 122
Klinok давай у себя попробую!!! Если хочешь!!!
 

Klinok

Guest
K
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -nowadtextures -estimate fy_pcl

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering fy_pcl.map
CreateBrush:
(0.17 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.30 seconds)
Using WAD File: \program files\valve\cstrike\cstrike.wad
Using WAD File: \program files\valve\valve\halflife.wad
Using WAD File: \program files\valve\valve\decals.wad
Using WAD File: \program files\valve\valve\liquids.wad
added 13 additional animating textures.
Texture usage is at 0.51 mb (of 4.00 mb MAX)
0.50 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate fy_pcl

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1720,-180, 264)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

0.55 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -full -estimate fy_pcl
>> There was a problem compiling the map.
>> Check the file fy_pcl.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -dscale 1 -extra -estimate fy_pcl
>> There was a problem compiling the map.
>> Check the file fy_pcl.log for the cause.

----- END hlrad -----


Новерно ошибки мешают посморите компиляцию
 

Klinok

Guest
K
arning: === LEAK in hull 0 ===
Entity light_environment @ (-2432,-428, 76)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

причём тут Entity light_environment @ (-2432,-428, 76)

nobody сказав(ла):
У тебя нак карте дырка.
а как найти дырку?
 
Останнє редагування:

nobody

Active member
21.05.05
2 801
0
36
"Вылети" в хаммере за пределы карты и посмотри нету ли щелей между стыками брашей.
....я ж надеюсь ты понимаешь, что такое "дырка в карте". Просто карта должна быть так сказать герметически закрыта.
 

Klinok

Guest
K
nobody сказав(ла):
"Вылети" в хаммере за пределы карты и посмотри нету ли щелей между стыками брашей.
....я ж надеюсь ты понимаешь, что такое "дырка в карте". Просто карта должна быть так сказать герметически закрыта.

Урааа прошла моя первая полная компеляция а то раньше было вечна эта ошибка :winter1:
 

Klinok

Guest
K
Host_Error: UserMsg: Not Present on Client 68
ну всётаки почему же эта ошибка
 

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