Вопрос про небо! (Sky)
Я не могу понять почему когда я делаю небо и начинаю комплилирование у меня повисает hammer и все в чем может быть проблема???
P.S. Может быть она повисает но продолжает компиляцию я просто незнаю подскажите плиз!!!!
LOG:
Можете удалить плиз а я нашел причину ошибки своей прошу свои искриние извинения за спешку ! В будущем буду все проверять по 100 раз )
Я не могу понять почему когда я делаю небо и начинаю комплилирование у меня повисает hammer и все в чем может быть проблема???
P.S. Может быть она повисает но продолжает компиляцию я просто незнаю подскажите плиз!!!!
LOG:
Код:
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\HL1SDK\SDK\tools\hlcsg.exe "c:\documents and settings\viktor\рабочий стол\map\35hp_new_2012" Entering c:\documents and settings\viktor\рабочий стол\map\35hp_new_2012.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 3 brushes (totalling 18 sides) discarded from clipping hulls CreateBrush: (0.03 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.06 seconds) Using Wadfile: \textures\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \textures\cstrike.wad - Contains 3 used textures, 15.00 percent of map (123 textures in wad) Using Wadfile: \textures\halflife.wad - Contains 13 used textures, 65.00 percent of map (3116 textures in wad) Using Wadfile: \textures\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \textures\cs_dust.wad - Contains 4 used textures, 20.00 percent of map (28 textures in wad) Including Wadfile: \textures\zhlt.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) added 8 additional animating textures. Texture usage is at 0.64 mb (of 4.00 mb MAX) 0.28 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\HL1SDK\SDK\tools\hlbsp.exe "c:\documents and settings\viktor\рабочий стол\map\35hp_new_2012" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...540 (0.03 seconds) BSP generation successful, writing portal file 'c:\documents and settings\viktor\рабочий стол\map\35hp_new_2012.prt' SolidBSP [hull 1] 7 (0.02 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 7 (0.02 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 7 (0.00 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 0.64 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\HL1SDK\SDK\tools\hlvis.exe "c:\documents and settings\viktor\рабочий стол\map\35hp_new_2012" 270 portalleafs 799 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.08 seconds) LeafThread: (1.31 seconds) average leafs visible: 98 g_visdatasize:9080 compressed from 9180 1.66 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\HL1SDK\SDK\tools\hlrad.exe "c:\documents and settings\viktor\рабочий стол\map\35hp_new_2012" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\HL1SDK\SDK\tools\lights.rad'] [71 texlights parsed from 'C:\HL1SDK\SDK\tools\lights.rad'] 2444 faces Create Patches : 24458 base patches 0 opaque faces 391292 square feet [56346048.00 square inches] 12 direct lights BuildFacelights: (171.73 seconds) visibility matrix : 35.7 megs BuildVisLeafs: (10.89 seconds) MakeScales: (18.66 seconds) SwapTransfers: (0.00 seconds) Transfer Lists : 0 transfers Indices : 0 bytes Indices : 0 bytes GatherLight: (0.02 seconds) FinalLightFace: (1.61 seconds) 210.72 seconds elapsed [3m 30s] ----- END hlrad -----
Post automatically merged:
Можете удалить плиз а я нашел причину ошибки своей прошу свои искриние извинения за спешку ! В будущем буду все проверять по 100 раз )
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