hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: F:\COUNTE~2\tools\hlcsg.exe f:\counter-strike\cstrike\maps\dorogak_domy
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering f:\counter-strike\cstrike\maps\dorogak_domy.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SetModelCenters:
10%...20%...40%...50%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
Using WAD File: \counter-strike\cstrike\zm_winter1992_f.wad
Using WAD File: \counter-strike\cstrike\arctic.wad
Using WAD File: \counter-strike\cstrike\as_riverside.wad
Using WAD File: \counter-strike\cstrike\cs_woodz.wad
Using WAD File: \counter-strike\cstrike\as_rising_sun.wad
Using WAD File: \counter-strike\cstrike\as_porn.wad
Using WAD File: \counter-strike\cstrike\as_tundra.wad
Using WAD File: \counter-strike\cstrike\cs_havana.wad
Using WAD File: \counter-strike\cstrike\cs_thunder.wad
Using WAD File: \counter-strike\cstrike\czcs_italy.wad
Using WAD File: \counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[574:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_aztec.wad] Texture[575:THANKS]
Using WAD File: \counter-strike\cstrike\chateau.wad
Using WAD File: \counter-strike\cstrike\de_dust2.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\de_dust2.wad] Texture[759:512]
Using WAD File: \counter-strike\cstrike\de_vertigo.wad
Using WAD File: \counter-strike\cstrike\de_vegas.wad
Using WAD File: \counter-strike\cstrike\zm_icefight.wad
Using WAD File: \counter-strike\cstrike\zm_ilc_silent_hill.wad
Using WAD File: \counter-strike\cstrike\zm_mario_world_new.wad
Using WAD File: \counter-strike\cstrike\zm_mba.wad
Warning: ::: Larger than expected texture (227646 bytes) Wad:wad[\counter-strike\cstrike\zm_mba.wad] Texture[1067:ZM_TEAM2]
Using WAD File: \counter-strike\cstrike\zm_mountains.wad
Using WAD File: \counter-strike\cstrike\zm_vintage.wad
Using WAD File: \counter-strike\cstrike\zm_zumbiifrag.wad
Using WAD File: \counter-strike\valve\liquids.wad
Using WAD File: \counter-strike\cstrike\doroga.wad
Using WAD File: \counter-strike\cstrike\animal.wad
Using WAD File: \counter-strike\cstrike\fy_pool_day.wad
Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1177
Warning: ::: Larger than expected texture (15154966 bytes) Wad:wad[\counter-strike\cstrike\fy_pool_day.wad] Texture[1183
Using WAD File: \counter-strike\cstrike\doors.wad
Texture usage is at 1.21 mb (of 4.00 mb MAX)
0.49 seconds elapsed
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: F:\COUNTE~2\tools\hlbsp.exe f:\counter-strike\cstrike\maps\dorogak_domy
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-908, 232, 16
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: F:\COUNTE~2\tools\hlvis.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: F:\COUNTE~2\tools\hlrad.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.
* Could not execute the command:
Change Directory "f:\counter-strike\cstrike\maps\dorogak_domy"
* Windows gave the error message:
"Îòêàçàíî â äîñòóïå."
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: F:\COUNTE~2\tools\hlbsp.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: F:\COUNTE~2\tools\hlvis.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: F:\COUNTE~2\tools\hlrad.exe f:\counter-strike\cstrike\maps\dorogak_domy
>> There was a problem compiling the map.
>> Check the file f:\counter-strike\cstrike\maps\dorogak_domy.log for the cause.
Блин..Капееец.. Начну с начала..Делал карту. Использовал определенные текстуры.. Всё работало на ура.. Попробовал добавить новые текстуры(любые) , запускаю компиляцию-и выскакивает ошибка что писал сверху..Как понятнее объяснить я уже не знаю..
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-908, 232, 16
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Блин..Капееец.. Начну с начала..Делал карту. Использовал определенные текстуры.. Всё работало на ура.. Попробовал добавить новые текстуры(любые) , запускаю компиляцию-и выскакивает ошибка что писал сверху..Как понятнее объяснить я уже не знаю..
Если всё именно так, в чем я конечно сомневаюсь, то чисто логически, ты добавляешь новую спец. текстуру (будь это вода "!name", или полупрозрачная "{name"), создаешь из неё браш на краю карты, а компилятор её автоматически переводит в ентитю, отсюда и LEAK.
Текстур относительно не много , даже в сравнении например с de_train .. В разы меньше.. Вот именно , какая-то память забита.. Читал в ин-нете что её можно спокойно расширить , дописав некоторые слова в формате " - .... " в название файлов компиляции.. именно это я и хочу узнать..ЧТО ДОПИСЫВАТЬ?