вопрос по компиляции и текстурам
сделал модель в Милке 1.8.2, наложил текстуры, скомпилировал - в результате в модельвьювере и в хаммере модель вся в черно/фиолетовых квадратиках
лог компиляции:
Created command line: "G:\CSM Sourse SDK SP3\bin\studiomdl.exe" -notxbox -game "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp" "G:\CSM Sourse SDK SP3\bin\myfile.qc"
qdir: "g:\csm sourse sdk sp3\bin\"
gamedir: "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\"
g_path: "myfile"
Working on "myfile.qc"
SMD MODEL G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\materials\SM\sm_ref.smd
SMD MODEL G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\materials\SM/sm_still.smd
SMD MODEL G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\materials\SM/sm_ref.smd
Model has 20 convex sub-parts
Collision model completed.
---------------------
writing G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.mdl:
bones 708 bytes (1)
animations 104 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 336 bytes
keyvalues 0 bytes
Collision model volume 25609.46 in^3
collision 0 bytes
total 2212
---------------------
writing G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.vvd:
vertices 40896 bytes (852 vertices)
tangents 13632 bytes (852 vertices)
total 54592 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
Completed "myfile.qc"
текстуры: 8 битные индексированные
компилил GUIStudioMDL 2.1
может кто поможет/направит, а то уже всю голову сломал
qc файл в приложении
сделал модель в Милке 1.8.2, наложил текстуры, скомпилировал - в результате в модельвьювере и в хаммере модель вся в черно/фиолетовых квадратиках
лог компиляции:
Created command line: "G:\CSM Sourse SDK SP3\bin\studiomdl.exe" -notxbox -game "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp" "G:\CSM Sourse SDK SP3\bin\myfile.qc"
qdir: "g:\csm sourse sdk sp3\bin\"
gamedir: "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\"
g_path: "myfile"
Working on "myfile.qc"
SMD MODEL G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\materials\SM\sm_ref.smd
SMD MODEL G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\materials\SM/sm_still.smd
SMD MODEL G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\materials\SM/sm_ref.smd
Model has 20 convex sub-parts
Collision model completed.
---------------------
writing G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.mdl:
bones 708 bytes (1)
animations 104 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 336 bytes
keyvalues 0 bytes
Collision model volume 25609.46 in^3
collision 0 bytes
total 2212
---------------------
writing G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.vvd:
vertices 40896 bytes (852 vertices)
tangents 13632 bytes (852 vertices)
total 54592 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
---------------------
Generating optimized mesh "G:\ProgramZzz\STEAM\steamapps\мой акк\half-life 2 deathmatch\hl2mp\models/snow1.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 7668 bytes
indices: 6720 bytes
bone changes: 48 bytes
everything: 14805 bytes
Completed "myfile.qc"
текстуры: 8 битные индексированные
компилил GUIStudioMDL 2.1
может кто поможет/направит, а то уже всю голову сломал
qc файл в приложении
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