unknown subtract animation 'mdldecompiler_delta'
Собираю v_модель оружия для l4d2(руки с оружием), столкнулся с сабжем. В чем загвоздка - не пойму.
Оффтоп
Оффтоп
Собираю v_модель оружия для l4d2(руки с оружием), столкнулся с сабжем. В чем загвоздка - не пойму.
Оффтоп
Working on "mdl.qc"
SMD MODEL J:\GUN/Weapons/sniper/dmx/sniper_military_ref.dmx.smd
SMD
MODEL J:\GUN/look_down.smd
ERROR: J:\GUN\mdl.qc(26):
- unknown subtract animation 'mdldecompiler_delta'
ERROR: Aborted Processing on 'v_models\v_sniper_military.mdl'
Оффтоп
$cd "J:\GUN"
$modelname "v_models\v_sniper_military.mdl"
$model "v_sniper_military" "Weapons/sniper/dmx/sniper_military_ref.dmx.smd"
$poseparameter ver_aims -1.00 1.00
$poseparameter move_x -1.00 1.00
$cdmaterials "models\v_models\Weapons\sniper\"
$cdmaterials ""
$hboxset "default"
$hbox 0 "ValveBiped.weapon_bone" -1.258 -3.610 -14.477 2.035 9.346 37.878
$hbox 0 "ValveBiped.Bip01_Spine4" 0.000 0.000 -1.500 4.065 1.459 1.500
$hbox 0 "ValveBiped.Bip01_L_Hand" 0.000 -1.287 -1.477 3.684 0.203 1.419
$hbox 0 "ValveBiped.Bip01_R_Hand" 0.000 -1.284 -1.420 3.684 0.201 1.477
$hbox 0 "ValveBiped.weapon_bolt" -0.865 -0.905 -3.995 0.390 0.391 9.118
$hbox 0 "ValveBiped.weapon_clip" -0.702 -5.455 0.000 0.770 2.465 4.922
$attachment "attach_shell_eject" "ValveBiped.attach_shell_eject" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$attachment "attach_muzzle" "ValveBiped.attach_muzzle" -0.00 0.00 0.00 rotate 0.00 0.00 0.00
$attachment "muzzle_flash" "ValveBiped.weapon_bone" 0.00 3.91 38.47 rotate -90.00 -0.00 0.00
$attachment "flashlight" "ValveBiped.weapon_bone" 0.00 2.21 27.89 rotate -90.00 -0.00 0.00
$attachment "shell" "ValveBiped.weapon_bone" -0.40 3.41 8.66 rotate 1.01 170.47 179.83
$attachment "attach_camera" "ValveBiped.attach_camera" 0.00 0.00 0.00 rotate -0.00 -0.00 0.00
$attachment "camera" "ValveBiped.Camera" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$attachment "fowardnode" "ValveBiped.weapon_bone" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$surfaceprop "default"
$illumposition 22.682 -3.713 -30.234
$animation look_down "look_down" fps 30.000000 subtract mdldecompiler_delta 0
$animation look_mid "look_mid" fps 30.000000 subtract mdldecompiler_delta 0
$animation look_up "look_up" fps 30.000000 subtract mdldecompiler_delta 0
$animation mdldecompiler_delta "mdldecompiler_delta.smd" fps 0.0435
$sequence look_poses "look_down" fps 30.00 {
blendwidth 3
blend ver_aims -1.000000 1.000000
delta
look_down look_mid look_up
}
$sequence idle_raw "idle_raw" fps 30.00
$animation a_run "a_run" loop fps 38.000000
$animation a_idle_1 "a_idle_1" loop fps 30.000000
$animation a_run "a_run" loop fps 38.000000
$sequence idle "a_run" loop ACT_VM_IDLE 1 fps 38.00 {
blendwidth 3
blend move_x -1.000000 1.000000
blend move_x -1.000000 1.000000
a_run a_idle_1 a_run
}
$sequence deploy_layer "deploy_layer" ACT_VM_DEPLOY_LAYER 1 fps 30.00 subtract mdldecompiler_delta 0 {
{ event 5004 1 "Sniper_Military.Deploy" }
}
$sequence fire_layer "fire_layer" ACT_VM_PRIMARYATTACK_LAYER 1 fps 30.00 subtract mdldecompiler_delta 0 {
{ event AE_MUZZLEFLASH 0 "1" }
}
$sequence reload_raw "reload_raw" fps 30.00
$sequence fire_raw "fire_raw" fps 30.00
$sequence reload "reload" ACT_VM_RELOAD 1 fps 30.00
$sequence reload_layer "reload_layer" ACT_VM_RELOAD_LAYER 1 fps 30.00 {
{ event 5004 10 "Sniper_Military.Boltback" }
{ event 5004 35 "Sniper_Military.ClipOut" }
{ event 5004 53 "Sniper_Military.ClipIn" }
{ event 5004 75 "Sniper_Military.BoltForward" }
}
$sequence melee_layer "melee_layer" ACT_VM_MELEE_LAYER 1 fps 30.00 subtract mdldecompiler_delta 0
$sequence helping_hand_extend_layer "helping_hand_extend_layer" ACT_VM_HELPINGHAND_EXTEND_LAYER 1 fps 30.00 {
{ event 5004 1 "Sniper_Military.HelpingHandExtend" }
}
$sequence helping_hand_loop_layer "helping_hand_loop_layer" loop ACT_VM_HELPINGHAND_LOOP_LAYER 1 fps 30.00
$sequence helping_hand_retract_layer "helping_hand_retract_layer" ACT_VM_HELPINGHAND_RETRACT_LAYER 1 fps 30.00 {
{ event 5004 1 "Sniper_Military.HelpingHandRetract" }
}
$sequence item_extend_layer "item_extend_layer" ACT_VM_ITEMPICKUP_EXTEND_LAYER 1 fps 30.00 {
{ event 5004 1 "Sniper__Military.ItemPickupExtend" }
}
$sequence item_loop_layer "item_loop_layer" loop ACT_VM_ITEMPICKUP_LOOP_LAYER 1 fps 30.00
$sequence item_retract_layer "item_retract_layer" ACT_VM_ITEMPICKUP_RETRACT_LAYER 1 fps 30.00 {
{ event 5004 1 "Sniper_Military.ItemPickupRetract" }
}
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.000 0.000 0.000
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.000 0.000 0.000
: - missing animation blends. Expected