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Трабла со светом

Kenni

New member
22.09.06
80
0
0
Трабла со светом

Ппробывал ставить, уберать лампочки и солнце, нихера ниче не пашет, вся карта светлая ... а мне нужно чтобы она была темная ( с лампочками ) =((
 

Вкладення

  • 104.3 КБ Перегляди: 331

Lantrat

Hancock
VIP
10.09.06
5 581
41
9
38
  • Золотая медаль 221
2 Kenni:
Во-первых, вылаживай сюда лог кампиляции.
Во-вторых чем компилишь: батником или через Хаммер.
 

Kenni

New member
22.09.06
80
0
0
Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\Games\Kenni\Hammer\lol2\hlcsg.exe d:\games\kenni\cs\cstrike\maps\kes 
Entering d:\games\kenni\cs\cstrike\maps\kes.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 3 used textures, 30.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\495614124\timecounter.wad
 - Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\untitled1.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_havana.wad
 - Contains 1 used texture, 10.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_office.wad
 - Contains 1 used texture, 10.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_airstrip.wad
 - Contains 2 used textures, 20.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 1 used texture, 10.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_piranesi.wad
 - Contains 1 used texture, 10.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_storm.wad
 - Contains 1 used texture, 10.00 percent of map (74 textures in wad)

Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 5 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
1.41 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\Games\Kenni\Hammer\lol2\hlbsp.exe d:\games\kenni\cs\cstrike\maps\kes 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1333 (0.16 seconds)
BSP generation successful, writing portal file 'd:\games\kenni\cs\cstrike\maps\kes.prt'
SolidBSP [hull 1] 500...1000...1310 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1260 (0.16 seconds)
SolidBSP [hull 3] 500...1000...1286 (0.16 seconds)
1.78 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


Warning: No vis information, direct lighting only.
2949 faces
Create Patches : 16055 base patches
0 opaque faces
172744 square feet [24875242.00 square inches]
13 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (2848) normal @ 
(28.00, -530.00, -794.00)
(62.00, -530.00, -794.00)
(62.00, -522.00, -794.00)
(28.00, -522.00, -794.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


-----   END   hlrad -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\kes.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.bsp" "D:\Games\Kenni\Jump\cstrike\maps\kes.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.pts" "D:\Games\Kenni\Jump\cstrike\maps\kes.pts"


** Executing...
** Command: Copy File
** Parameters: +map "kes" -dev -console
VHE
 

M@K$

DJ
31.10.05
1 540
42
  • Золотая медаль 131
у тя где-то есть кривая геометрия ('Texture axis perpindicular to face')
на которую попадает источник света, и не может просчитаться, из-за этого и херит всю информацию о раде...
Пофиксь баг с геометрией... проверь геометрию в хамере (alt+p)
 

Kenni

New member
22.09.06
80
0
0
Я хз где она находится =(( Как посмотреть все обьекты которые есть на карте ?

я хз где эта хрень лежит =(

Post automatically merged:

Ошибок вроде нету, что на этот раз ?
Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\Games\Kenni\Hammer\lol2\hlcsg.exe d:\games\kenni\cs\cstrike\maps\kes 
Entering d:\games\kenni\cs\cstrike\maps\kes.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
SetModelCenters:
30%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 3 used textures, 30.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\495614124\timecounter.wad
 - Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\untitled1.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_havana.wad
 - Contains 1 used texture, 10.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_office.wad
 - Contains 1 used texture, 10.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_airstrip.wad
 - Contains 2 used textures, 20.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 1 used texture, 10.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_piranesi.wad
 - Contains 1 used texture, 10.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_storm.wad
 - Contains 1 used texture, 10.00 percent of map (74 textures in wad)

Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 5 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
1.45 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\Games\Kenni\Hammer\lol2\hlbsp.exe d:\games\kenni\cs\cstrike\maps\kes 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1329 (0.17 seconds)
BSP generation successful, writing portal file 'd:\games\kenni\cs\cstrike\maps\kes.prt'
SolidBSP [hull 1] 500...1000...1299 (0.20 seconds)
SolidBSP [hull 2] 500...1000...1250 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1272 (0.28 seconds)
2.30 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


Warning: No vis information, direct lighting only.
2906 faces
Create Patches : 15974 base patches
0 opaque faces
172798 square feet [24883002.00 square inches]
11 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (2805) normal @ 
(28.00, -530.00, -794.00)
(62.00, -530.00, -794.00)
(62.00, -522.00, -794.00)
(28.00, -522.00, -794.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


-----   END   hlrad -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\kes.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.bsp" "D:\Games\Kenni\Jump\cstrike\maps\kes.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.pts" "D:\Games\Kenni\Jump\cstrike\maps\kes.pts"


** Executing...
** Command: Copy File
** Parameters: +map "kes" -dev -console
 

Вкладення

  • 276.1 КБ Перегляди: 338
Останнє редагування:

Lantrat

Hancock
VIP
10.09.06
5 581
41
9
38
  • Золотая медаль 221
Ошибка осталась
Код:
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Обычно данная ошибка возникает при нанесении текстур со слишком большим масштабом (более 10, а обычно более 100). Эту ошибку можно обнаружить и в редакторе Hammer. Там она будет найдена, как «Texture axis perpendicular to face». А иногда в редакторе ничего не отображается, вроде бы все чисто. Здесь надо попытаться вспомнить, чего такого необычного Вы сделали на своей карте в последнее время :) Может быть Вы сможете найти какой-то подозрительный объект или вспомните, что раньше были какие-то проблемы с текстурами у какого-то объекта. В общем поищите немного, и Вы наверняка найдете причину данной ошибки. (с) Дмитрич
 

Kenni

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22.09.06
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2 Lantrat:
Пробывал менять текстуры, не помогло
2 HeMe3iC:
2 Flash:
Ошибок нету

зы: Помогите устранить ошибку =( kes.rmf
 
25.07.06
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2 Kenni:
Скачал! НИФИГА скорость закачки какая!!! У меня диалап, а скорость закачки до мин 40Кбит/сек.
 

Kenni

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22.09.06
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2 STELS:

Ну чё там с картой ? получилось что нибудь ?
 

Lantrat

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10.09.06
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2 Kenni:
Ну как я могу не помочь. На держи правленый исходник, только извини, тебе предётся заново перетекстурить. Так как ты не выложил свой WAD я всё закрасил одной текстурой.
 

Вкладення

TRUP@C

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2 Lantrat:
:lol: Бугагагагага. Если бы это была карта как например делает Скаарж, то автар бы наверно обрадовался, что ему заново все нужно текстурить :lol:
В чем трабла была точно? Может автар все-же сможет сам починить, что бы не текстурить все заново?
 

Lantrat

Hancock
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10.09.06
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2 TRUP@C:
Непонял твоего смеха. Если что-то не так сказал извините, но я лишь хотел помочь.
2 Kenni:
Если не хочешь текстурить заново, то смотри на скрин. Под выделенным брашем, там где отмечено у тебя торчит брашик (на скрине я его уже удалил), удали его и траблы пропадут. Также я не заметил у тебя на карте солнца. Поставь его обязательно.
 

Вкладення

TRUP@C

Основатель CSM
Команда форуму
Администратор
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21.06.04
5 638
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2 Lantrat:
Меня рассмешило то, что ты закрасил все одной текстурой :) Но зато исправил карту :)
Я рад что ты помог. Просто в голову мысль проскочила... мол медвежья услуга ;) Починил одно, поламал другое ;) Но ты сказал где ошибка была - тепрь он разбереться.
 

Kenni

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22.09.06
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2 Lantrat:

Огромнейшее человеческое спасибо )))
 
Останнє редагування:

Kenni

New member
22.09.06
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Очередная трабла со светом, нужна помощь !!!
ww.rmf

Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS
"

The command failed. Windows reported the error:
  "Invalid argument"

** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww" -nowadtextures

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\Games\Kenni\Hammer\lol2\hlcsg.exe d:\games\kenni\cs\cstrike\maps\ww -nowadtextures 
Entering d:\games\kenni\cs\cstrike\maps\ww.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 2 used textures, 28.57 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\495614124\timecounter.wad
 - Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\untitled1.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\kenni\cs_altay.wad
 - Contains 2 used textures, 28.57 percent of map (103 textures in wad)
Using Wadfile: \games\kenni\de_indust.wad
 - Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO1'
 - Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO2'
 - Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO3'
 - Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO4'
 - Warning: Larger than expected texture (196652 bytes): 'ZAVOD_BET_OKNA'
 - Warning: Larger than expected texture (196652 bytes): 'ZEH_INSIDE_WALL'
 - Contains 0 used textures, 0.00 percent of map (75 textures in wad)
Using Wadfile: \games\kenni\de_parabellum.wad
 - Contains 1 used texture, 14.29 percent of map (74 textures in wad)
Using Wadfile: \games\kenni\de_rechport.wad
 - Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \games\kenni\teatp.wad
 - Warning: Larger than expected texture (196652 bytes): 'TEATP_ASF'
 - Warning: Larger than expected texture (218412 bytes): 'TEATP_SIDE1'
 - Warning: Larger than expected texture (218412 bytes): 'TEATP_SIDE0'
 - Warning: Larger than expected texture (196652 bytes): 'TEATP_ASF_LIST0'
 - Contains 0 used textures, 0.00 percent of map (131 textures in wad)
Using Wadfile: \games\kenni\lo.wad
 - Contains 1 used texture, 14.29 percent of map (38 textures in wad)
Using Wadfile: \games\kenni\jwd.wad
 - Warning: Larger than expected texture (312932 bytes): 'JWD'
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\xz5.wad
 - Contains 0 used textures, 0.00 percent of map (42 textures in wad)
Using Wadfile: \games\kenni\xz1.wad
 - Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \games\kenni\xz2.wad
 - Contains 0 used textures, 0.00 percent of map (71 textures in wad)
Using Wadfile: \games\kenni\xz3.wad
 - Contains 1 used texture, 14.29 percent of map (38 textures in wad)
Using Wadfile: \games\kenni\xz4.wad
 - Contains 0 used textures, 0.00 percent of map (56 textures in wad)

Warning: More than 8 wadfiles are in use. (26)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.32 mb (of 4.00 mb MAX)
1.00 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\Games\Kenni\Hammer\lol2\hlbsp.exe d:\games\kenni\cs\cstrike\maps\ww 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 468 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 934,-1727,-946)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...511 (0.05 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ ( 934,-1727,-946)
SolidBSP [hull 2] 500...510 (0.06 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ ( 934,-1727,-946)
SolidBSP [hull 3] 500...508 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ ( 934,-1727,-946)
0.69 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\ww 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\ww.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\ww 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\ww.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww.bsp" "D:\Games\Kenni\Jump\cstrike\maps\ww.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww.pts" "D:\Games\Kenni\Jump\cstrike\maps\ww.pts"


** Executing...
** Command: Copy File
** Parameters: +map "ww" -dev -console
 

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