** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\Kenni\Hammer\lol2\hlcsg.exe d:\games\kenni\cs\cstrike\maps\kes
Entering d:\games\kenni\cs\cstrike\maps\kes.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)
Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
- Contains 3 used textures, 30.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\495614124\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\untitled1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_havana.wad
- Contains 1 used texture, 10.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_office.wad
- Contains 1 used texture, 10.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_airstrip.wad
- Contains 2 used textures, 20.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 10.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_piranesi.wad
- Contains 1 used texture, 10.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_storm.wad
- Contains 1 used texture, 10.00 percent of map (74 textures in wad)
Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 5 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
1.41 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\Kenni\Hammer\lol2\hlbsp.exe d:\games\kenni\cs\cstrike\maps\kes
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1333 (0.16 seconds)
BSP generation successful, writing portal file 'd:\games\kenni\cs\cstrike\maps\kes.prt'
SolidBSP [hull 1] 500...1000...1310 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1260 (0.16 seconds)
SolidBSP [hull 3] 500...1000...1286 (0.16 seconds)
1.78 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
Warning: No vis information, direct lighting only.
2949 faces
Create Patches : 16055 base patches
0 opaque faces
172744 square feet [24875242.00 square inches]
13 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (2848) normal @
(28.00, -530.00, -794.00)
(62.00, -530.00, -794.00)
(62.00, -522.00, -794.00)
(28.00, -522.00, -794.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\kes.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.bsp" "D:\Games\Kenni\Jump\cstrike\maps\kes.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.pts" "D:\Games\Kenni\Jump\cstrike\maps\kes.pts"
** Executing...
** Command: Copy File
** Parameters: +map "kes" -dev -console
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\Kenni\Hammer\lol2\hlcsg.exe d:\games\kenni\cs\cstrike\maps\kes
Entering d:\games\kenni\cs\cstrike\maps\kes.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
SetModelCenters:
30%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)
Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
- Contains 3 used textures, 30.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\495614124\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\untitled1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_havana.wad
- Contains 1 used texture, 10.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_office.wad
- Contains 1 used texture, 10.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_airstrip.wad
- Contains 2 used textures, 20.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 10.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_piranesi.wad
- Contains 1 used texture, 10.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_storm.wad
- Contains 1 used texture, 10.00 percent of map (74 textures in wad)
Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 5 additional animating textures.
Texture usage is at 0.80 mb (of 4.00 mb MAX)
1.45 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\Kenni\Hammer\lol2\hlbsp.exe d:\games\kenni\cs\cstrike\maps\kes
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1329 (0.17 seconds)
BSP generation successful, writing portal file 'd:\games\kenni\cs\cstrike\maps\kes.prt'
SolidBSP [hull 1] 500...1000...1299 (0.20 seconds)
SolidBSP [hull 2] 500...1000...1250 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1272 (0.28 seconds)
2.30 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
Warning: No vis information, direct lighting only.
2906 faces
Create Patches : 15974 base patches
0 opaque faces
172798 square feet [24883002.00 square inches]
11 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Malformed face (2805) normal @
(28.00, -530.00, -794.00)
(62.00, -530.00, -794.00)
(62.00, -522.00, -794.00)
(28.00, -522.00, -794.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\kes
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\kes.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.bsp" "D:\Games\Kenni\Jump\cstrike\maps\kes.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kes.pts" "D:\Games\Kenni\Jump\cstrike\maps\kes.pts"
** Executing...
** Command: Copy File
** Parameters: +map "kes" -dev -console
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Обычно данная ошибка возникает при нанесении текстур со слишком большим масштабом (более 10, а обычно более 100). Эту ошибку можно обнаружить и в редакторе Hammer. Там она будет найдена, как «Texture axis perpendicular to face». А иногда в редакторе ничего не отображается, вроде бы все чисто. Здесь надо попытаться вспомнить, чего такого необычного Вы сделали на своей карте в последнее времяМожет быть Вы сможете найти какой-то подозрительный объект или вспомните, что раньше были какие-то проблемы с текстурами у какого-то объекта. В общем поищите немного, и Вы наверняка найдете причину данной ошибки. (с) Дмитрич
Бугагагагага. Если бы это была карта как например делает Скаарж, то автар бы наверно обрадовался, что ему заново все нужно текстурить
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS
"
The command failed. Windows reported the error:
"Invalid argument"
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww" -nowadtextures
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\Kenni\Hammer\lol2\hlcsg.exe d:\games\kenni\cs\cstrike\maps\ww -nowadtextures
Entering d:\games\kenni\cs\cstrike\maps\ww.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
- Contains 2 used textures, 28.57 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\495614124\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\untitled1.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\jump\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\kenni\cs_altay.wad
- Contains 2 used textures, 28.57 percent of map (103 textures in wad)
Using Wadfile: \games\kenni\de_indust.wad
- Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO1'
- Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO2'
- Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO3'
- Warning: Larger than expected texture (196652 bytes): 'ZAVOD_OKNO4'
- Warning: Larger than expected texture (196652 bytes): 'ZAVOD_BET_OKNA'
- Warning: Larger than expected texture (196652 bytes): 'ZEH_INSIDE_WALL'
- Contains 0 used textures, 0.00 percent of map (75 textures in wad)
Using Wadfile: \games\kenni\de_parabellum.wad
- Contains 1 used texture, 14.29 percent of map (74 textures in wad)
Using Wadfile: \games\kenni\de_rechport.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \games\kenni\teatp.wad
- Warning: Larger than expected texture (196652 bytes): 'TEATP_ASF'
- Warning: Larger than expected texture (218412 bytes): 'TEATP_SIDE1'
- Warning: Larger than expected texture (218412 bytes): 'TEATP_SIDE0'
- Warning: Larger than expected texture (196652 bytes): 'TEATP_ASF_LIST0'
- Contains 0 used textures, 0.00 percent of map (131 textures in wad)
Using Wadfile: \games\kenni\lo.wad
- Contains 1 used texture, 14.29 percent of map (38 textures in wad)
Using Wadfile: \games\kenni\jwd.wad
- Warning: Larger than expected texture (312932 bytes): 'JWD'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\xz5.wad
- Contains 0 used textures, 0.00 percent of map (42 textures in wad)
Using Wadfile: \games\kenni\xz1.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \games\kenni\xz2.wad
- Contains 0 used textures, 0.00 percent of map (71 textures in wad)
Using Wadfile: \games\kenni\xz3.wad
- Contains 1 used texture, 14.29 percent of map (38 textures in wad)
Using Wadfile: \games\kenni\xz4.wad
- Contains 0 used textures, 0.00 percent of map (56 textures in wad)
Warning: More than 8 wadfiles are in use. (26)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.32 mb (of 4.00 mb MAX)
1.00 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\Kenni\Hammer\lol2\hlbsp.exe d:\games\kenni\cs\cstrike\maps\ww
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 468 (0.05 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 934,-1727,-946)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...511 (0.05 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ ( 934,-1727,-946)
SolidBSP [hull 2] 500...510 (0.06 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ ( 934,-1727,-946)
SolidBSP [hull 3] 500...508 (0.05 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ ( 934,-1727,-946)
0.69 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\ww
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\ww.log for the cause.
----- END hlrad -----
** Executing...
** Command: D:\Games\Kenni\Hammer\lol2\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\Games\Kenni\Hammer\lol2\hlrad.exe d:\games\kenni\cs\cstrike\maps\ww
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\ww.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww.bsp" "D:\Games\Kenni\Jump\cstrike\maps\ww.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\ww.pts" "D:\Games\Kenni\Jump\cstrike\maps\ww.pts"
** Executing...
** Command: Copy File
** Parameters: +map "ww" -dev -console