CSM.Dev

Тормозит при компиляции

Здрасте! Почему то зависает компилятор (стандартный). Никак не могу понять из-за чего, ошибок вроде нет. Доходит до места "numportals" и виснет!
Помогите плз

лог:
materialPath: d:\steam\steamapps\-=-=-\counter-strike source\cstrike\materials
Loading D:\www\CSS\a.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\www\CSS\a.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (188198 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (188198 bytes)
Error! prop_static using model "models/Props/cs_assault/HandTruck.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/Props/cs_assault/HandTruck.mdl"!
Static prop models/props/cs_assault/MoneyPallet02D.mdl outside the map (2297.02, 2405.43, 67.13)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1378 texinfos to 695
Reduced 51 texdatas to 46 (1245 bytes to 1061)
Writing D:\www\CSS\a.bsp
5 seconds elapsed


2 threads
reading d:\www\css\a.bsp
reading d:\www\css\a.prt
637 portalclusters
2352 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4.