2 StickmaN: be using pakrat, tutorial :
ack a small amount of resources, for example up to 300 files can be Pakrat-ohm.
Starting Pakrat.exe (found below), select the desired map:
Then in the window that opens click the Auto button and then click Yes:
After the performed transactions go to menu File -> Save BSP -> and click Save agree with the replacement:
We ate something that did not pack can always restore the old map, it will be located together with the current map and called mapname.bsp.bak.
But eat you do a serious project and is whiter than 1000 files, you need to work with two programs, MAN and Pakrat, as Pakrat simply can not cope.
Since launching MAN (found below), and specify the path to the folder with your game (for which you have made the map):
Then open the card itself File -> Read and scan BSP ..:
And wait until the completion of the program, at the bottom of this signal to the inscription done:
Then on the previous example:
Starting Pakrat.exe, select the desired map:
Then in the window that opens click the Auto button and then click Yes:
After the performed transactions go to menu File -> Save BSP -> and click Save agreeing with the replacement:
Then the Council closed the program and run it again pointing our map.
But this time we will add the remaining files manually, click Add button select the desired files can be several, and click Open:
See what files are not added automatically, you can with the aid of the program GCFScape, opening in her card processed Man-ohm):
After adding all the necessary files manually, click File -> Save BSP -> Save, and then agreeing with the replacement:
That's all, now all the resources maps are sewn directly into it! (There you can add mapname.txt and mapname.nav).
Was translated with Google.
Or use hlcsg.exe -wadinclude (wad name ), which you can write to bat file