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Темнота

kikim

New member
23.09.12
28
0
0
Темнота

Как сделать темноту на карте юзал поиск уроки но не нашол напишите плис
 

KPE030T

Герой Советского Союза
09.11.10
3 829
112
63
2 kikim:
:facepalm:
Любой источник света на карте в невидимом месте = темнота.
 

kikim

New member
23.09.12
28
0
0
KPE030T сказав(ла):
2 kikim:
:facepalm:
Любой источник света на карте в невидимом месте = темнота.
я создаю свет энтити обьект light но всеровно карта светлая не надо говорить про rad rad прицепил к карте
 

NekromanceR

a.k.a JIyKAC.
01.07.11
1 236
27
2 kikim:
Leak в карте. В логе компиляции должно быть указано, есть лики или нет. Так что если ты в этом не шпаришь, давай лог сюда.
 

Raid

VIP
VIP
11.07.06
8 319
33
  • Rocket медаль
2 kikim:
В смысле LEAK (пункт 6 на странице). И прежде чем задать вопрос - почитай этот учебник.
 

kikim

New member
23.09.12
28
0
0
NekromanceR сказав(ла):
2 kikim:
Leak в карте. В логе компиляции должно быть указано, есть лики или нет. Так что если ты в этом не шпаришь, давай лог сюда.
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures de_log.map
Entering de_log.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \textures\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \textures\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 11.11 percent of map (162 textures in wad)
Using Wadfile: \textures\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \textures\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \textures\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \textures\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \textures\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \textures\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \textures\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \textures\de_piranesi.wad
- Contains 1 used texture, 5.56 percent of map (160 textures in wad)
Using Wadfile: \textures\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \textures\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \textures\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \textures\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \textures\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \textures\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \textures\cs_dust.wad
- Contains 1 used texture, 5.56 percent of map (28 textures in wad)
Using Wadfile: \textures\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \textures\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \textures\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \textures\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \textures\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \textures\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \textures\awp_india.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \textures\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \textures\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \textures\h1s1s.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \textures\c21_blue.wad
- Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Using Wadfile: \textures\c21_kitty.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \textures\kz_longjumps2.wad
- Contains 0 used textures, 0.00 percent of map (208 textures in wad)
Using Wadfile: \textures\hns_floppytown_pro.wad
- Warning: Larger than expected texture (270654 bytes): 'BANN'
- Warning: Larger than expected texture (270654 bytes): 'BANNERX'
- Contains 14 used textures, 77.78 percent of map (44 textures in wad)

Warning: More than 8 wadfiles are in use. (31)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 3 additional animating textures.
Texture usage is at 1.05 mb (of 4.00 mb MAX)
0.24 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate de_log.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...916 (0.02 seconds)
BSP generation successful, writing portal file 'de_log.prt'
SolidBSP [hull 1] 500...729 (0.02 seconds)
SolidBSP [hull 2] 500...729 (0.02 seconds)
SolidBSP [hull 3] 500...744 (0.02 seconds)
0.30 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full de_log.map
493 portalleafs
1480 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.15 seconds)
LeafThread:
(7.16 seconds)
average leafs visible: 135
g_visdatasize:26208 compressed from 30566
7.35 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 de_log.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 100.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


3626 faces
Create Patches : 34458 base patches
0 opaque faces
564549 square feet [81295152.00 square inches]
1 direct lights

BuildFacelights:
Malformed face (270) normal @
(1600.00, 1472.00, -320.00)
(1601.00, 1472.00, -320.00)
(1601.00, 1472.00, -255.00)
(1600.00, 1472.00, -255.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----
 

NekromanceR

a.k.a JIyKAC.
01.07.11
1 236
27
Ликов нет.
Но эта ошибка меня смущает.
Код:
BuildFacelights:
Malformed face (270) normal @ 
(1600.00, 1472.00, -320.00)
(1601.00, 1472.00, -320.00)
(1601.00, 1472.00, -255.00)
(1600.00, 1472.00, -255.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
 

St.Snoop

New member
10.02.12
1 932
77
0
2 kikim:
Исправляй ошибки в хаммере Texture axis perpindicular to face.
Все, что с надписью Error - ошибки.
 

Raid

VIP
VIP
11.07.06
8 319
33
  • Rocket медаль
2 kikim:
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face
Map->Chek for Problems ищешь ошибку с кривой текстурой, жмёшь Fix all type. Если не помогло - искать вручную.
 

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