самоя большая 1024 на 768, много?)
например: 256х768
** Executing...
** Command: Change Directory
** Parameters: D:\Counter Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\mimimap\dontfallen.map" "D:\Counter Strike 1.6\cstrike\maps\dontfallen.map"
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlcsg.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\HL1SDK\SDK\tools\hlcsg.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
Entering D:\Counter Strike 1.6\cstrike\maps\dontfallen.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.63 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.86 seconds)
Using Wadfile: \counter strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \counter strike 1.6\cstrike\halflife.wad
- Contains 15 used textures, 100.00 percent of map (3116 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.27 mb (of 4.00 mb MAX)
2.06 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlbsp.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\HL1SDK\SDK\tools\hlbsp.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...853 (0.17 seconds)
BSP generation successful, writing portal file 'D:\Counter Strike 1.6\cstrike\maps\dontfallen.prt'
SolidBSP [hull 1] 500...837 (0.20 seconds)
SolidBSP [hull 2] 500...777 (0.17 seconds)
SolidBSP [hull 3] 500...1000...1151 (0.45 seconds)
2.78 seconds elapsed
----- END hlbsp -----
Воть...cossonic сказав(ла):врубил, но ошибка изза своих текстур...изза файла текстур!когда запускаю карту со своими текстурами то не пашет когда их отрубаю то всё запускается...мм оч интересно, всё на одном винте, текстуры в папке кстрайк...вроде всё норм должно быть
** Executing...
** Command: Change Directory
** Parameters: D:\Counter Strike 1.6
** Executing...
** Command: Copy File
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\mimimap\dontfallen.map" "D:\Counter Strike 1.6\cstrike\maps\dontfallen.map"
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlcsg.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\HL1SDK\SDK\tools\hlcsg.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
Entering D:\Counter Strike 1.6\cstrike\maps\dontfallen.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.83 seconds)
Using Wadfile: \counter strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \counter strike 1.6\cstrike\halflife.wad
- Contains 15 used textures, 100.00 percent of map (3116 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.27 mb (of 4.00 mb MAX)
1.95 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlbsp.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\HL1SDK\SDK\tools\hlbsp.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...817 (0.16 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 160, 704,-2464)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...838 (0.17 seconds)
SolidBSP [hull 2] 500...760 (0.14 seconds)
SolidBSP [hull 3] 500...1000...1121 (0.38 seconds)
2.55 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlvis.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\HL1SDK\SDK\tools\hlvis.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
>> There was a problem compiling the map.
>> Check the file D:\Counter Strike 1.6\cstrike\maps\dontfallen.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\HL1SDK\SDK\tools\hlrad.exe
** Parameters: "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\HL1SDK\SDK\tools\hlrad.exe "D:\Counter Strike 1.6\cstrike\maps\dontfallen"
>> There was a problem compiling the map.
>> Check the file D:\Counter Strike 1.6\cstrike\maps\dontfallen.log for the cause.
----- END hlrad -----
