Страшная неразрешимая проблема =(
Всем ку!
Никогда несталкивался с такой проблемой как Bad Surface Extents...
Перепробовал все: компилил разными компиляторами, уменьшал скейл текстур и все без толку.
Вот лог:
Надеюсь на вашу помощь...
Всем ку!
Никогда несталкивался с такой проблемой как Bad Surface Extents...
Перепробовал все: компилил разными компиляторами, уменьшал скейл текстур и все без толку.
Вот лог:
Код:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 10000 -lightdata 10000 dm_stroyka_doma_final.map
Entering dm_stroyka_doma_final.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 10240000 ] [ 4194304 ]
max lighting memory [ 10240000 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.11 seconds)
Using Wadfile: d:\games\cs\mapping\textures\cs_ceh40.wad
- Contains 5 used textures, 25.00 percent of map (64 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\cs_kueb.wad
- Warning: Larger than expected texture (206142 bytes): 'FASAD_04'
- Warning: Larger than expected texture (345918 bytes): 'GRND_03'
- Warning: Larger than expected texture (223614 bytes): 'WALL_27'
- Warning: Larger than expected texture (199422 bytes): 'WALL_28'
- Contains 0 used textures, 0.00 percent of map (288 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\cs_mydvor.wad
- Contains 4 used textures, 20.00 percent of map (175 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\de_cs_cold_morning.wad
- Contains 3 used textures, 15.00 percent of map (106 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\de_indust.wad
- Contains 0 used textures, 0.00 percent of map (79 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\de_kievpass.wad
- Warning: Larger than expected texture (213534 bytes): 'KP_BLD_W02'
- Warning: Larger than expected texture (259902 bytes): 'KP_FRONT1'
- Warning: Larger than expected texture (251838 bytes): 'TERMINAL_TEX2'
- Contains 0 used textures, 0.00 percent of map (178 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\de_mupa.wad
- Warning: Larger than expected texture (238398 bytes): 'NO_COMMENTS'
- Contains 4 used textures, 20.00 percent of map (120 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\fy_domik.wad
- Contains 3 used textures, 15.00 percent of map (83 textures in wad)
Using Wadfile: d:\games\cs\mapping\textures\fy_v126yxatb.wad
- Contains 1 used texture, 5.00 percent of map (69 textures in wad)
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 1.12 mb (of 9.77 mb MAX)
0.23 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -subdivide 400 -texdata 10000 -lightdata 10000 dm_stroyka_doma_final.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 10240000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 400 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 267 (0.01 seconds)
BSP generation successful, writing portal file 'dm_stroyka_doma_final.prt'
SolidBSP [hull 1] 325 (0.01 seconds)
SolidBSP [hull 2] 323 (0.01 seconds)
SolidBSP [hull 3] 342 (0.01 seconds)
0.22 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -full -texdata 10000 -lightdata 10000 -chart dm_stroyka_doma_final.map
130 portalleafs
354 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 10240000 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.49 seconds)
average leafs visible: 62
g_visdatasize:2489 compressed from 2210
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/400 256/25600 ( 1.0%)
planes 486/32768 9720/655360 ( 1.5%)
vertexes 1556/65535 18672/786420 ( 2.4%)
nodes 301/32767 7224/786408 ( 0.9%)
texinfos 105/32767 4200/1310680 ( 0.3%)
faces 1029/65535 20580/1310700 ( 1.6%)
clipnodes 1070/32767 8560/262136 ( 3.3%)
leaves 171/8192 4788/229376 ( 2.1%)
marksurfaces 1242/65535 2484/131070 ( 1.9%)
surfedges 5229/512000 20916/2048000 ( 1.0%)
edges 2667/256000 10668/1024000 ( 1.0%)
texdata [variable] 884/10240000 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 2489/2097152 ( 0.1%)
entdata [variable] 5687/524288 ( 1.1%)
20 textures referenced
=== Total BSP file data space used: 117128 bytes ===
0.56 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -sparse -extra -bounce 10 -smooth 50 -chop 40 -texchop 20 -dscale 1 -texdata 10000 -lightdata 10000 -chart dm_stroyka_doma_final.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 10240000 ] [ 4194304 ]
max lighting memory [ 10240000 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 40.000 ] [ 64.000 ]
texchop value [ 20.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
1029 faces
Create Patches : 37528 base patches
56 opaque faces
63388 square feet [9127890.00 square inches]
8 direct lights
BuildFacelights:
Error:
for Face 5 (texture brick_wall) at
(-256.000 440.000 -72.000) (-256.000 440.000 -216.000) (-256.000 372.400 -216.000) (-256.000 372.400 -56.000) (-256.000 440.000 -56.000)
Error: Bad surface extents (8 x 19)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----