Странная проблема vrad!!!
У меня не понятная проблема с vrad'ом вот лог компиляции:
** Executing...
** Command: "c:\program files\steam\steamapps\bo4ara_94\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (520417 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 457 texinfos to 392
Reduced 18 texdatas to 17 (421 bytes to 370)
Writing C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\bo4ara_94\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
reading c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.prt
124 portalclusters
378 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00
Total clusters visible: 5274
Average clusters visible: 42
Building PAS...
Average clusters audible: 103
visdatasize:4574 compressed from 3968
writing c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\bo4ara_94\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
11957 faces
5 degenerate faces
930214 square feet [133950928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11952 patches before subdivision
772328 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
BuildVisLeafs: 0...1...2...3...4...5...6...Error trying to allocate 1968 bytes.
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp" "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike\maps\aim_glassbeach_v8.bsp"
Не пойму в чем дело с BuildVisLeafs: 0...1...2...3...4...5...6...Error trying to allocate 1968 bytes. Помогите разобраться, заранее Спасибо!
Люди плз помогите в инете нету ни чего
У меня не понятная проблема с vrad'ом вот лог компиляции:
** Executing...
** Command: "c:\program files\steam\steamapps\bo4ara_94\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (520417 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 457 texinfos to 392
Reduced 18 texdatas to 17 (421 bytes to 370)
Writing C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\bo4ara_94\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
reading c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.prt
124 portalclusters
378 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00

Total clusters visible: 5274
Average clusters visible: 42
Building PAS...
Average clusters audible: 103
visdatasize:4574 compressed from 3968
writing c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\bo4ara_94\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp
11957 faces
5 degenerate faces
930214 square feet [133950928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
11952 patches before subdivision
772328 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
BuildVisLeafs: 0...1...2...3...4...5...6...Error trying to allocate 1968 bytes.
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\bo4ara_94\sourcesdk_content\cstrike\mapsrc\aim_glassbeach_v8.bsp" "c:\program files\steam\steamapps\bo4ara_94\counter-strike source\cstrike\maps\aim_glassbeach_v8.bsp"
Не пойму в чем дело с BuildVisLeafs: 0...1...2...3...4...5...6...Error trying to allocate 1968 bytes. Помогите разобраться, заранее Спасибо!
Post automatically merged:
Люди плз помогите в инете нету ни чего
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