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Source Filmmaker не запускается

Reaktor

Active member
07.07.11
705
27
28
Тула
Source Filmmaker не запускается

Создал мод с помощью sfm sdk, название папки без пробелов, как полагается. Копировал туда свой мод (в content исходники мода, в game сам мод), в результате эта ошибка:
 

FiEctro

Супер Модератор
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Супер Модератор
28.07.06
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2 Reaktor:
А в GameInfo мода что?
 

Reaktor

Active member
07.07.11
705
27
28
Тула
"GameInfo"
{
game "Mindlock"
title "Mindlock v0.5 beta"
type "singleplayer_only"

developer "Reaktor"

FileSystem
{
SteamAppId 1840 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 1840 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

// Search paths are relative to the base directory, which is where hl2.exe is found.
// "|gameinfo_path|" - points at the directory where gameinfo.txt is.
// "|gameinfo_path|../" - fixes for extracted content; this also increases local files priority.
// If you want to add another game content to your mod, copy its content to any location on your hard drive and add an absolute SearchPath to it.
// Remember to delete these SearchPath's and fixes before you release a mod.

SearchPaths
{
Game "|gameinfo_path|."

Game "|gameinfo_path|../ep2"
Game "ep2"

Game "|gameinfo_path|../episodic"
Game "episodic"

Game "|gameinfo_path|../hl2"
Game "hl2"
}
}
}
 

FiEctro

Супер Модератор
Команда форуму
Супер Модератор
28.07.06
17 167
33
  • Золотая медаль 213
  • Neh
2 Reaktor:
SteamAppId и ToolsAppId 1840 попробуй посмотреть какие там используются.
 

xDShot

Well-known member
20.12.10
1 844
2 Reaktor:
Содержимое gameinfo.txt мода поменяй на:
Код:
"GameInfo"
{
game "Mindlock"
title "Mindlock v0.5 beta"
type "singleplayer_only"

developer "Reaktor"

FileSystem
{
SteamAppId 1840 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 1840 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				tf
			Game				hl2
		}
	}

	ToolsEnvironment
	{
		"Engine"	"SFM"
		"ToolsDir"	"../sdktools"	// Default Tools path. NOTE: This is relative to the mod path.
	}
}
Затем открой Source Filmmaker SDK, выбери мод usermod, нажми на Edit Search Paths for selected mod. Там в окне поставь галку рядом с модом.

Теперь контент мода вроде должен теперь появиться в SFM.
 

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