Откуда солнце светит?![]()
{
"origin" "64 -72 2624"
"_light" "89 172 255 200"
"style" "0"
"_fade" "1.0"
"_falloff" "0"
"angles" "-90 0 0"
"_diffuse_light" "89 172 255 200"
"classname" "light_environment"
}
lights.rad пустой.Код:hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: "D:\Mapping\Soft\Vluzacn's ZHLT v33\tools\hlrad.exe" -estimate -chart -extra D:\Games\Counter-Strike_1.6Z\cstrike\maps\fy_snow Arguments: -estimate -chart -extra D:\Games\Counter-Strike_1.6Z\cstrike\maps\fy_snow -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ on ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: 11 textures referenced Reading texlights from 'D:\Mapping\Soft\Vluzacn's ZHLT v33\tools\lights.rad' 0 opaque models 0 opaque faces 913 faces Create Patches : 3115 base patches 48964 square feet [7050903.50 square inches] 1 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (0.51 seconds) BuildFacelights: (9.59 seconds) BuildVisLeafs: (0.68 seconds) visibility matrix : 0.6 megs MakeScales: (0.78 seconds) Transfer Lists : 1096682 : 1.10M transfers Indices : 774196 : 756.05k bytes Data : 2201701 : 2.10M bytes Bounce 1 GatherLight: (0.16 seconds) Bounce 2 GatherLight: (0.16 seconds) Bounce 3 GatherLight: (0.17 seconds) Bounce 4 GatherLight: (0.16 seconds) Bounce 5 GatherLight: (0.17 seconds) Bounce 6 GatherLight: (0.16 seconds) Bounce 7 GatherLight: (0.17 seconds) Bounce 8 GatherLight: (0.16 seconds) CreateTriangulations: (0.11 seconds) AddPatchLights: (1.08 seconds) FinalLightFace: (0.05 seconds) Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/512 256/32768 ( 0.8%) planes 371/32768 7420/655360 ( 1.1%) vertexes 1219/65535 14628/786420 ( 1.9%) nodes 404/32767 9696/786408 ( 1.2%) texinfos 24/32767 960/1310680 ( 0.1%) faces 913/65535 18260/1310700 ( 1.4%) * worldfaces 900/32768 0/0 ( 2.7%) clipnodes 804/32767 6432/262136 ( 2.5%) leaves 244/32760 6832/917280 ( 0.7%) * worldleaves 225/8192 0/0 ( 2.7%) marksurfaces 1080/65535 2160/131070 ( 1.6%) surfedges 4302/512000 17208/2048000 ( 0.8%) edges 2154/256000 8616/1024000 ( 0.8%) texdata [variable] 251022/33554432 ( 0.7%) lightdata [variable] 127419/50331648 ( 0.3%) visdata [variable] 6767/8388608 ( 0.1%) entdata [variable] 3700/2097152 ( 0.2%) * AllocBlock 3/64 0/0 ( 4.7%) 11 textures referenced === Total BSP file data space used: 481376 bytes === Wad files required to run the map: (None) 14.38 seconds elapsed ----- END hlrad -----
{
"origin" "-32 2272 32"
"angles" "-60 43 0"
"_light" "255 255 128 70"
"classname" "light_environment"
}
Оно?{
"origin" "224 2336 32"
"+0~fifties_lgt2" "224 224 224 4000"
"classname" "info_texlights"
}