** Executing...
** Command: Change Directory
** Parameters: F:/Games/Quake 3 Retribution/baseq3
** Executing...
** Command: E:/jackhammer11500/quake3/q3map2.exe
** Parameters: "F:\Games\Quake 3 Retribution\baseq3\maps\lal"
2.5.17 custom build 1.0
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17 custom build 1.0
CB (XaeroX) - v1.0 Feb 4 2014 20:27:34
VFS Init: F:/Games/Quake 3 Retribution/baseq3/
--- BSP ---
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/sky.shader
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
entering F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
Map version: 220
0 areaportals
Size: -272, -272, -32 to 272, 272, 144
block size = { 1024 1024 1024 }
48 leafs filled
writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.prt
--- WriteSurfaceExtraFile ---
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.srf
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Wrote 0.1 MB (53768 bytes)
1 seconds elapsed
** Executing...
** Command: E:/jackhammer11500/quake3/q3map2.exe
** Parameters: -vis "F:\Games\Quake 3 Retribution\baseq3\maps\lal"
2.5.17 custom build 1.0
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17 custom build 1.0
CB (XaeroX) - v1.0 Feb 4 2014 20:27:34
VFS Init: F:/Games/Quake 3 Retribution/baseq3/
--- Vis ---
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.prt
72 portalclusters
140 numportals
248 numfaces
280 active portals
0 hint portals
visdatasize:1160
--- BasePortalVis (280) ---
0...1...2...3...4...5...6...7...8...9... (0)
4 average number of passages per leaf
0 MB required passage memory
--- CreatePassages (280) ---
0...1...2...3...4...5...6...7...8...9... (0)
--- PassagePortalFlow (280) ---
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Total visible clusters: 4542
Average clusters visible: 63
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Wrote 0.1 MB (54928 bytes)
0 seconds elapsed
** Executing...
** Command: E:/jackhammer11500/quake3/q3map2.exe
** Parameters: -light "F:\Games\Quake 3 Retribution\baseq3\maps\lal"
2.5.17 custom build 1.0
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17 custom build 1.0
CB (XaeroX) - v1.0 Feb 4 2014 20:27:34
VFS Init: F:/Games/Quake 3 Retribution/baseq3/
--- Light ---
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/sky.shader
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.srf
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
entering F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
Map version: 220
--- SetupGrid ---
Grid size = { 64, 64, 128 }
162 grid points
42 point lights
0 spotlights
36 diffuse (area) lights
0 sun/sky lights
78 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 2 = 162 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
4492 luxels
4239 luxels mapped
112 luxels occluded
78 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
4492 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
486 vertexes illuminated
--- StoreSurfaceLightmaps ---
4471 luxels used
32768 luxels stored (13.64 percent efficiency)
54 solid surface lightmaps
39 identical surface lightmaps, using 550 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
2 BSP lightmaps
2 total lightmaps
10 unique lightmap/shader combinations
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Wrote 0.1 MB (154528 bytes)
1 seconds elapsed
** Executing...
** Command: Change Directory
** Parameters: F:/Games/Quake 3 Retribution
** Executing...
** Command: F:/Games/Quake 3 Retribution/quake3.exe
** Parameters: +devmap lal