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Q3 и Jackhammer

furpro

newfanya
26.05.15
37
0
6
Q3 и Jackhammer

Пробую впервые маппать под Q3 через Jackhammer
Для первого раза есть такая вот коробка:


Итог - при загрузке вылет в меню
Поясните дибилу, что делаю не так :spy:

Код:
** Executing...
** Command: Change Directory
** Parameters: F:/Games/Quake 3 Retribution/baseq3


** Executing...
** Command: E:/jackhammer11500/quake3/q3map2.exe
** Parameters: "F:\Games\Quake 3 Retribution\baseq3\maps\lal"
2.5.17 custom build 1.0
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17 custom build 1.0
CB (XaeroX)   - v1.0 Feb  4 2014 20:27:34
VFS Init: F:/Games/Quake 3 Retribution/baseq3/

--- BSP ---
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/sky.shader
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
entering F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
Map version: 220
        0 areaportals
Size:  -272,  -272,   -32 to   272,   272,   144
block size = { 1024 1024 1024 }
       48 leafs filled
writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.prt
--- WriteSurfaceExtraFile ---
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.srf
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Wrote 0.1 MB (53768 bytes)
        1 seconds elapsed


** Executing...
** Command: E:/jackhammer11500/quake3/q3map2.exe
** Parameters: -vis "F:\Games\Quake 3 Retribution\baseq3\maps\lal"
2.5.17 custom build 1.0
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17 custom build 1.0
CB (XaeroX)   - v1.0 Feb  4 2014 20:27:34
VFS Init: F:/Games/Quake 3 Retribution/baseq3/

--- Vis ---
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.prt
    72 portalclusters
   140 numportals
   248 numfaces
   280 active portals
     0 hint portals
visdatasize:1160

--- BasePortalVis (280) ---
0...1...2...3...4...5...6...7...8...9... (0)
      4 average number of passages per leaf
      0 MB required passage memory

--- CreatePassages (280) ---
0...1...2...3...4...5...6...7...8...9... (0)

--- PassagePortalFlow (280) ---
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Total visible clusters: 4542
Average clusters visible: 63
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Wrote 0.1 MB (54928 bytes)
        0 seconds elapsed


** Executing...
** Command: E:/jackhammer11500/quake3/q3map2.exe
** Parameters: -light "F:\Games\Quake 3 Retribution\baseq3\maps\lal"
2.5.17 custom build 1.0
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17 custom build 1.0
CB (XaeroX)   - v1.0 Feb  4 2014 20:27:34
VFS Init: F:/Games/Quake 3 Retribution/baseq3/

--- Light ---
entering scripts/shaderlist.txt
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/sky.shader
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.srf
Loading F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
entering F:\Games\Quake 3 Retribution\baseq3\maps\lal.map
Map version: 220
--- SetupGrid ---
Grid size = { 64, 64, 128 }
      162 grid points
       42 point lights
        0 spotlights
       36 diffuse (area) lights
        0 sun/sky lights
       78 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 2 = 162 grid
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
     4492 luxels
     4239 luxels mapped
      112 luxels occluded
       78 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
     4492 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
      486 vertexes illuminated
--- StoreSurfaceLightmaps ---
     4471 luxels used
    32768 luxels stored (13.64 percent efficiency)
       54 solid surface lightmaps
       39 identical surface lightmaps, using 550 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        2 BSP lightmaps
        2 total lightmaps
       10 unique lightmap/shader combinations
Writing F:\Games\Quake 3 Retribution\baseq3\maps\lal.bsp
Wrote 0.1 MB (154528 bytes)
        1 seconds elapsed


** Executing...
** Command: Change Directory
** Parameters: F:/Games/Quake 3 Retribution


** Executing...
** Command: F:/Games/Quake 3 Retribution/quake3.exe
** Parameters:  +devmap lal
 
Останнє редагування:

Z(Rus)

EHOT
11.04.10
1 183
36
  • Золотая медаль 103
ты наврно уже забил, но все же...для того что бы запускать неупакованные карты в ку3, надо сначала в консоли прописать \sv_pure 0 а затем запускать карту
 

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