ну вот заделал вродибы все дыры,но таже фигня=/
** Executing...
** Command: "E:\sourcesdk_content\bin\vbsp.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1wer1"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: E:\sourcesdk_content\hl2\materials
Loading E:\sourcesdk_content\hl2\mapsrc\1wer1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\hl2\mapsrc\1wer1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7908 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 71 texinfos to 35
Reduced 13 texdatas to 11 (331 bytes to 271)
Writing E:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
0 seconds elapsed
** Executing...
** Command: "E:\sourcesdk_content\bin\vvis.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1wer1"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
reading e:\sourcesdk_content\hl2\mapsrc\1wer1.prt
147 portalclusters
371 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 5 visible clusters (0.00

Total clusters visible: 20788
Average clusters visible: 141
Building PAS...
Average clusters audible: 147
visdatasize:6770 compressed from 7056
writing e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
7 seconds elapsed
** Executing...
** Command: "E:\sourcesdk_content\bin\vrad.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1wer1"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
1086 faces
1648972 square feet [237452080.00 square inches]
3 displacements
450589 square feet [64884916.00 square inches]
1086 patches before subdivision
60200 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (394)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (117)
transfers 9529432, max 890
transfer lists: 72.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(209844, 94364, 45473)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(30028, 7242, 769)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4658, 501, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(839, 44, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(172, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(40, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(10, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1287 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1
brushes 20/8192 240/98304 ( 0.2
brushsides 122/65536 976/524288 ( 0.2
planes 236/65536 4720/1310720 ( 0.4
vertexes 1448/65536 17376/786432 ( 2.2
nodes 417/65536 13344/2097152 ( 0.6
texinfos 35/12288 2520/884736 ( 0.3
texdata 11/2048 352/65536 ( 0.5
dispinfos 3/0 528/0 ( 0.0
disp_verts 867/0 17340/0 ( 0.0
disp_tris 1536/0 3072/0 ( 0.0
disp_lmsamples 116353/0 116353/0 ( 0.0
faces 1086/65536 60816/3670016 ( 1.7
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 61/65536 3416/3670016 ( 0.1
leaves 419/65536 13408/2097152 ( 0.6
leaffaces 1225/65536 2450/131072 ( 1.9
leafbrushes 319/65536 638/131072 ( 0.5
areas 2/256 16/2048 ( 0.8
surfedges 4847/512000 19388/2048000 ( 0.9
edges 2529/256000 10116/1024000 ( 1.0
LDR worldlights 2/8192 176/720896 ( 0.0
HDR worldlights 0/8192 0/720896 ( 0.0
waterstrips 34/32768 340/327680 ( 0.1
waterverts 0/65536 0/786432 ( 0.0
waterindices 525/65536 1050/131072 ( 0.8
cubemapsamples 0/1024 0/16384 ( 0.0
overlays 0/512 0/180224 ( 0.0
LDR lightdata [variable] 2180460/0 ( 0.0
HDR lightdata [variable] 0/0 ( 0.0
visdata [variable] 6770/16777216 ( 0.0
entdata [variable] 1480/393216 ( 0.4
LDR leaf ambient 419/65536 10056/1572864 ( 0.6
HDR leaf ambient 0/65536 0/1572864 ( 0.0
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/4466 ( 0.0
pakfile [variable] 20305/0 ( 0.0
Level flags = 0
Win32 Specific Data:
physics [variable] 7908/4194304 ( 0.2
==== Total Win32 BSP file data space used: 2515664 bytes ====
Total triangle count: 2431
Writing e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
8 minutes, 37 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\sourcesdk_content\hl2\mapsrc\1wer1.bsp" "E:\sourcesdk_content\hl2\maps\1wer1.bsp"
** Executing...
** Command: "E:\sourcesdk_content\hl2.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" +map "1wer1"