Sidebar

проблемы с ландшавтом

  • Автор теми dzon
  • Дата створення

dzon

New member
09.11.07
15
34
0
0
проблемы с ландшавтом

Сделал я ландшавт.поставил багги на дороге.компилю.сажусь в багги.еду по прямой,но стоит мне только свернуть с дороги на травку, как моя багги игнорируя всё летит вниз!ПОМОГИТЕ!
 

ok[DzZzR]

New member
30.06.07
337
30
0
0
мля....
1. Для какой игры делал то? 1.6 или сурс?
2. Дай нам лог
3. Или дай исходник карты.
4. Багги? Чё эт такое?
 

dzon

New member
09.11.07
15
34
0
0
а нельзя ли эту темку перенести в помощь по сурсу=)а то у меня руки кривые,а лог сейчас выложу.

Post automatically merged:

** Executing...
** Command: "E:\sourcesdk_content\bin\vbsp.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1290web"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: E:\sourcesdk_content\hl2\materials
Loading E:\sourcesdk_content\hl2\mapsrc\1290web.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-438.77 -2218.71 86.15) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (6370 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 60 texinfos to 33
Reduced 13 texdatas to 12 (349 bytes to 308)
Writing E:\sourcesdk_content\hl2\mapsrc\1290web.bsp
1 second elapsed

** Executing...
** Command: "E:\sourcesdk_content\bin\vvis.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1290web"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading e:\sourcesdk_content\hl2\mapsrc\1290web.bsp
reading e:\sourcesdk_content\hl2\mapsrc\1290web.prt
LoadPortals: couldn't read e:\sourcesdk_content\hl2\mapsrc\1290web.prt


** Executing...
** Command: "E:\sourcesdk_content\bin\vrad.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1290web"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\sourcesdk_content\hl2\mapsrc\1290web.bsp
No vis information, direct lighting only.
2152 faces
2989632 square feet [430507136.00 square inches]
3 displacements
395792 square feet [56994152.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (552)
Build Patch/Sample Hash Table(s).....Done<0.1871 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 16/8192 192/98304 ( 0.2%)
brushsides 102/65536 816/524288 ( 0.2%)
planes 214/65536 4280/1310720 ( 0.3%)
vertexes 2456/65536 29472/786432 ( 3.7%)
nodes 812/65536 25984/2097152 ( 1.2%)
texinfos 33/12288 2376/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 3/0 528/0 ( 0.0%)
disp_verts 867/0 17340/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 111789/0 111789/0 ( 0.0%)
faces 2152/65536 120512/3670016 ( 3.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 73/65536 4088/3670016 ( 0.1%)
leaves 814/65536 26048/2097152 ( 1.2%)
leaffaces 2335/65536 4670/131072 ( 3.6%)
leafbrushes 328/65536 656/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9279/512000 37116/2048000 ( 1.8%)
edges 4737/256000 18948/1024000 ( 1.9%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 447/65536 894/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 3735324/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3595/393216 ( 0.9%)
LDR leaf ambient 814/65536 19536/1572864 ( 1.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4534 ( 0.0%)
pakfile [variable] 20319/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 6370/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 4195253 bytes ====

Total triangle count: 4683
Writing e:\sourcesdk_content\hl2\mapsrc\1290web.bsp
9 minutes, 17 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:\sourcesdk_content\hl2\mapsrc\1290web.bsp" "E:\sourcesdk_content\hl2\maps\1290web.bsp"
 
Останнє редагування модератором:

Lantrat

Hancock
VIP
10.09.06
5 581
41
9
38
  • Золотая медаль 221
2 dzon:
**** leaked ****
На мысль не наводит? У тебя дыра на карте.
 

Dash

New member
06.10.07
49
31
0
0
поставь под текстуру с ланшавтом любую другую!
 

Lantrat

Hancock
VIP
10.09.06
5 581
41
9
38
  • Золотая медаль 221
2 Dash:
Дело не в текстуре, и вообще, любишь ты поднимать темы.
 

Dash

New member
06.10.07
49
31
0
0
А чем плохо что тему поднимать???? Такие темы всегда актуальны
 

dzon

New member
09.11.07
15
34
0
0
ну вот заделал вродибы все дыры,но таже фигня=/


** Executing...
** Command: "E:\sourcesdk_content\bin\vbsp.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1wer1"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: E:\sourcesdk_content\hl2\materials
Loading E:\sourcesdk_content\hl2\mapsrc\1wer1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\sourcesdk_content\hl2\mapsrc\1wer1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7908 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 71 texinfos to 35
Reduced 13 texdatas to 11 (331 bytes to 271)
Writing E:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
0 seconds elapsed

** Executing...
** Command: "E:\sourcesdk_content\bin\vvis.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1wer1"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
reading e:\sourcesdk_content\hl2\mapsrc\1wer1.prt
147 portalclusters
371 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 5 visible clusters (0.00%)
Total clusters visible: 20788
Average clusters visible: 141
Building PAS...
Average clusters audible: 147
visdatasize:6770 compressed from 7056
writing e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
7 seconds elapsed

** Executing...
** Command: "E:\sourcesdk_content\bin\vrad.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" "E:\sourcesdk_content\hl2\mapsrc\1wer1"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
1086 faces
1648972 square feet [237452080.00 square inches]
3 displacements
450589 square feet [64884916.00 square inches]
1086 patches before subdivision
60200 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (394)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (117)
transfers 9529432, max 890
transfer lists: 72.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(209844, 94364, 45473)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(30028, 7242, 769)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4658, 501, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(839, 44, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(172, 4, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(40, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(10, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1287 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 20/8192 240/98304 ( 0.2%)
brushsides 122/65536 976/524288 ( 0.2%)
planes 236/65536 4720/1310720 ( 0.4%)
vertexes 1448/65536 17376/786432 ( 2.2%)
nodes 417/65536 13344/2097152 ( 0.6%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 3/0 528/0 ( 0.0%)
disp_verts 867/0 17340/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 116353/0 116353/0 ( 0.0%)
faces 1086/65536 60816/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 61/65536 3416/3670016 ( 0.1%)
leaves 419/65536 13408/2097152 ( 0.6%)
leaffaces 1225/65536 2450/131072 ( 1.9%)
leafbrushes 319/65536 638/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4847/512000 19388/2048000 ( 0.9%)
edges 2529/256000 10116/1024000 ( 1.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 525/65536 1050/131072 ( 0.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2180460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6770/16777216 ( 0.0%)
entdata [variable] 1480/393216 ( 0.4%)
LDR leaf ambient 419/65536 10056/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4466 ( 0.0%)
pakfile [variable] 20305/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 7908/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 2515664 bytes ====

Total triangle count: 2431
Writing e:\sourcesdk_content\hl2\mapsrc\1wer1.bsp
8 minutes, 37 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "E:\sourcesdk_content\hl2\mapsrc\1wer1.bsp" "E:\sourcesdk_content\hl2\maps\1wer1.bsp"


** Executing...
** Command: "E:\sourcesdk_content\hl2.exe"
** Parameters: -game "E:\sourcesdk_content\hl2" +map "1wer1"
 
Останнє редагування модератором:

Lantrat

Hancock
VIP
10.09.06
5 581
41
9
38
  • Золотая медаль 221
2 dzon:
Ты о багги? Как я понял у тебя физмодели проваливаются через дисплайсмент. Допиши к bsp компилятору -novirtualmesh Непомню точно правильное написание, может кто-то подскажет...
 

Game Server

Доноры Красавчики

Користувачі онлайн

Немає користувачів онлайн.