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Byrdalak

New member
28.07.11
14
0
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проблема

вот скомпилировал я первую карту захожу в кс создаю сервер дальше там пишет что запуск локального игрового сервера и зависает игра что делать?




Вот комплектация


hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlcsg.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Using WAD File: \users\дима\desktop\zhlt\zeditor.wad
Embedding textures from WAD File [\users\дима\desktop\zhlt\zhlt.wad] into BSP
Using WAD File: \games\counter-strike\cs\cstrike\ajawad.wad
Using WAD File: \games\counter-strike\cs\cstrike\cached.wad
Using WAD File: \games\counter-strike\cs\cstrike\chateau.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_747.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_assault.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_bdog.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_cbble.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_dust.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_havana.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_office.wad
Using WAD File: \games\counter-strike\cs\cstrike\cstraining.wad
Using WAD File: \games\counter-strike\cs\cstrike\cstrike.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_airstrip.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike\cs\cstrike\de_aztec.wad] Texture[994:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike\cs\cstrike\de_aztec.wad] Texture[995:THANKS]

Using WAD File: \games\counter-strike\cs\cstrike\de_piranesi.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_storm.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_vertigo.wad
Using WAD File: \games\counter-strike\cs\cstrike\decals.wad
Using WAD File: \games\counter-strike\cs\cstrike\itsitaly.wad
Using WAD File: \games\counter-strike\cs\cstrike\n0th1ng.wad
Using WAD File: \games\counter-strike\cs\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1621:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1660:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1688:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1690:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1742:TK_TORNMAP]

Using WAD File: \games\counter-strike\cs\cstrike\tswad.wad
added 2 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlbsp.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.prt'
0.03 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlvis.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


1 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlrad.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


224 faces
Create Patches : 3000 base patches
0 opaque faces
60718 square feet [8743448.00 square inches]
1 direct lights

BuildFacelights:
(0.54 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.58 seconds)
MakeScales:
(0.73 seconds)
SwapTransfers:
(0.26 seconds)
Transfer Lists : 7020000 transfers
Indices : 19200 bytes
Data : 28080000 bytes
GatherLight:
(0.14 seconds)
FinalLightFace:
(0.27 seconds)
2.56 seconds elapsed

----- END hlrad -----
 

Andrew

New member
28.09.08
697
14
1
0
Во первых, уменьши количество используемых wad'ов ;)

Post automatically merged:

комплектация
 
Останнє редагування:

Byrdalak

New member
28.07.11
14
0
0
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\8CED~1\Desktop\zhlt2\hlcsg.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
Entering C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: \games\counter-strike\cs\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 100.00 percent of map (24 textures in wad)

added 3 additional animating textures.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\8CED~1\Desktop\zhlt2\hlbsp.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.prt'
0.02 seconds elapsed

----- END hlbsp -----


вот но всёровно не заходит я примерно представляю в чём проблема знаешь вот такую ошибку к примеру couldn't load games.wad там надо было создать документ с расширением .res я в обще не понял как это делать и просто копировал wad файл из кс переименовал и вставил возможно в этом косяк у меня
 

dezax

Well-known member
02.01.11
3 279
33
  • Золотая медаль MC
Убери названия русских папок
Embedding textures from WAD File [\users\дима\desktop\zhlt\zhlt.wad] into BSP
 

Andrew

New member
28.09.08
697
14
1
0
Не знаю, у меня никогда не было проблем с русскими папками, я особенный? :D
 

Byrdalak

New member
28.07.11
14
0
0
вот всё заработало всем спасибо :)
а у кого нибудь из вас скайп есть а то мало ли что спросить понадобится
 

dezax

Well-known member
02.01.11
3 279
33
  • Золотая медаль MC
ПОчему заработало ?

Андрей наверно ты особенный
 

Byrdalak

New member
28.07.11
14
0
0
незнаю кто особенный но я сделал всё что написали и начало работать то ли в кол-ве wad то ли в русских папках
 
Останнє редагування:

Byrdalak

New member
28.07.11
14
0
0
missing frame 0 of -2 sand вот а что это за ошибка?
а всё перестала появлятся но всё ровно интересно
 
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