проблема
вот скомпилировал я первую карту захожу в кс создаю сервер дальше там пишет что запуск локального игрового сервера и зависает игра что делать?
Вот комплектация
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlcsg.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Using WAD File: \users\дима\desktop\zhlt\zeditor.wad
Embedding textures from WAD File [\users\дима\desktop\zhlt\zhlt.wad] into BSP
Using WAD File: \games\counter-strike\cs\cstrike\ajawad.wad
Using WAD File: \games\counter-strike\cs\cstrike\cached.wad
Using WAD File: \games\counter-strike\cs\cstrike\chateau.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_747.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_assault.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_bdog.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_cbble.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_dust.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_havana.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_office.wad
Using WAD File: \games\counter-strike\cs\cstrike\cstraining.wad
Using WAD File: \games\counter-strike\cs\cstrike\cstrike.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_airstrip.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike\cs\cstrike\de_aztec.wad] Texture[994:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike\cs\cstrike\de_aztec.wad] Texture[995:THANKS]
Using WAD File: \games\counter-strike\cs\cstrike\de_piranesi.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_storm.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_vertigo.wad
Using WAD File: \games\counter-strike\cs\cstrike\decals.wad
Using WAD File: \games\counter-strike\cs\cstrike\itsitaly.wad
Using WAD File: \games\counter-strike\cs\cstrike\n0th1ng.wad
Using WAD File: \games\counter-strike\cs\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1621:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1660:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1688:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1690:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1742:TK_TORNMAP]
Using WAD File: \games\counter-strike\cs\cstrike\tswad.wad
added 2 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlbsp.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.prt'
0.03 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlvis.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlrad.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
224 faces
Create Patches : 3000 base patches
0 opaque faces
60718 square feet [8743448.00 square inches]
1 direct lights
BuildFacelights:
(0.54 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.58 seconds)
MakeScales:
(0.73 seconds)
SwapTransfers:
(0.26 seconds)
Transfer Lists : 7020000 transfers
Indices : 19200 bytes
Data : 28080000 bytes
GatherLight:
(0.14 seconds)
FinalLightFace:
(0.27 seconds)
2.56 seconds elapsed
----- END hlrad -----
вот скомпилировал я первую карту захожу в кс создаю сервер дальше там пишет что запуск локального игрового сервера и зависает игра что делать?
Вот комплектация
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlcsg.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Using WAD File: \users\дима\desktop\zhlt\zeditor.wad
Embedding textures from WAD File [\users\дима\desktop\zhlt\zhlt.wad] into BSP
Using WAD File: \games\counter-strike\cs\cstrike\ajawad.wad
Using WAD File: \games\counter-strike\cs\cstrike\cached.wad
Using WAD File: \games\counter-strike\cs\cstrike\chateau.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_747.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_assault.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_bdog.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_cbble.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_dust.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_havana.wad
Using WAD File: \games\counter-strike\cs\cstrike\cs_office.wad
Using WAD File: \games\counter-strike\cs\cstrike\cstraining.wad
Using WAD File: \games\counter-strike\cs\cstrike\cstrike.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_airstrip.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike\cs\cstrike\de_aztec.wad] Texture[994:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike\cs\cstrike\de_aztec.wad] Texture[995:THANKS]
Using WAD File: \games\counter-strike\cs\cstrike\de_piranesi.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_storm.wad
Using WAD File: \games\counter-strike\cs\cstrike\de_vertigo.wad
Using WAD File: \games\counter-strike\cs\cstrike\decals.wad
Using WAD File: \games\counter-strike\cs\cstrike\itsitaly.wad
Using WAD File: \games\counter-strike\cs\cstrike\n0th1ng.wad
Using WAD File: \games\counter-strike\cs\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1621:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1660:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1688:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1690:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\games\counter-strike\cs\cstrike\torntextures.wad] Texture[1742:TK_TORNMAP]
Using WAD File: \games\counter-strike\cs\cstrike\tswad.wad
added 2 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlbsp.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Games\Counter-Strike\cs\cstrike\maps\Map12349.prt'
0.03 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlvis.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
1 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Users\1F43~1\Desktop\zhlt\hlrad.exe C:\Games\Counter-Strike\cs\cstrike\maps\Map12349
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
224 faces
Create Patches : 3000 base patches
0 opaque faces
60718 square feet [8743448.00 square inches]
1 direct lights
BuildFacelights:
(0.54 seconds)
visibility matrix : 0.5 megs
BuildVisLeafs:
(0.58 seconds)
MakeScales:
(0.73 seconds)
SwapTransfers:
(0.26 seconds)
Transfer Lists : 7020000 transfers
Indices : 19200 bytes
Data : 28080000 bytes
GatherLight:
(0.14 seconds)
FinalLightFace:
(0.27 seconds)
2.56 seconds elapsed
----- END hlrad -----