Sidebar

Проблема запуска

Kenni

New member
22.09.06
80
0
0
Проблема запуска

Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: D:\4A66~1\Hammer\tools\qcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering d:\games\kenni\cs\cstrike\maps\kenni.map
CreateBrush:         0...5... (0)
CSGBrush:            0...5... (0)
Using WAD File: \games\kenni\cs\cstrike\cstrike.wad
Using WAD File: \games\kenni\cs\valve\halflife.wad
Using WAD File: \games\kenni\cs\cstrike_russian\as_tundra.wad
Using WAD File: \games\kenni\cs\cstrike_russian\awp_mario.wad
Using WAD File: \games\kenni\cs\cstrike_russian\tempdecal.wad
Using WAD File: \games\kenni\cs\cstrike\chateau.wad
Using WAD File: \games\kenni\cs\cstrike\cs_747.wad
Using WAD File: \games\kenni\cs\cstrike\cs_assault.wad
Using WAD File: \games\kenni\cs\cstrike\cs_bdog.wad
Using WAD File: \games\kenni\cs\cstrike\cs_cbble.wad
Using WAD File: \games\kenni\cs\cstrike\cs_dust.wad
    0 seconds elapsed

** Executing...
** Command: D:\4A66~1\Hammer\tools\vis.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read d:\games\kenni\cs\cstrike\maps\kenni.prt
No vising performed.

** Executing...
** Command: D:\4A66~1\Hammer\tools\qrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni.bsp" "D:\Games\Kenni\CS\cstrike\maps\kenni.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni.pts" "D:\Games\Kenni\CS\cstrike\maps\kenni.pts"


** Executing...
** Command: Copy File
** Parameters: +map "kenni" -dev -console
Сопсна в чём проблема ? не видит в кс карту :roll:
 

Flash

VIP
VIP
21.09.04
16 980
41
  • Золотая медаль 111
  • Серебряная медаль 216
  • Золотая медаль 221
  • Серебряная медаль 311
  • Серебряная медаль 115
  • Золотая медаль 125
  • Золотая медаль 211
Используй зхлт-компиляторы.
Их ты сможешь найти на главной странице ксм.
 
VIP
12.08.04
18 877
462
83
  • Бронзовая медаль 103
  • Деревянный домик Скааржа
  • Серебряная медаль 213
  • Золотая медаль 136
  • Бронзовая медаль 141
  • Серебряная медаль 125
  • Золотая медаль 221
  • Золотая медаль 213
  • Золотая медаль 232
  • Серебряная медаль 132
После csg должен bsp быть, а у тебя он пропущен.
 

Kenni

New member
22.09.06
80
0
0
Это чё такое и с чем их едят ?
зы: раньше всегда норм было =\

Post automatically merged:

Skaarj сказав(ла):
После csg должен bsp быть, а у тебя он пропущен.
а вот ... пардон ...

теперь ошибку выдаёт 8(

Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: D:\4A66~1\Hammer\tools\qcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering d:\games\kenni\cs\cstrike\maps\kenni.map
CreateBrush:         0...5... (0)
CSGBrush:            0...5... (0)
Using WAD File: \games\kenni\cs\cstrike\cstrike.wad
Using WAD File: \games\kenni\cs\valve\halflife.wad
Using WAD File: \games\kenni\cs\cstrike_russian\as_tundra.wad
Using WAD File: \games\kenni\cs\cstrike_russian\awp_mario.wad
Using WAD File: \games\kenni\cs\cstrike_russian\tempdecal.wad
Using WAD File: \games\kenni\cs\cstrike\chateau.wad
Using WAD File: \games\kenni\cs\cstrike\cs_747.wad
Using WAD File: \games\kenni\cs\cstrike\cs_assault.wad
Using WAD File: \games\kenni\cs\cstrike\cs_bdog.wad
Using WAD File: \games\kenni\cs\cstrike\cs_cbble.wad
Using WAD File: \games\kenni\cs\cstrike\cs_dust.wad
    0 seconds elapsed

** Executing...
** Command: D:\4A66~1\Hammer\tools\qbsp2.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
LEAK LEAK LEAK
    0 seconds elapsed

** Executing...
** Command: D:\4A66~1\Hammer\tools\vis.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read d:\games\kenni\cs\cstrike\maps\kenni.prt
No vising performed.

** Executing...
** Command: D:\4A66~1\Hammer\tools\qrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni"

qrad.exe v 1.5 (Apr  6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'D:\4A66~1\Hammer\tools\lights.rad']
[1 texlights parsed from 'D:\4A66~1\Hammer\tools\lights.rad']

No vis information, direct lighting only.
83 faces
16270 square feet [2342912.00 square inches]
765 patches after subdivision
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9... (0)
FinalLightFace:      0...1...2...3...4...5...6...7...8...9... (0)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              1/400           64/25600    ( 0.3%)
planes             72/32767       1440/655340   ( 0.2%)
vertexes          106/65535       1272/786420   ( 0.2%)
nodes              15/32767        360/786408   ( 0.0%)
texinfos            3/8192         120/327680   ( 0.0%)
faces              83/65535       1660/1310700  ( 0.1%)
clipnodes          45/32767        360/262136   ( 0.1%)
leaves             14/8192         392/229376   ( 0.2%)
marksurfaces       84/65535        168/131070   ( 0.1%)
surfedges         374/512000      1496/2048000  ( 0.1%)
edges             188/256000       752/1024000  ( 0.1%)
texdata          [variable]         48/2097152  ( 0.0%)
lightdata        [variable]      33009/2097152  ( 1.6%)
visdata          [variable]          0/2097152  ( 0.0%)
entdata          [variable]        577/131072   ( 0.4%)
=== Total BSP file data space used: 41718 bytes ===
    0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni.bsp" "D:\Games\Kenni\CS\cstrike\maps\kenni.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\kenni.pts" "D:\Games\Kenni\CS\cstrike\maps\kenni.pts"


** Executing...
** Command: Copy File
** Parameters: +map "kenni" -dev -console
 

Kenni

New member
22.09.06
80
0
0
2Conquist@dor:

У меня нету дырок на карте, ибо на карте 1 стенка и 1 игрок :spy:

Post automatically merged:

Скачал ...
Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\gggg"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe d:\games\kenni\cs\cstrike\maps\gggg 
Entering d:\games\kenni\cs\cstrike\maps\gggg.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.03 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike_russian\as_tundra.wad
 - Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike_russian\awp_mario.wad
 - Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike_russian\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\chateau.wad
 - Contains 1 used texture, 50.00 percent of map (136 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_bdog.wad
 - Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_storm.wad
 - Contains 1 used texture, 50.00 percent of map (74 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_vegas.wad
 - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\itsitaly.wad
 - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cstraining.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)

Warning: More than 8 wadfiles are in use. (28)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.98 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\gggg"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe d:\games\kenni\cs\cstrike\maps\gggg 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 82 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 359, 456,-132)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 77 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 359, 456,-132)
SolidBSP [hull 2] 80 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity ambient_generic @ ( 473,-432,-256)
SolidBSP [hull 3] 83 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 359, 456,-132)
0.09 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\gggg"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe d:\games\kenni\cs\cstrike\maps\gggg 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\gggg.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\gggg"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe d:\games\kenni\cs\cstrike\maps\gggg 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\gggg.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\gggg.bsp" "D:\Games\Kenni\CS\cstrike\maps\gggg.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\gggg.pts" "D:\Games\Kenni\CS\cstrike\maps\gggg.pts"


** Executing...
** Command: Copy File
** Parameters: +map "gggg" -dev -console
 
Останнє редагування:
VIP
12.08.04
18 877
462
83
  • Бронзовая медаль 103
  • Деревянный домик Скааржа
  • Серебряная медаль 213
  • Золотая медаль 136
  • Бронзовая медаль 141
  • Серебряная медаль 125
  • Золотая медаль 221
  • Золотая медаль 213
  • Золотая медаль 232
  • Серебряная медаль 132
Стен должно быть хотя бы 6, иначе игрок будет дышать вакуумом.
 

Kenni

New member
22.09.06
80
0
0
Код:
 ** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\222"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe d:\games\kenni\cs\cstrike\maps\222 
Entering d:\games\kenni\cs\cstrike\maps\222.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
 (0.00 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike_russian\as_tundra.wad
 - Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike_russian\awp_mario.wad
 - Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike_russian\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\chateau.wad
 - Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_747.wad
 - Contains 1 used texture, 100.00 percent of map (143 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_bdog.wad
 - Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_vegas.wad
 - Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\itsitaly.wad
 - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\cstraining.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\kenni\cs\cstrike\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\kenni\cs\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\kenni\cs\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Warning: More than 8 wadfiles are in use. (30)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.01 mb (of 4.00 mb MAX)
1.00 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\222"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe d:\games\kenni\cs\cstrike\maps\222 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 7 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( -64,-242, 128)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 7 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( -64,-242, 128)
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( -64,-242, 128)
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( -64,-242, 128)
0.03 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\222"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe d:\games\kenni\cs\cstrike\maps\222 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\222.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\222"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe d:\games\kenni\cs\cstrike\maps\222 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\222.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\222.bsp" "D:\Games\Kenni\CS\cstrike\maps\222.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\222.pts" "D:\Games\Kenni\CS\cstrike\maps\222.pts"


** Executing...
** Command: Copy File
** Parameters: +map "222" -dev -console
=\
 

Conquist@dor

PyCсиянин
07.12.06
819
Kenni сказав(ла):
2Conquist@dor:

У меня нету дырок на карте, ибо на карте 1 стенка и 1 игрок :spy:

Код:
[B]...Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush...[/B]

:spy: Ваабще-ваабще дырак неду???Саавсем ниадной??? :lol: :lol: :)
 

Kenni

New member
22.09.06
80
0
0
Восче ниадной :spy:
ggg.bmp

Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe d:\games\kenni\cs\cstrike\maps\lol 
Entering d:\games\kenni\cs\cstrike\maps\lol.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.00 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
 (0.00 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\kenni\cs\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.03 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe d:\games\kenni\cs\cstrike\maps\lol 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 7 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 128,  31, 128)
Error: 
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 7 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 128,  31, 128)
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ ( 128,  31, 128)
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 128,  31, 128)
0.03 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe d:\games\kenni\cs\cstrike\maps\lol 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\lol.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe d:\games\kenni\cs\cstrike\maps\lol 
>> There was a problem compiling the map.
>> Check the file d:\games\kenni\cs\cstrike\maps\lol.log for the cause.

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol.bsp" "D:\Games\Kenni\CS\cstrike\maps\lol.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol.pts" "D:\Games\Kenni\CS\cstrike\maps\lol.pts"


** Executing...
** Command: Copy File
** Parameters: +map "lol" -dev -console
 
VIP
12.08.04
18 877
462
83
  • Бронзовая медаль 103
  • Деревянный домик Скааржа
  • Серебряная медаль 213
  • Золотая медаль 136
  • Бронзовая медаль 141
  • Серебряная медаль 125
  • Золотая медаль 221
  • Золотая медаль 213
  • Золотая медаль 232
  • Серебряная медаль 132
2 Kenni:
Читай основы маппинга и не делай глупостей. :)

Post automatically merged:

Пространство должно быть замкнуто. Сделай коробку герметичную.
 
Останнє редагування:

Kenni

New member
22.09.06
80
0
0
Skaarj сказав(ла):
2 Kenni:
Читай основы маппинга и не делай глупостей. :)

Post automatically merged:

Пространство должно быть замкнуто. Сделай коробку герметичную.
Сделал герметичную коробку
Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Kenni\CS"


** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlcsg.exe d:\games\kenni\cs\cstrike\maps\lol 
Entering d:\games\kenni\cs\cstrike\maps\lol.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\kenni\cs\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.05 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlbsp.exe d:\games\kenni\cs\cstrike\maps\lol 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'd:\games\kenni\cs\cstrike\maps\lol.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.03 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlvis.exe d:\games\kenni\cs\cstrike\maps\lol 
   1 portalleafs
   0 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.00 seconds)
LeafThread:
 (0.00 seconds)
average leafs visible: 0
g_visdatasize:3  compressed from 1
0.02 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\DOCUME~1\Ram0n\0016~1\say\hlrad.exe d:\games\kenni\cs\cstrike\maps\lol 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\DOCUME~1\Ram0n\0016~1\say\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\Ram0n\0016~1\say\lights.rad']

32 faces
Create Patches : 432 base patches
0 opaque faces
7452 square feet [1073152.00 square inches]
1 direct lights

BuildFacelights:
40%...50%...90%... (0.03 seconds)
visibility matrix   :   0.0 megs
BuildVisLeafs:
 (0.02 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists :      153216 :  153.22k transfers
       Indices :        2784 :    2.72k bytes
          Data :      612864 :  598.50k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
40%...50%...90%... (0.06 seconds)
1.05 seconds elapsed

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol.bsp" "D:\Games\Kenni\CS\cstrike\maps\lol.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\lol.pts" "D:\Games\Kenni\CS\cstrike\maps\lol.pts"


** Executing...
** Command: Copy File
** Parameters: +map "lol" -dev -console
Какие основы маппинга читать ? Раньше всё норм было ...
 

DustmaN

Я
VIP
06.07.04
6 525
2
0
  • Золотая медаль 223
  • Золотая медаль 122
  • Золотая медаль 231
тебе самому не впадлу 3,8 метров в bmp заливать, когда можно 200 Кб обойтись? раньше, когда у всех были модемы, за такое вычисляли айпишник, звонили в ментуру, те пробивали по провайдеру и СРАЗУ отряд ОМОНа! сразу! дверь нах, но голове ботинками и в СИЗО. Вот так и приучили в jpeg сжимать со временем.

а насчёт дырки, то приколи ты вместо того контра стоишь на плите бетонной, без стен, а кругом стреляют, и ты такой "неее пацаны тут дырок нету...я в домике" и спокойно сигаретку из кармана тянешь... У тебя карта должна быть замкнутым пространством, в твоём случае - строй стены, клади крышу, никаких щелей, 100% герметично, это требование игры.
 

Kenni

New member
22.09.06
80
0
0
Ну так в чём проблема ? чё мне делать ? 8( перенастраивать уже раз 15 пробывал =(
 

Kenni

New member
22.09.06
80
0
0
С ошибкой но всётаки создалась
Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Games\Counter Strike 1.6\CS16\CS"


** Executing...
** Command: D:\Games\Kenni\Hammer\say\hlcsg.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\12345"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\Games\Kenni\Hammer\say\hlcsg.exe d:\games\kenni\cs\cstrike\maps\12345 
Entering d:\games\kenni\cs\cstrike\maps\12345.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%... (0.00 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
30%... (0.02 seconds)

Using Wadfile: \games\kenni\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\kenni\cs\valve\halflife.wad
 - Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \games\kenni\cs\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\kenni\cs\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.06 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\Games\Kenni\Hammer\say\hlbsp.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\12345"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\Games\Kenni\Hammer\say\hlbsp.exe d:\games\kenni\cs\cstrike\maps\12345 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 39 (0.00 seconds)
BSP generation successful, writing portal file 'd:\games\kenni\cs\cstrike\maps\12345.prt'
SolidBSP [hull 1] 38 (0.00 seconds)
SolidBSP [hull 2] 47 (0.00 seconds)
SolidBSP [hull 3] 38 (0.00 seconds)
0.05 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: D:\Games\Kenni\Hammer\say\hlvis.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\12345"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\Games\Kenni\Hammer\say\hlvis.exe d:\games\kenni\cs\cstrike\maps\12345 
  19 portalleafs
  43 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 8
g_visdatasize:89  compressed from 57
0.02 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: D:\Games\Kenni\Hammer\say\hlrad.exe
** Parameters: "d:\games\kenni\cs\cstrike\maps\12345"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Games\Kenni\Hammer\say\hlrad.exe d:\games\kenni\cs\cstrike\maps\12345 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\Games\Kenni\Hammer\say\lights.rad']
[59 texlights parsed from 'D:\Games\Kenni\Hammer\say\lights.rad']

67 faces
Create Patches : 232 base patches
0 opaque faces
3061 square feet [440832.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...40%...50%...70%...80%... (0.02 seconds)
visibility matrix   :   0.0 megs
BuildVisLeafs:
10%... (0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists :           0 transfers
       Indices :           0 bytes
       Indices :           0 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
10%...20%...40%...50%...70%...80%... (0.02 seconds)
1.03 seconds elapsed

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\12345.bsp" "D:\Games\Counter Strike 1.6\CS16\CS\cstrike\maps\12345.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\games\kenni\cs\cstrike\maps\12345.pts" "D:\Games\Counter Strike 1.6\CS16\CS\cstrike\maps\12345.pts"


** Executing...
** Command: Copy File
** Parameters: +map "12345" -dev -console
 

Game Server

Доноры Красавчики

Користувачі онлайн