Sidebar

Проблема с компилингом!

SeKToR

New member
03.03.09
55
30
0
0
Проблема с компилингом!

** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7..Brush 276257: WARNING, microbrush
.8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3114.6, 1850.4, 266.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3117.5, 1853.7, 267.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3117.5, 1850.9, 267.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1287.3, 299.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1179.9, 307.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1294.5, 312.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1294.5, 300.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.4, 1179.8, 307.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7..Brush 276257: WARNING, microbrush
.8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night.bsp
Error opening c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night.bsp
Error opening c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night.bsp" "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\maps\de_winter_night.bsp"

The command failed. Windows reported the error:
"Не удается найти указанный файл."



Помогите как это исправить!
 

SeKToR

New member
03.03.09
55
30
0
0
дисплейсмент?

Post automatically merged:

что это?
 
Останнє редагування:

SeKToR

New member
03.03.09
55
30
0
0
Тоестьт если на браше неровность тока сверху то снизу браш тоже нельзя красить нодравом?

Post automatically merged:

все неровности перекрасил теперь выдает это


** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7..Brush 276257: WARNING, microbrush
.8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3114.6, 1850.4, 266.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3117.5, 1853.7, 267.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3117.5, 1850.9, 267.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1287.3, 299.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1179.9, 307.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1294.5, 312.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1294.5, 300.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.4, 1179.8, 307.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7..Brush 276257: WARNING, microbrush
.8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1.bsp
Error opening c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1.bsp
Error opening c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_night1.bsp" "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\maps\de_winter_night1.bsp"

The command failed. Windows reported the error:
"Не удается найти указанный файл."
 
Останнє редагування:

karsar

Guest
K
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_ni ght1.bsp" "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\maps\de_winter_night1.bsp"

The command failed. Windows reported the error:
"Не удается найти указанный файл."
Так как мне этот человек сказал, что в конечной папке maps файл de_winter_night1.bsp после компиляции не появился, то возникает вопрос: почему хаммер не хочет копировать откомпилированный файл в папке mapsrc в папку maps?
 
** Parameters: "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\de_winter_ni ght1.bsp" "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\maps\de_winter_night1.bsp"
Почему пробел?
И вообще, такая бяка этот ваш компил хаммером.
 

SeKToR

New member
03.03.09
55
30
0
0
Попробывал мапу переименовать получил следущее


** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7..Brush 276257: WARNING, microbrush
.8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3114.6, 1850.4, 266.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3117.5, 1853.7, 267.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3117.5, 1850.9, 267.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 260196:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1287.3, 299.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1179.9, 307.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1294.5, 312.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.3, 1294.5, 300.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2400.4, 1179.8, 307.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 280795:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7..Brush 276257: WARNING, microbrush
.8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city.bsp
Error opening c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\16_sektor_16\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city.bsp
Error opening c:\program files\steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\16_sektor_16\sourcesdk_content\cstrike\mapsrc\city.bsp" "c:\program files\steam\steamapps\16_sektor_16\counter-strike source\cstrike\maps\city.bsp"

The command failed. Windows reported the error:
"Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë."

"Не удается найти указанный файл"^
 
>Face List Count >= OVERLAY_BSP_FACE_COUNT

Оверлеями не баловался?
+по-моему где-то может быть дыра, и не одна, хотя Leak строки компилятор не выдаёт.

И вообще пострадавшему юзернейму не помешает использовать часть собственного процессорного времени своего межушного мозга для решения проблемы.
У тебя исходник карты, у тебя весь процесс её создания. Попробуй сам что-то сделать.
 

SeKToR

New member
03.03.09
55
30
0
0
а зачем тогда нужен раздел помощь???я попарился ничего несмог теперь прошу помочь
 
Помощь - когда тебе помогают, нахальство - когда всё делают за тебя.

Посмотри статьи про ошибки компиляции на interlopers.com / developer.valvesoftware.com или на русских сайтах вроде source-inside.ru . Полуркай по форуму, посмотри, были ли у кого-то похожие ошибки. Умение пользоваться поиском и мозгом - два качества, необходимые для выживания в интернетах.
 

SeKToR

New member
03.03.09
55
30
0
0
А ты мне не груби.Не хочешь помочь не надо.
 

karsar

Guest
K
2 3zzzTyle:
interlopers.com / developer.valvesoftware.com - сайты на английском языке, очень много форумчан не знают английского. А на инсайде размещены туторы, а не фак по ошибкам компила
 

Game Server

Доноры Красавчики

Користувачі онлайн

Немає користувачів онлайн.