При запуске карты виснет сервер!
Всем доброго времени суток!
У меня такая проблема: я создал sj карту вроде все нормально, проверил ошибок нету, компиляция прошла успешно, карта создана но когда я ее пытаюсь запустить на своем сервере, то сервер просто зависает и недает никаких признаков жизни)
вот содержимое .log
прошу кто знает что ето помогите плиз
вот сам .log
Всем доброго времени суток!
У меня такая проблема: я создал sj карту вроде все нормально, проверил ошибок нету, компиляция прошла успешно, карта создана но когда я ее пытаюсь запустить на своем сервере, то сервер просто зависает и недает никаких признаков жизни)
вот содержимое .log
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlcsg.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\hlds\Maps\hammer\maps\sj_ringsted2_beta.map
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.13 seconds)
Using WAD File: \hlds\maps\hammer\textures\ajawad.wad
Using WAD File: \hlds\maps\hammer\textures\bhd.wad
Using WAD File: \hlds\maps\hammer\textures\bhop.wad
Using WAD File: \hlds\maps\hammer\textures\bzzik.wad
Using WAD File: \hlds\maps\hammer\textures\cached.wad
Using WAD File: \hlds\maps\hammer\textures\chateau.wad
Using WAD File: \hlds\maps\hammer\textures\cs_747.wad
Using WAD File: \hlds\maps\hammer\textures\cs_assault.wad
Using WAD File: \hlds\maps\hammer\textures\cs_bdog.wad
Using WAD File: \hlds\maps\hammer\textures\cs_cbble.wad
Using WAD File: \hlds\maps\hammer\textures\cs_dust.wad
Using WAD File: \hlds\maps\hammer\textures\cs_havana.wad
Using WAD File: \hlds\maps\hammer\textures\cs_office.wad
Using WAD File: \hlds\maps\hammer\textures\cstraining.wad
Using WAD File: \hlds\maps\hammer\textures\cstrike.wad
Using WAD File: \hlds\maps\hammer\textures\de_airstrip.wad
Using WAD File: \hlds\maps\hammer\textures\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\hlds\maps\hammer\textures\de_aztec.wad] Texture[1054:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\hlds\maps\hammer\textures\de_aztec.wad] Texture[1055:THANKS]
Using WAD File: \hlds\maps\hammer\textures\de_mill.wad
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\hlds\maps\hammer\textures\de_mill.wad] Texture[1056:SPECIAL_TANKS]
Using WAD File: \hlds\maps\hammer\textures\de_piranesi.wad
Using WAD File: \hlds\maps\hammer\textures\de_storm.wad
Using WAD File: \hlds\maps\hammer\textures\de_vegas.wad
Using WAD File: \hlds\maps\hammer\textures\de_vertigo.wad
Using WAD File: \hlds\maps\hammer\textures\decals.wad
Using WAD File: \hlds\maps\hammer\textures\gfx.wad
Using WAD File: \hlds\maps\hammer\textures\halflife.wad
Using WAD File: \hlds\maps\hammer\textures\jos.wad
Using WAD File: \hlds\maps\hammer\textures\n0th1ng.wad
Using WAD File: \hlds\maps\hammer\textures\oldtrafford.wad
Using WAD File: \hlds\maps\hammer\textures\tempdecal.wad
Using WAD File: \hlds\maps\hammer\textures\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4847:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4886:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4914:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4916:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4968:TK_TORNMAP]
Using WAD File: \hlds\maps\hammer\textures\tswad.wad
Using WAD File: \hlds\maps\hammer\textures\zeditor.wad
Embedding textures from WAD File [\hlds\maps\hammer\textures\zhlt.wad] into BSP
added 2 additional animating textures.
Texture usage is at 0.92 mb (of 4.00 mb MAX)
0.94 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlbsp.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\hlds\Maps\hammer\maps\sj_ringsted2_beta.prt'
0.58 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlvis.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
337 portalleafs
877 numportals
BasePortalVis:
(0.08 seconds)
LeafThread:
(2.06 seconds)
average leafs visible: 111
g_visdatasize:15708 compressed from 14491
2.17 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlrad.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
2438 faces
Create Patches : 21514 base patches
0 opaque faces
584024 square feet [84099560.00 square inches]
15 direct lights
BuildFacelights:
(9.30 seconds)
visibility matrix : 27.6 megs
BuildVisLeafs:
(39.69 seconds)
MakeScales:
(23.64 seconds)
SwapTransfers:
(97.83 seconds)
Transfer Lists : 139424760 transfers
Indices : 7684020 bytes
Data : 557699040 bytes
GatherLight:
(2.33 seconds)
FinalLightFace:
(2.03 seconds)
175.69 seconds elapsed [2m 55s]
----- END hlrad -----
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlcsg.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\hlds\Maps\hammer\maps\sj_ringsted2_beta.map
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.13 seconds)
Using WAD File: \hlds\maps\hammer\textures\ajawad.wad
Using WAD File: \hlds\maps\hammer\textures\bhd.wad
Using WAD File: \hlds\maps\hammer\textures\bhop.wad
Using WAD File: \hlds\maps\hammer\textures\bzzik.wad
Using WAD File: \hlds\maps\hammer\textures\cached.wad
Using WAD File: \hlds\maps\hammer\textures\chateau.wad
Using WAD File: \hlds\maps\hammer\textures\cs_747.wad
Using WAD File: \hlds\maps\hammer\textures\cs_assault.wad
Using WAD File: \hlds\maps\hammer\textures\cs_bdog.wad
Using WAD File: \hlds\maps\hammer\textures\cs_cbble.wad
Using WAD File: \hlds\maps\hammer\textures\cs_dust.wad
Using WAD File: \hlds\maps\hammer\textures\cs_havana.wad
Using WAD File: \hlds\maps\hammer\textures\cs_office.wad
Using WAD File: \hlds\maps\hammer\textures\cstraining.wad
Using WAD File: \hlds\maps\hammer\textures\cstrike.wad
Using WAD File: \hlds\maps\hammer\textures\de_airstrip.wad
Using WAD File: \hlds\maps\hammer\textures\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\hlds\maps\hammer\textures\de_aztec.wad] Texture[1054:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\hlds\maps\hammer\textures\de_aztec.wad] Texture[1055:THANKS]
Using WAD File: \hlds\maps\hammer\textures\de_mill.wad
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\hlds\maps\hammer\textures\de_mill.wad] Texture[1056:SPECIAL_TANKS]
Using WAD File: \hlds\maps\hammer\textures\de_piranesi.wad
Using WAD File: \hlds\maps\hammer\textures\de_storm.wad
Using WAD File: \hlds\maps\hammer\textures\de_vegas.wad
Using WAD File: \hlds\maps\hammer\textures\de_vertigo.wad
Using WAD File: \hlds\maps\hammer\textures\decals.wad
Using WAD File: \hlds\maps\hammer\textures\gfx.wad
Using WAD File: \hlds\maps\hammer\textures\halflife.wad
Using WAD File: \hlds\maps\hammer\textures\jos.wad
Using WAD File: \hlds\maps\hammer\textures\n0th1ng.wad
Using WAD File: \hlds\maps\hammer\textures\oldtrafford.wad
Using WAD File: \hlds\maps\hammer\textures\tempdecal.wad
Using WAD File: \hlds\maps\hammer\textures\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4847:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4886:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4914:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4916:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\hlds\maps\hammer\textures\torntextures.wad] Texture[4968:TK_TORNMAP]
Using WAD File: \hlds\maps\hammer\textures\tswad.wad
Using WAD File: \hlds\maps\hammer\textures\zeditor.wad
Embedding textures from WAD File [\hlds\maps\hammer\textures\zhlt.wad] into BSP
added 2 additional animating textures.
Texture usage is at 0.92 mb (of 4.00 mb MAX)
0.94 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlbsp.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\hlds\Maps\hammer\maps\sj_ringsted2_beta.prt'
0.58 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlvis.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
337 portalleafs
877 numportals
BasePortalVis:
(0.08 seconds)
LeafThread:
(2.06 seconds)
average leafs visible: 111
g_visdatasize:15708 compressed from 14491
2.17 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\hlds\Maps\hammer\zhlt253\hlrad.exe C:\hlds\Maps\hammer\maps\sj_ringsted2_beta
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
2438 faces
Create Patches : 21514 base patches
0 opaque faces
584024 square feet [84099560.00 square inches]
15 direct lights
BuildFacelights:
(9.30 seconds)
visibility matrix : 27.6 megs
BuildVisLeafs:
(39.69 seconds)
MakeScales:
(23.64 seconds)
SwapTransfers:
(97.83 seconds)
Transfer Lists : 139424760 transfers
Indices : 7684020 bytes
Data : 557699040 bytes
GatherLight:
(2.33 seconds)
FinalLightFace:
(2.03 seconds)
175.69 seconds elapsed [2m 55s]
----- END hlrad -----
прошу кто знает что ето помогите плизвот сам .log
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