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При компилировании карты вылетает фатальная ошибка. Что делать?

1337volodya

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01.08.16
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При компилировании карты вылетает фатальная ошибка. Что делать?

Вот такой лог:


Код:
** Executing...
** Command: Change Directory
** Parameters: C:\Counter-Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\Map3.map" "C:\Counter-Strike 1.6\cstrike\maps\Map3.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\Map3"

hlcsg v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Counter-Strike 1.6\cstrike\maps\Map3" 
Arguments: "C:\Counter-Strike 1.6\cstrike\maps\Map3" -low -wadautodetect 
Entering C:\Counter-Strike 1.6\cstrike\maps\Map3.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.00 seconds)
CSGBrush:
 (0.02 seconds)

added 2 additional animating textures.
Using Wadfile: \counter-strike 1.6\valve\halflife.wad
 - Contains 3 used textures, 100.00 percent of map (3116 textures in wad)

Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.06 mb (of 32.00 mb MAX)
0.11 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Counter-Strike 1.6\cstrike\maps\Map3"

hlbsp v3.4 VL33 (Feb  2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Counter-Strike 1.6\cstrike\maps\Map3" 
Arguments: "C:\Counter-Strike 1.6\cstrike\maps\Map3" -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Counter-Strike 1.6\cstrike\maps\Map3.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.02 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
Reduced 18 clipnodes to 18
Reduced 6 texinfos to 6
Reduced 3 texdatas to 3 (136 bytes to 136)
Reduced 92 planes to 20
FixBrinks:
Increased 18 clipnodes to 18.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              1/512           64/32768    ( 0.2% )
planes             20/32768        400/655360   ( 0.1% )
vertexes           64/65535        768/786420   ( 0.1% )
nodes               6/32767        144/786408   ( 0.0% )
texinfos            6/32767        240/1310680  ( 0.0% )
faces              54/65535       1080/1310700  ( 0.1% )
* worldfaces       54/32768          0/0        ( 0.2% )
clipnodes          18/32767        144/262136   ( 0.1% )
leaves              2/32760         56/917280   ( 0.0% )
* worldleaves       1/8192           0/0        ( 0.0% )
marksurfaces       54/65535        108/131070   ( 0.1% )
surfedges         232/512000       928/2048000  ( 0.0% )
edges             117/256000       468/1024000  ( 0.0% )
texdata          [variable]        136/33554432 ( 0.0% )
lightdata        [variable]          0/50331648 ( 0.0% )
visdata          [variable]          0/8388608  ( 0.0% )
entdata          [variable]        295/2097152  ( 0.0% )
* AllocBlock        1/64             0/0        ( 1.6% )
3 textures referenced
=== Total BSP file data space used: 4831 bytes ===
Wad files required to run the map: "halflife.wad;"
0.08 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\COUNTE~1.6\hl.exe
** Parameters:  +map "Map3"
 
Останнє редагування:

Adson

New member
11.06.17
5
0
0
Reaktor сказав(ла):
Ну и где ошибка? В чем проблема-то
Доброго времени суток!
Решил сделать карту вроде все сделал в программе VHE и при компиляции выдает ошибку, подскажите, пожалуйста, в чем проблема?

Вот это пишет при ошибке:


** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files (x86)\Counter-Strike 1.6 v.43"


** Executing...
** Command: C:\PROGRA~2\VHE\VALVEH~1\ZHTL\hlcsg.exe
** Parameters: "d:\проект\123"

* Could not execute the command:
C:\PROGRA~2\VHE\VALVEH~1\ZHTL\hlcsg.exe "d:\проект\123"
* Windows gave the error message:
"Отказано в доступе."

** Executing...
** Command: C:\PROGRA~2\VHE\VALVEH~1\ZHTL\hlbsp.exe
** Parameters: "d:\проект\123"

* Could not execute the command:
C:\PROGRA~2\VHE\VALVEH~1\ZHTL\hlbsp.exe "d:\проект\123"
* Windows gave the error message:
"Отказано в доступе."
 

Flash

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2 Adson:
Во-первых сократи пути, во-вторых лучше хранить на D диске, и в-третьих, зачем ты добавил параметр -wadautodetect? Лучше использовать параметр -nowadtextures
Например для путей можно так:
D:/VHE
D:/Games/CS16
 

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