Прекращена работа программы vbsp.exe
Почему?
И vbsp.exe вылетает при компиляции других карт, раньше такого не было.
================ Log started [07.02.2016, 12:45:59] =================
Game Directory: "C:\Games\Half-Life 2 Deathmatch\hl2mp".
Current Map: "c:\users\ў*«Ґа*\desktop\darktransition.vmf".
============ Started VBSP compilation [07.02.2016, 12:45:59] =============
Parameters: [None]
materialPath: C:\Games\Half-Life 2 Deathmatch\hl2mp\materials
Loading c:\users\валера\desktop\darktransition.vmf
material "concrete/concretefloor026a" not found.
Material not found!: CONCRETE/CONCRETEFLOOR026A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "tile/tilewall009d" not found.
Material not found!: TILE/TILEWALL009D
material "tile/tilefloor009b" not found.
Material not found!: TILE/TILEFLOOR009B
material "concrete/concretefloor020b" not found.
Material not found!: CONCRETE/CONCRETEFLOOR020B
material "wood/woodburnt001a" not found.
Material not found!: WOOD/WOODBURNT001A
Could not locate 'GameData' key in c:\games\half-life 2 deathmatch\hl2mp\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 32 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\валера\desktop\darktransition.prt...Building visibility clusters...
done (0)
material "skybox/sky_day01_01rt" not found.
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
materialPath: C:\Games\Half-Life 2 Deathmatch\hl2mp\materials
Loading c:\users\валера\desktop\darktransition.vmf
material "tools/toolsnodraw" not found
Material not found!: TOOLS/TOOLSNODRAW
material "concrete/concretefloor026a" not found
Material not found!: CONCRETE/CONCRETEFLOOR026A
material "tile/tilewall009d" not found
Material not found!: TILE/TILEWALL009D
material "tile/tilefloor009b" not found
Material not found!: TILE/TILEFLOOR009B
material "concrete/concretefloor020b" not found
Material not found!: CONCRETE/CONCRETEFLOOR020B
material "wood/woodburnt001a" not found
Material not found!: WOOD/WOODBURNT001A
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\валера\desktop\darktransition.prt...done (0)
material "skybox/sky_day01_01rt" not found
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
2 threads
reading c:\users\валера\desktop\darktransition.bsp
Error opening c:\users\валера\desktop\darktransition.bsp
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file C:\SourceSDK\bin\ep1\bin\lights.rad.
Loading c:\users\валера\desktop\darktransition.bsp
Error opening c:\users\валера\desktop\darktransition.bsp