Valve Software
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Engine version path: D:\Ultimate SSDK v3\SourceSDK\bin\ep1
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Начало компиляции - 14.06.2013 - 18:44:28
====== VBSP - 18:44:28 ======
materialPath: C:\Games\Counter-Strike Source\cstrike\materials
Loading C:\Documents and Settings\User\Рабочий стол\zm_dust2.vmf
material "brick/brickwall031a" not found
Material not found!: BRICK/BRICKWALL031A
material "nature/cave_water001" not found
Material not found!: NATURE/CAVE_WATER001
material "effects/combine_binocoverlay" not found
Material not found!: EFFECTS/COMBINE_BINOCOVERLAY
material "sprites/physbeam" not found
Material not found!: SPRITES/PHYSBEAM
material "models/effects/portalfunnel_sheet" not found
Material not found!: MODELS/EFFECTS/PORTALFUNNEL_SHEET
material "concrete/concretefloor032a" not found
Material not found!: CONCRETE/CONCRETEFLOOR032A
material "vgui/logos/dadada" not found
Material not found!: VGUI/LOGOS/DADADA
material "glass/combineglass001a" not found
Material not found!: GLASS/COMBINEGLASS001A
material "dev/dev_measureladder01" not found
Material not found!: DEV/DEV_MEASURELADDER01
"materials/dev/water.vtf": cached version doesn't exist
material "vgui/logos/papyaperozombie" not found
Material not found!: VGUI/LOGOS/PAPYAPEROZOMBIE
material "sprites/bluelaser1" not found
Material not found!: SPRITES/BLUELASER1
material "vgui/logos/papyvitre" not found
Material not found!: VGUI/LOGOS/PAPYVITRE
material "dev/dev_cratewood01a" not found
Material not found!: DEV/DEV_CRATEWOOD01A
material "vgui/logos/chaudaboy" not found
Material not found!: VGUI/LOGOS/CHAUDABOY
material "vgui/logos/murdesjoueurs" not found
Material not found!: VGUI/LOGOS/MURDESJOUEURS
material "nature/water_movingplane_beneath" not found
Material not found!: NATURE/WATER_MOVINGPLANE_BENEATH
material "vgui/logos/pastis" not found
Material not found!: VGUI/LOGOS/PASTIS
material "vgui/logos/monsieurdream" not found
Material not found!: VGUI/LOGOS/MONSIEURDREAM
material "vgui/logos/papyapero" not found
Material not found!: VGUI/LOGOS/PAPYAPERO
material "effects/com_shield002a" not found
Material not found!: EFFECTS/COM_SHIELD002A
material "effects/tesla_glow_noz" not found
Material not found!: EFFECTS/TESLA_GLOW_NOZ
material "models/props_c17/metaldecklight01glass01" not found
Material not found!: MODELS/PROPS_C17/METALDECKLIGHT01GLASS01
material "effects/bluemuzzle" not found
Material not found!: EFFECTS/BLUEMUZZLE
material "effects/blood_core" not found
Material not found!: EFFECTS/BLOOD_CORE
material "vgui/logos/pikalove" not found
Material not found!: VGUI/LOGOS/PIKALOVE
material "effects/fleck_glass3" not found
Material not found!: EFFECTS/FLECK_GLASS3
material "vgui/logos/eko" not found
Material not found!: VGUI/LOGOS/EKO
material "vgui/logos/dragstar" not found
Material not found!: VGUI/LOGOS/DRAGSTAR
material "vgui/logos/yiff" not found
Material not found!: VGUI/LOGOS/YIFF
material "vgui/logos/badou" not found
Material not found!: VGUI/LOGOS/BADOU
material "vgui/logos/geogeo59" not found
Material not found!: VGUI/LOGOS/GEOGEO59
material "vgui/logos/darktouf" not found
Material not found!: VGUI/LOGOS/DARKTOUF
material "vgui/logos/orgazmo" not found
Material not found!: VGUI/LOGOS/ORGAZMO
material "props/doorbutton002a" not found
Material not found!: PROPS/DOORBUTTON002A
material "metal/metaldoor032b" not found
Material not found!: METAL/METALDOOR032B
material "effects/energyball" not found
Material not found!: EFFECTS/ENERGYBALL
material "decals/decal_signroute006a" not found
Material not found!: DECALS/DECAL_SIGNROUTE006A
material "dev/dev_signflammable01a" not found
Material not found!: DEV/DEV_SIGNFLAMMABLE01A
material "props/signstreet004a" not found
Material not found!: PROPS/SIGNSTREET004A
material "props/sign_trainstation03" not found
Material not found!: PROPS/SIGN_TRAINSTATION03
material "metal/lighthouse_platform" not found
Material not found!: METAL/LIGHTHOUSE_PLATFORM
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...material "nature/water_dx70_beneath" not found
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
"materials/dev/water.vtf": cached version doesn't exist
"materials/dev/water.vtf": cached version doesn't exist
done (0)
writing C:\Documents and Settings\User\Рабочий стол\zm_dust2.prt...done (1)
Brush 1710: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (563526 bytes)
Error loading studio model "models/props_pipes/concrete_pipe001b.mdl"!
Error loading studio model "models/props_pipes/concrete_pipe001c.mdl"!
Error loading studio model "models/props_c17/gravestone_statue001a.mdl"!
Error loading studio model "models/props_wasteland/light_spotlight02_base.mdl"!
Error loading studio model "models/props_wasteland/light_spotlight02_lamp.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1172 texinfos to 833
Reduced 85 texdatas to 80 (1929 bytes to 1739)
Writing C:\Documents and Settings\User\Рабочий стол\zm_dust2.bsp
4 seconds elapsed
====== VVIS - 18:44:33 ======
4 threads
reading c:\documents and settings\user\Рабочий стол\zm_dust2.bsp
reading c:\documents and settings\user\Рабочий стол\zm_dust2.prt
1731 portalclusters
4816 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
Optimized: 1393 visible clusters (0.00

Total clusters visible: 286897
Average clusters visible: 165
Building PAS...
Average clusters audible: 596
visdatasize:480077 compressed from 775488
writing c:\documents and settings\user\Рабочий стол\zm_dust2.bsp
33 seconds elapsed
====== VRAD - 18:45:07 ======
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\user\Рабочий стол\zm_dust2.bsp
6433 faces
22 degenerate faces
1625769 square feet [234110752.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6411 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
61367 patches after subdivision
66 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11359774, max 903
transfer lists: 86.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56537, 45474, 22280)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1427, 908, 264)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47, 25, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0345 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish