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w1se1253

New member
06.07.11
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Помогите

Не сохраняется мапа. Я ее скомпилил с изменениями, но осталася старая мапа, без изменений! и в логе появилося непонятно что, типо таких текстур нет... но они есть!


** Executing...
** Command: "d:\games\valve\star-steam\steamapps\rokbrigade\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike" "D:\Games\VALVe\Star-Steam\SteamApps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike\materials
Loading D:\Games\VALVe\Star-Steam\SteamApps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.vmf
material "tools/toolsnodraw_roof" not found.
Material not found!: TOOLS/TOOLSNODRAW_ROOF
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "de_train/train_metalceiling_02" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_02
Can't find surfaceprop metal for material METAL/METAL_08, using default
Can't find surfaceprop metal for material METAL/METAL_09, using default
Can't find surfaceprop metal for material METAL/FLOOR/METAL_06, using default
material "vgui/screens/transparent" not found.
Material not found!: VGUI/SCREENS/TRANSPARENT
Can't find surfaceprop glass for material COLOUR/GLASS/DARKGLASS, using default
Can't find surfaceprop concrete for material CONCRETE/WALL/CONCRETE_WALL_16, using default
material "metal/prodcaution" not found.
Material not found!: METAL/PRODCAUTION
material "tools/toolsnodraw" not found.
Material not found!: TOOLS/TOOLSNODRAW
material "tools/toolsskybox" not found.
Material not found!: TOOLS/TOOLSSKYBOX
Can't find surfaceprop metal for material METAL/GRATE/METAL_GRATE_01, using default
material "tools/toolsinvisibleladder" not found.
Material not found!: TOOLS/TOOLSINVISIBLELADDER
Can't find surfaceprop concrete for material SLIDERACE/BODENPLATTEN_70, using default
Can't find surfaceprop brick for material BRICKS_COLOR_1/REDBRICK_1, using default
Can't find surfaceprop concrete for material CONCRETE/WALL/CONCRETE_WALL_09, using default
material "tools/toolsclip" not found.
Material not found!: TOOLS/TOOLSCLIP
Can't find surfaceprop metal for material METAL/WALL/METAL_137, using default
material "de_tides/tides_floor_wood" not found.
Material not found!: DE_TIDES/TIDES_FLOOR_WOOD
material "metal/metalfloor003a" not found.
Material not found!: METAL/METALFLOOR003A
Can't find surfaceprop glass for material COLOUR/GLASS/WHITEGLASS, using default
material "effects/combine_binocoverlay" not found.
Material not found!: EFFECTS/COMBINE_BINOCOVERLAY
Can't find surfaceprop glass for material DEVNEONS/RED_NEON, using default
material "tools/toolshint" not found.
Material not found!: TOOLS/TOOLSHINT
material "tools/toolsskip" not found.
Material not found!: TOOLS/TOOLSSKIP
material "metal/citadel_tilefloor016a" not found.
Material not found!: METAL/CITADEL_TILEFLOOR016A
Can't find surfaceprop metal for material REALWORLDTEXTURES2/METAL/WALL/METAL_135, using default
Can't find surfaceprop glass for material COLOUR/NEON/RED_DEV_NEON, using default
Can't find surfaceprop metal for material REALWORLDTEXTURES2/METAL/WALL/METAL_134, using default
material "tools/toolsplayerclip" not found.
Material not found!: TOOLS/TOOLSPLAYERCLIP
material "stone/marblefloor001b" not found.
Material not found!: STONE/MARBLEFLOOR001B
material "tools/toolstrigger" not found.
Material not found!: TOOLS/TOOLSTRIGGER
material "cs_italy/wallpaper01" not found.
Material not found!: CS_ITALY/WALLPAPER01
Can't find surfaceprop glass for material COLOUR/GLASS/MOSSGLASS, using default
material "de_train/train_metalceiling_01" not found.
Material not found!: DE_TRAIN/TRAIN_METALCEILING_01
Can't find surfaceprop metal for material REALWORLDTEXTURES2/METAL/METAL_188, using default
material "tools/toolsinvisible" not found.
Material not found!: TOOLS/TOOLSINVISIBLE
Can't find surfaceprop concrete for material SLIDERACE/LIGHT_ORANGE, using default
Can't find surfaceprop glass for material COLOUR/GLASS/CYANGLASS, using default
Can't find surfaceprop metal for material METAL/METAL_10, using default
Could not locate 'GameData' key in d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...Brush 19477: WARNING, microbrush
Brush 17817: WARNING, microbrush
Brush 18339: WARNING, microbrush
Brush 19525: WARNING, microbrush
Brush 19526: WARNING, microbrush
8...9...10 (1)
**** leaked ****
Entity trigger_hurt (1441.00 -622.50 -287.50) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 0.0 234.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -512.0 234.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -1536.0 234.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 -3072.0 234.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 -2560.0 234.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 0.0 234.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4900.5 0.0 234.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4388.5 0.0 234.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 130 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/mpa79*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/mpa79*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

** Executing...
** Command: "d:\games\valve\star-steam\steamapps\rokbrigade\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike" "D:\Games\VALVe\Star-Steam\SteamApps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.bsp
Error opening d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.bsp

** Executing...
** Command: "d:\games\valve\star-steam\steamapps\rokbrigade\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike" "D:\Games\VALVe\Star-Steam\SteamApps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[18 texlights parsed from 'lights.rad']

Loading d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.bsp
Error opening d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Games\VALVe\Star-Steam\SteamApps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.bsp" "d:\games\valve\star-steam\steamapps\rokbrigade\counter-strike source\cstrike\maps\deathrun_frozen.bsp"
 

GizmoN

New member
18.06.10
1 267
48
Entity trigger_hurt (1441.00 -622.50 -287.50) leaked!
Дыра на карте,проверь название карты не изменял ли?
А ты вообще в редакторе сохранил ее или хамер сам закрылся с ошибкой.
 

w1se1253

New member
06.07.11
59
0
0
я дыру оставил, кстати после того как я скачал ту мапу какую ты выложил, у меня теперь неработает нече. все ненайден файл пишет п***а проэкту!
 

ShotT

Has left this world
24.02.10
3 587
25
0
2 w1se1253
Печально.
Если верить логу, то он не может найти почти все текстуры, что странно. + имеется куча брашей меньше 1х1х1 юнита. Зачем?
P.S> Если хаммер не смог найти тулз текстуры, считай мап не скомпилится.

Мм а другие мапы норм компилятся? Может ты куда-нибудь гкф дел :D
 
Останнє редагування:

GizmoN

New member
18.06.10
1 267
48
2 w1se1253:
Извени братишка, у меня все норм пашет.
Я же тебе писал сразу сделай сам обтяни и так далее,а ты не мог понять.
Вот я и выложил свой исходник.
 

w1se1253

New member
06.07.11
59
0
0
вот

вот такая х***я вылетает как только я нажимаю создать новую мапу( файл нйю)


Post automatically merged:

кстати насчет брашей 1 1 1 я ваще не знаю откуда они
 
Останнє редагування:

EnDoRFN

New member
06.03.11
26
38
Возможные причины

Ошибка происходит при быстром запуске Hammer через ярлык, а не через Source SDK GUI. Теоретически, открытие Hammer через Source SDK GUI так же может вызвать ошибку.

Возможные исправления


Получите SourceScheme.res из одного из GCF файлов или создайте мод.
Скопируйте его в папку ...\SteamApps\username\sourcesdk\bin\resource\, или в папку ...\SteamApps\username\half-life 2\hl2\resource\.

Если это не работает, вы можете использовать Filemon от sysinternals, чтобы выяснить, где Hammer ищет этот файл.

About Valve Developer Community
 

w1se1253

New member
06.07.11
59
0
0
удали уже не надо я создал новую мапу, и скопирувал ту и вставил удали линк

 
Останнє редагування:

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