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помогите, проблема при создании карты для halflife 1

BartSimpson

New member
11.10.08
4
0
0
Киев
помогите, проблема при создании карты для halflife 1

вот лог:


Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\SOS\Games\cs"


** Executing...
** Command: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlcsg.exe
** Parameters: "d:\ahitos\valve hammer editor\fgd\half-life\ddd"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlcsg.exe "d:\ahitos\valve hammer editor\fgd\half-life\ddd"
Entering d:\ahitos\valve hammer editor\fgd\half-life\ddd.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
 (0.02 seconds)

Using Wadfile: \sos\games\cs\valve\halflife.wad
 - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \sos\games\cs\valve\cached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sos\games\cs\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \sos\games\cs\valve\fonts.wad
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \sos\games\cs\valve\gfx.wad
 - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\ajawad.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\chateau.wad
 - Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cs_bdog.wad
 - Contains 1 used texture, 100.00 percent of map (132 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cstraining.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\itsitaly.wad
 - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \sos\games\cs\cstrike\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. ( 28 )
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.08 mb (of 4.00 mb MAX)
1.00 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlbsp.exe
** Parameters: "d:\ahitos\valve hammer editor\fgd\half-life\ddd"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlbsp.exe "d:\ahitos\valve hammer editor\fgd\half-life\ddd"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 39 (0.02 seconds)
BSP generation successful, writing portal file 'd:\ahitos\valve hammer editor\fgd\half-life\ddd.prt'
SolidBSP [hull 1] 39 (0.00 seconds)
SolidBSP [hull 2] 39 (0.00 seconds)
SolidBSP [hull 3] 39 (0.00 seconds)
0.03 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlvis.exe
** Parameters: "d:\ahitos\valve hammer editor\fgd\half-life\ddd"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlvis.exe "d:\ahitos\valve hammer editor\fgd\half-life\ddd"
   3 portalleafs
   2 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 0
g_visdatasize:9  compressed from 3
0.00 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlrad.exe
** Parameters: "d:\ahitos\valve hammer editor\fgd\half-life\ddd"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: D:\Ahitos\VALVEH~1\tools\ZHLT34~1\hlrad.exe "d:\ahitos\valve hammer editor\fgd\half-life\ddd"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'D:\Ahitos\VALVEH~1\tools\ZHLT34~1\lights.rad']
[59 texlights parsed from 'D:\Ahitos\VALVEH~1\tools\ZHLT34~1\lights.rad']

165 faces
Create Patches : 2052 base patches
0 opaque faces
39594 square feet [5701632.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
visibility matrix   :   0.3 megs
BuildVisLeafs:
 (0.22 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
Transfer Lists :     3187816 :    3.19M transfers
       Indices :      119320 :  116.52k bytes
          Data :    12751264 :   12.16M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
1.27 seconds elapsed

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\ahitos\valve hammer editor\fgd\half-life\ddd.bsp" "D:\SOS\Games\cs\valve\maps\ddd.bsp"

The command failed. Windows reported the error:
  "Системе не удается найти указанный путь."
 
Останнє редагування модератором:

XaeroX

Crystice Softworks
VIP
05.09.08
9 215
38
  • Бронзовая медаль 212
  • Золотая медаль 325
  • Золотая медаль 214
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  • Золотая медаль 221
Ну, нормальный лог, если не считать, то почему-то файл не скопировался в папку игры.
В чем проблема-то?
 

Heroin

Чайку?
19.08.07
2 935
33
всёвроде нормально скомпилилось
По пути "d:\ahitos\valve hammer editor\fgd\half-life\ddd.bsp" есть этот файл? Если да, просто его скопируй ручками.
 

Slux

Well-known member
20.06.06
5 922
38
  • Золотая медаль 311
  • Tux
  • Серебряная медаль 311
Не скопировалось... А громадные пробелы в "valve hammer editor" здесь как бы и не причем... :roll:
 

big daddy

New member
27.06.08
98
31
0
0
нужна помощь! в 3д виде я не могу выбрать ни один обьект что делать? мож подскажите
 

VG1VG

New member
09.10.08
76
0
0
Помогите!!!!

Не работает СВЕТ!!!!
Ставлю на карту light выбираю цвет компелирую а на карте всьо свето и нету моево light. Зарание благодорю.
 

kerlaedo

New member
27.01.10
1
0
0
Та же проблема что и у VG1VG все компилит все пашет ставлю свет но когда запускаю света нет, будто нету ни одного источника света.
 

Game Server

Доноры Красавчики

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