Пересохранение через милку тоже не помогает.
Если кто разбирается то вот как проходит у меня компиляция.
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GUIStudioMDL 2.1/Source - © 2007 Neil 'Jed' Jedrzejewski -
http://www.wunderboy.org/
Loaded QC file - "D:\Games\Counter Strike Source\cstrike\models\Creat_JonBAL\taburetka.qc"
Created command line: C:\SDK\bin\studiomdl.exe -notxbox -game "D:\Games\Counter Strike Source\cstrike" "D:\Games\Counter Strike Source\cstrike\models\Creat_JonBAL\taburetka.qc"
qdir: "d:\games\counter strike source\cstrike\models\creat_jonbal\"
gamedir: "D:\Games\Counter Strike Source\cstrike\"
g_path: "taburetka"
Working on "taburetka.qc"
SMD MODEL D:\Games\Counter Strike Source\cstrike\models\Creat_JonBAL/taburetka.smd
SMD MODEL D:\Games\Counter Strike Source\cstrike\models\Creat_JonBAL/taburetka_phys.smd
Model has 9 convex sub-parts
Collision model completed.
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writing D:\Games\Counter Strike Source\cstrike\models/Creat_JonBAL/taburetka.mdl:
bones 3272 bytes (10)
animations 120 bytes (1 anims) (1 frames) [0:00]
sequences 256 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 52 bytes
Collision model volume 42014.96 in^3
collision 0 bytes
total 4176
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writing D:\Games\Counter Strike Source\cstrike\models/Creat_JonBAL/taburetka.vvd:
vertices 10368 bytes (216 vertices)
tangents 3456 bytes (216 vertices)
total 13888 bytes
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Generating optimized mesh "D:\Games\Counter Strike Source\cstrike\models/Creat_JonBAL/taburetka.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 1944 bytes
indices: 648 bytes
bone changes: 8 bytes
everything: 2725 bytes
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Generating optimized mesh "D:\Games\Counter Strike Source\cstrike\models/Creat_JonBAL/taburetka.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 1944 bytes
indices: 648 bytes
bone changes: 80 bytes
everything: 2797 bytes
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Generating optimized mesh "D:\Games\Counter Strike Source\cstrike\models/Creat_JonBAL/taburetka.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 1944 bytes
indices: 648 bytes
bone changes: 80 bytes
everything: 2797 bytes
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Generating optimized mesh "D:\Games\Counter Strike Source\cstrike\models/Creat_JonBAL/taburetka.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 1944 bytes
indices: 648 bytes
bone changes: 80 bytes
everything: 2797 bytes
Completed "taburetka.qc"
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