я его полностью скапировал
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: D:\ÁÐÀÓÇÅ~1\ÏÐÎÃÈ\ÎÑÎÁÛÉ~1\zglt\hlcsg.exe "d:\áðàóçåðû è ïðîãè\ïðîãè\îñîáûé ðàçäåë\zglt\villa victory"
Entering d:\áðàóçåðû è ïðîãè\ïðîãè\îñîáûé ðàçäåë\zglt\villa victory.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.76 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.53 seconds)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\cs_assault.wad
- Contains 3 used textures, 6.00 percent of map (22 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\cs_747.wad
- Contains 4 used textures, 8.00 percent of map (143 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\cs_cbble.wad
- Contains 1 used texture, 2.00 percent of map (61 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\cs_dust.wad
- Contains 2 used textures, 4.00 percent of map (28 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\cs_havana.wad
- Contains 8 used textures, 16.00 percent of map (122 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\cs_office.wad
- Contains 8 used textures, 16.00 percent of map (102 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\de_airstrip.wad
- Contains 1 used texture, 2.00 percent of map (69 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\de_piranesi.wad
- Contains 1 used texture, 2.00 percent of map (160 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\de_storm.wad
- Contains 4 used textures, 8.00 percent of map (74 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\halflife.wad
- Contains 18 used textures, 36.00 percent of map (3116 textures in wad)
Using Wadfile: \èãðû\counter strike 1.6\cstrike\qq.wad
- Warning: Larger than expected texture (200732 bytes): 'PPS'
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Warning: More than 8 wadfiles are in use. (16)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 4 additional animating textures.
Texture usage is at 1.74 mb (of 4.00 mb MAX)
2.36 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: D:\ÁÐÀÓÇÅ~1\ÏÐÎÃÈ\ÎÑÎÁÛÉ~1\zglt\hlbsp.exe "d:\áðàóçåðû è ïðîãè\ïðîãè\îñîáûé ðàçäåë\zglt\villa victory"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-378, 674, 1

Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
2.31 seconds elapsed
----- END hlbsp -----