столкнулся с проблемой, которая заключается в полном отсутствии света на карте. карту поместил в скайбокс, перепробовал разные компиляторы, но ничего не поменялось, даже не знаю че делать. в чем может быть причина?
вот лог:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\Games\Steam\steamapps\common\J.A.C.K\ZHLT\hlcsg.exe C:\Users\hui\Desktop\cs_storage\cs_storage
Entering C:\Users\hui\Desktop\cs_storage\cs_storage.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
71 brushes (totalling 426 sides) discarded from clipping hulls
CreateBrush:
(0.31 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.86 seconds)
Using Wadfile: \games\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 132 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \games\steam\steamapps\common\half-life\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
added 20 additional animating textures.
Texture usage is at 1.44 mb (of 4.00 mb MAX)
1.27 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\Games\Steam\steamapps\common\J.A.C.K\ZHLT\hlbsp.exe C:\Users\hui\Desktop\cs_storage\cs_storage
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Users\hui\Desktop\cs_storage\cs_storage.prt'
1.63 seconds elapsed
----- END hlbsp -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\Games\Steam\steamapps\common\J.A.C.K\ZHLT\hlbsp.exe C:\Users\hui\Desktop\cs_storage\cs_storage
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Users\hui\Desktop\cs_storage\cs_storage.prt'
1.62 seconds elapsed
----- END hlbsp -----
вот лог:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\Games\Steam\steamapps\common\J.A.C.K\ZHLT\hlcsg.exe C:\Users\hui\Desktop\cs_storage\cs_storage
Entering C:\Users\hui\Desktop\cs_storage\cs_storage.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
71 brushes (totalling 426 sides) discarded from clipping hulls
CreateBrush:
(0.31 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.86 seconds)
Using Wadfile: \games\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 132 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \games\steam\steamapps\common\half-life\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
added 20 additional animating textures.
Texture usage is at 1.44 mb (of 4.00 mb MAX)
1.27 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\Games\Steam\steamapps\common\J.A.C.K\ZHLT\hlbsp.exe C:\Users\hui\Desktop\cs_storage\cs_storage
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Users\hui\Desktop\cs_storage\cs_storage.prt'
1.63 seconds elapsed
----- END hlbsp -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\Games\Steam\steamapps\common\J.A.C.K\ZHLT\hlbsp.exe C:\Users\hui\Desktop\cs_storage\cs_storage
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Users\hui\Desktop\cs_storage\cs_storage.prt'
1.62 seconds elapsed
----- END hlbsp -----
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