ошибка
Возникла ошибка карты: hlbsp: Error: RankForContents: bad contents -8
Что это может быть? Кстати, карта с начало была 2 мб, теперь 900 кб.
Оффтоп
Возникла ошибка карты: hlbsp: Error: RankForContents: bad contents -8
Что это может быть? Кстати, карта с начало была 2 мб, теперь 900 кб.
Оффтоп
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: hlcsg.exe -wadinclude cars-cs_assault2k fy_amourclock1.map Entering fy_amourclock1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cars-cs_assault2k] 309 brushes (totalling 1547 sides) discarded from clipping hulls CreateBrush: (8.22 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.86 seconds) Using Wadfile: \counter strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \counter strike 1.6\valve\halflife.wad - Contains 52 used textures, 64.20 percent of map (3116 textures in wad) Using Wadfile: \counter strike 1.6\valve\liquids.wad - Contains 1 used texture, 1.23 percent of map (32 textures in wad) Using Wadfile: \counter strike 1.6\cstrike\cstrike.wad - Contains 1 used texture, 1.23 percent of map (123 textures in wad) Using Wadfile: \counter strike 1.6\cstrike\chateau.wad - Contains 1 used texture, 1.23 percent of map (136 textures in wad) Using Wadfile: \counter strike 1.6\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \counter strike 1.6\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \counter strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 1 used texture, 1.23 percent of map (162 textures in wad) Using Wadfile: \counter strike 1.6\cstrike\22.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \counter-strike 1.6 og\cstrike\foz_prefab.wad - Contains 1 used texture, 1.23 percent of map (10 textures in wad) Using Wadfile: \counter-strike 1.6 og\cstrike\t4k.wad - Contains 8 used textures, 9.88 percent of map (10 textures in wad) Using Wadfile: \counter-strike 1.6 og\cstrike\t4k2.wad - Contains 0 used textures, 0.00 percent of map (27 textures in wad) Including Wadfile: \маппинг\valve hammer editor\maps\для карты\cars-cs_assault2k.wad - Contains 16 used textures, 19.75 percent of map (19 textures in wad) Warning: More than 8 wadfiles are in use. (13) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 3 additional animating textures. Texture usage is at 1.05 mb (of 4.00 mb MAX) 13.64 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -estimate fy_amourclock1.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'fy_amourclock1.prt' Error: RankForContents: bad contents -8 ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: hlvis.exe -fast -maxdistance 3000 fy_amourclock1.map >> There was a problem compiling the map. >> Check the file fy_amourclock1.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: hlrad.exe -estimate -chop 128 fy_amourclock1.map >> There was a problem compiling the map. >> Check the file fy_amourclock1.log for the cause. ----- END hlrad -----
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