hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
[email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 8192 -estimate v_baza
Entering v_baza.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(10.08 seconds)
SetModelCenters:
(0.06 seconds)
CSGBrush:
(6.70 seconds)
Using Wadfile: \games\xtcs\paranoia\paiiia.wad
- Warning: Larger than expected texture (348972 bytes): '{SP_KOLESO'
- Warning: Larger than expected texture (348972 bytes): 'SP_BALKON11'
- Warning: Larger than expected texture (348972 bytes): 'SP_DOM_10'
- Warning: Larger than expected texture (306812 bytes): 'SP_PLOSHADKA'
- Warning: Larger than expected texture (306812 bytes): 'SP_TROTUAR2'
- Warning: Larger than expected texture (348972 bytes): 'DR'
- Contains 40 used textures, 85.11 percent of map (1140 textures in wad)
Using Wadfile: \games\xtcs\paranoia\domiki.wad
- Contains 1 used texture, 2.13 percent of map (117 textures in wad)
Using Wadfile: \mapping\maps\halflife2.wad
- Warning: Larger than expected texture (348972 bytes): '+0HELI'
- Warning: Larger than expected texture (348972 bytes): '+1HELI'
- Warning: Larger than expected texture (348972 bytes): '+2HELI'
- Warning: Larger than expected texture (348972 bytes): '+3HELI'
- Warning: Larger than expected texture (348972 bytes): '+4HELI'
- Warning: Larger than expected texture (348972 bytes): '+5HELI'
- Warning: Larger than expected texture (348972 bytes): '0_FLOWER'
- Warning: Larger than expected texture (348972 bytes): '0_NIV1'
- Warning: Larger than expected texture (348972 bytes): '0_NIV3'
- Warning: Larger than expected texture (321772 bytes): '0_VOLG4'
- Warning: Larger than expected texture (196652 bytes): 'GAZ1'
- Warning: Larger than expected texture (294572 bytes): 'GAZ3'
- Warning: Larger than expected texture (294572 bytes): 'GAZ4'
- Warning: Larger than expected texture (305452 bytes): 'GAZ5'
- Warning: Larger than expected texture (338092 bytes): 'GAZ6'
- Warning: Larger than expected texture (294572 bytes): 'GAZ8'
- Warning: Larger than expected texture (294572 bytes): 'GAZ9'
- Contains 6 used textures, 12.77 percent of map (6716 textures in wad)
Using Wadfile: \mapping\maps\det.wad
- Contains 0 used textures, 0.00 percent of map (57 textures in wad)
Texture usage is at 1.70 mb (of 8.00 mb MAX)
22.44 seconds elapsed
----- END hlcsg -----
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
[email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 8192 -estimate v_baza
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2730 (1.09 seconds)
BSP generation successful, writing portal file 'v_baza.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2680 (1.61 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2802 (1.59 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2854 (2.23 seconds)
22.17 seconds elapsed
----- END hlbsp -----
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
[email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 8192 -chop 128 v_baza
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
Warning: No vis information, direct lighting only.
11547 faces
Create Patches : 23641 base patches
0 opaque faces
485480 square feet [69909200.00 square inches]
8 direct lights
BuildFacelights:
(74.56 seconds)
FinalLightFace:
(1.00 seconds)
77.33 seconds elapsed [1m 17s]
----- END hlrad -----
hlrad v2.5.3 rel Custom Build 1.7 (Apr 2 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: bumprad.exe -texdata 8192 -chop 64 -estimate v_baza
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
Warning: No vis information, direct lighting only.
11547 faces
Create Patches : 63910 base patches
0 opaque faces
485480 square feet [69909200.00 square inches]
8 direct lights
BuildFacelights:
(218.91 seconds)
FinalLightFace:
(5.06 seconds)
11062 faces total, 4952 faces has bump, 6110 faces has no direct lighting
230.19 seconds elapsed [3m 50s]
----- END hlrad -----