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Ошибка при компиляции карты.

Claude2873

New member
18.07.16
1
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Ошибка при компиляции карты.

Решил создать карту для Sven Coop. При компиляции выдает ошибку "The command failed. Windows reported the error: "Invalid argument"". Для проверки создал еще одну карту - та же фигня. Вот лог:

** Executing...
** Command: Change Directory
** Parameters: "D:\Steam\steamapps\common\Sven Co-opxtD:\Steam\steamapps\common\Sven Co-opvasya"

The command failed. Windows reported the error:
"Invalid argument"

** Executing...
** Command: D:\VHE(GO~1\tools\AJRAD_~1\hlcsg.exe
** Parameters: "c:\users\hp\desktop\vasya"

hlcsg 3.8 x86 (32b) SSE OFF (Apr 3 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlcsg -----

Command line: D:\VHE(GO~1\tools\AJRAD_~1\hlcsg.exe c:\users\hp\desktop\vasya
Entering c:\users\hp\desktop\vasya.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

Brushes discarded from clipping hulls: 0 (totalling 0 sides)
CreateBrush:
10%...20%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%... (0.02 seconds)


Checking Wadfiles (max. expected texture size is 196608 bytes):

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\xeno.wad:
Contains 2 used textures, 66.67 percent of map. (264 textures in wad)

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\spraypaint.wad:
Contains 1 used texture, 33.33 percent of map. (14 textures in wad)

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\decals.wad:
Contains 0 used textures, 0.00 percent of map. (245 textures in wad)

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\fonts.wad:
Contains 0 used textures, 0.00 percent of map. (3 textures in wad)

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\gfx.wad:
Contains 0 used textures, 0.00 percent of map. (7 textures in wad)

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\halflife.wad:
Contains 0 used textures, 0.00 percent of map. (3116 textures in wad)

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\liquids.wad:
Contains 0 used textures, 0.00 percent of map. (32 textures in wad)

Using Wadfile: \steam\steamapps\common\sven co-op\svencoop\tempdecal.wad:
Contains 0 used textures, 0.00 percent of map. (1 textures in wad)


Texture usage is at 0.01 MB (of 32.00 MB max)
0.05 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\VHE(GO~1\tools\AJRAD_~1\hlbsp.exe
** Parameters: "c:\users\hp\desktop\vasya"

hlbsp 3.8 x86 (32b) SSE OFF (Apr 3 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlbsp -----

Command line: D:\VHE(GO~1\tools\AJRAD_~1\hlbsp.exe c:\users\hp\desktop\vasya

Current hlbsp Settings
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'c:\users\hp\desktop\vasya.prt'
SolidBSP [hull 1] 7 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.01 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\VHE(GO~1\tools\AJRAD_~1\hlvis.exe
** Parameters: "c:\users\hp\desktop\vasya"

hlvis 3.8 x86 (32b) SSE OFF (Apr 3 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
----- BEGIN hlvis -----

Command line: D:\VHE(GO~1\tools\AJRAD_~1\hlvis.exe c:\users\hp\desktop\vasya
Portalleafs: 6
Numportals: 12

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
20%...50%...70%... (0.00 seconds)
LeafThread:
20%...50%...70%... (0.00 seconds)
Average leafs visible: 0
g_visdatasize: 18 compressed from 6
0.01 seconds elapsed

----- END hlvis -----




** Executing...
** Command: D:\VHE(GO~1\tools\AJRAD_~1\hlrad.exe
** Parameters: "c:\users\hp\desktop\vasya"

hlrad 3.8 x86 (32b) SSE OFF (Jun 13 2010)
Super Half-Life Compilation Tools -- Custom Build.
Based on code modifications by Sean 'Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Further development done by Silencer and Protector.
Submit detailed bug reports to [email protected].
Modified radiosity version by AnimalJoe
----- BEGIN hlrad -----

Command line: D:\VHE(GO~1\tools\AJRAD_~1\hlrad.exe c:\users\hp\desktop\vasya

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

ambient occlusion [ on ] [ on ]
ao samples count [ 64 ] [ 64 ]
ao line length [ 64 ] [ 64 ]
ao line samples [ 64 ] [ 64 ]

ao occ point x [ 0.20000 ] [ 0.20000 ]
ao occ point y [ 0.05000 ] [ 0.05000 ]

ao brightness point x[ 1.00000 ] [ 1.00000 ]
ao brightness point y[ 1.00000 ] [ 1.00000 ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\VHE(GO~1\tools\AJRAD_~1\lights.rad']
[59 texlights parsed from 'D:\VHE(GO~1\tools\AJRAD_~1\lights.rad']

Faces: 22
Create Patches: 152 base patches
Opaque faces: 0
Square feet: 2673 [385024.00 square inches]
Base patches created: 152 out of 65545 max. (0.2)
Direct lights: 1

BuildFacelights:
40%...50%...90%... (1.58 seconds)

Ambient Occlusion Statistics:
___|____________________________________________________________
0.0|######################
0.1|
0.2|
0.3|############################################################
0.4|
0.5|
0.6|
0.7|
0.8|
0.9|
1.0|

Obsolete light entities removed: 1
visibility matrix : 0.0 megs
BuildVisLeafs:
50%... (0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
40%...50%...90%... (0.01 seconds)
2.67 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\hp\desktop\vasya.bsp" "D:\Steam\steamapps\common\Sven Co-op\svencoop\maps\vasya.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\users\hp\desktop\vasya.pts" "D:\Steam\steamapps\common\Sven Co-op\svencoop\maps\vasya.pts"


** Executing...
** Command: D:\Steam\STEAMA~1\common\SVENCO~1\svencoop.exe
** Parameters: +map "vasya" -dev -console
 

DrTressi

Хрустик
06.03.10
6 425
31
  • Журналист
2 Claude2873: Ну я не заметил вроде ничего критичного в логе. Твои дальнейшие действия:
1. Проверь vasya.bsp в папке "D:\Steam\steamapps\common\Sven Co-op\svencoop\maps\". Если она там есть - открывай Свин Кооп и запускай через консоль командой "map vasya".
2. Если карты там нет - ищи ещё в папке с компиляторами. Если там есть - копируй в папку со Свином и запускай.
3. Если и там её нет - создай карту-коробку, помести туда light и info_player_start и компильни.

Тебе нужно где-то найти карту.
 

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