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- 29.07.08
- 2 149
- 33
2 yura112:
ты в инструментах то был вообще?
ты в инструментах то был вообще?


а чем выкрасил? заливкой заливал прозрачные области последним цветом в таблице ?$body "body" "ref1"
$body "body" "ref2"
GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/
Added game config - "Half-Life 2 DM"
Loaded QC file - "E:\Program files\Steam\steamapps\kalich1992\sourcesdk_content\hl2mp\modelsrc\escalator\escalator.qc"
Created command line: D:\SourceSDK\bin\ep1\bin\studiomdl.exe -game "E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp" -notxbox "E:\Program files\Steam\steamapps\kalich1992\sourcesdk_content\hl2mp\modelsrc\escalator\escalator.qc"
qdir: "e:\program files\steam\steamapps\kalich1992\sourcesdk_content\hl2mp\modelsrc\escalator\"
gamedir: "E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp\"
g_path: "escalator"
Working on "escalator.qc"
WARNING: $modelname key has slash as first character. Removing.
SMD MODEL E:\Program files\Steam\steamapps\kalich1992\sourcesdk_content\hl2mp\modelsrc\escalator\escalator.smd
SMD MODEL escalator.smd
SMD MODEL escalator_collision.smd
WARNING: Bad collision model, check your smoothing groups!!!
WARNING: Truncating model!!!!
WARNING: escalator_collision.smd has bad smoothing groups
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp\models/escalator\escalator.mdl:
bones 708 bytes (1)
animations 104 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 336 bytes
keyvalues 0 bytes
Collision model volume 910462.81 in^3
collision 0 bytes
total 2224
---------------------
writing E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp\models/escalator\escalator.vvd:
vertices 237504 bytes (4948 vertices)
tangents 79168 bytes (4948 vertices)
total 316736 bytes
---------------------
Generating optimized mesh "E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp\models/escalator\escalator.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 44334 bytes
indices: 33228 bytes
bone changes: 48 bytes
everything: 77979 bytes
---------------------
Generating optimized mesh "E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp\models/escalator\escalator.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 44334 bytes
indices: 33228 bytes
bone changes: 48 bytes
everything: 77979 bytes
---------------------
Generating optimized mesh "E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp\models/escalator\escalator.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 44334 bytes
indices: 33228 bytes
bone changes: 48 bytes
everything: 77979 bytes
---------------------
Generating optimized mesh "E:\Program files\Steam\steamapps\kalich1992\half-life 2 deathmatch\hl2mp\models/escalator\escalator.xbox.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 45 bytes
strip groups: 125 bytes
strips: 135 bytes
verts: 44334 bytes
indices: 33228 bytes
bone changes: 48 bytes
everything: 77979 bytes
Completed "escalator.qc"