Непонятно! Че и почему!?
Привет! Я начинающий маппер ненадо меня обсирать и т.д.
Понимаю что этот вопрос нубовский но все же
Почему когда я скомплилировал карту у меня нету bsp!? А все остальное есть!
Вт лог:
P.S. Вот ето же надо выкладывать да!?
Привет! Я начинающий маппер ненадо меня обсирать и т.д.
Понимаю что этот вопрос нубовский но все же
Почему когда я скомплилировал карту у меня нету bsp!? А все остальное есть!
Вт лог:
Код:
** Executing...
** Command: Change Directory
** Parameters: "D:\Program Files\Counter-Strike 1.6"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhit\hlcsg.exe
** Parameters: "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhit\hlcsg.exe "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
Entering c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...40%...70%... (0.02 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...40%...70%... (0.11 seconds)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Error: Could not open wad file \documents and settings\viktor\ìîè äîêóìåíòû\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhit\hlbsp.exe
** Parameters: "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhit\hlbsp.exe "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house.log for the cause.
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhit\hlvis.exe
** Parameters: "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhit\hlvis.exe "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhit\hlrad.exe
** Parameters: "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhit\hlrad.exe "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\viktor\ìîè äîêóìåíòû\zm_block_house.bsp" "C:\Program Files\Valve Hammer Editor\maps\zm_block_house.bsp"
The command failed. Windows reported the error:
"Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë."

мммда боянный вопрос насчет того что кириллицу из пути к сдк долой)