Sidebar

Непонятная ошибка с текстурами

killstn

New member
25.03.10
71
0
0
Непонятная ошибка с текстурами

В общем делаю карту, параллельно с этим проверяю в контре что я там натворил.В один прекрасный момент создаю просто стену(1080w,312I,288h) как и обычно, захожу в контру глянуть что получается мне выдаёт ошибку Fatal error (AllocBlock:full).Это я понял что из-за текстуры(хотя я ничего не делал а создавал как и обычные стены.Когда растягиваю текстуру на всю стену тогда никакой ошибки нет.Но я тогда не могу наложить текстуру так как я хочу, она всегда растянута получается.Прикол в том что именно на том месте текстура не ложиться как положено.Создавал в другом месте стену, нормально работает. Беру перетягиваю стену( созданную в другом месте) на то место где хотел построить но и на этой стене ошибку выдаёт.Вывод проклятое место, что делать.Спс за чтение моего сочинения.Если что не понятно, распишу!

Вот лог на всяк случай

Код:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate 444.map 
Entering 444.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 31 sides) discarded from clipping hulls
CreateBrush:
 (0.48 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (4.91 seconds)

Using Wadfile: \123\cs1.6 by prodns clan\cstrike\finalrelease.wad
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES1'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES2'
 - Warning: Larger than expected texture (240172 bytes): 'FINISHES3'
 - Warning: Larger than expected texture (207532 bytes): 'FURNISHINGS'
 - Warning: Larger than expected texture (338092 bytes): 'MASONRY'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAA'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAB'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAC'
 - Warning: Larger than expected texture (240172 bytes): 'THERMAL & MOIAD'
 - Warning: Larger than expected texture (348972 bytes): 'THERMAL & MOIAE'
 - Warning: Larger than expected texture (348972 bytes): 'THERMAL & MOIAF'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAG'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAH'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAI'
 - Warning: Larger than expected texture (316332 bytes): 'THERMAL & MOIAJ'
 - Warning: Larger than expected texture (283692 bytes): 'THERMAL & MOIAK'
 - Warning: Larger than expected texture (283692 bytes): 'THERMAL & MOIAM'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAN'
 - Warning: Larger than expected texture (317012 bytes): 'THERMAL & MOIAO'
 - Warning: Larger than expected texture (317012 bytes): 'THERMAL & MOIAP'
 - Warning: Larger than expected texture (207532 bytes): 'THERMAL & MOIAQ'
 - Warning: Larger than expected texture (207532 bytes): 'THERMAL & MOIAR'
 - Warning: Larger than expected texture (327212 bytes): 'THERMAL & MOIAS'
 - Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAT'
 - Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAU'
 - Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAV'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIST'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAG'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAH'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAI'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAJ'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAK'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAL'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAM'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAO'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAP'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAQ'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAR'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAS'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAT'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAU'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAV'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAW'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAX'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAY'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTIC'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES4'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES5'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES6'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES7'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES8'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES9'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES10'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES11'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES12'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES13'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES14'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES15'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES16'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES17'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES18'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES19'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES20'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES21'
 - Warning: Larger than expected texture (316332 bytes): 'FINISHES22'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES24'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES25'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES26'
 - Warning: Larger than expected texture (229292 bytes): 'FINISHES28'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES29'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES30'
 - Warning: Larger than expected texture (240172 bytes): 'FINISHES31'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES32'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES34'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES35'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES36'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES37'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES38'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES39'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES40'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES41'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES42'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES43'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES44'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES45'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES46'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES47'
 - Warning: Larger than expected texture (338092 bytes): 'FINISHES48'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES49'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES51'
 - Warning: Larger than expected texture (348972 bytes): 'FURNISHINGSWER'
 - Warning: Larger than expected texture (272812 bytes): 'FURNISHINGSSS'
 - Warning: Larger than expected texture (294572 bytes): 'FURNISHINGSHG'
 - Warning: Larger than expected texture (207532 bytes): 'FURNISHINGSHGHG'
 - Contains 16 used textures, 80.00 percent of map (897 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\halflife.wad
 - Contains 1 used texture, 5.00 percent of map (3116 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_havana.wad
 - Contains 3 used textures, 15.00 percent of map (122 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_thunder.wad
 - Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_office.wad
 - Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_oldvillage.wad
 - Contains 0 used textures, 0.00 percent of map (291 textures in wad)

added 1 additional animating textures.
Texture usage is at 1.08 mb (of 4.00 mb MAX)
5.55 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate 444.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file '444.prt'
5.77 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full 444.map 
1852 portalleafs
5368 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (3.14 seconds)
LeafThread:
 (79.34 seconds)
average leafs visible: 161
g_visdatasize:171882  compressed from 429664
82.75 seconds elapsed [1m 22s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 444.map 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 4 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           100.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


13169 faces
Create Patches : 105139 base patches
0 opaque faces
1083565 square feet [156033408.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


-----   END   hlrad -----
 
Останнє редагування модератором:

virus33

Guest
V
Скрины в студию аттачем пожалуйста.
Скорей всего ты что то с текстуркой намутил)))
 

virus33

Guest
V
killstn:
Оффтоп
 

killstn

New member
25.03.10
71
0
0
так а что тебе скринить? текстура даст2 ничего особенного.
 

virus33

Guest
V
2 killstn: Во первых,
Код:
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES1'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES2'
- Warning: Larger than expected texture (240172 bytes): 'FINISHES3'
- Warning: Larger than expected texture (207532 bytes): 'FURNISHINGS'
- Warning: Larger than expected texture (338092 bytes): 'MASONRY'
Во вторых, читай вот это: Логика текстур в HL1
 

Slux

Well-known member
20.06.06
5 922
38
  • Золотая медаль 311
  • Tux
  • Серебряная медаль 311
2 killstn:
Во-первых, читай правила форума и раздела. Ты нарушил правило о размещении логов в сообщении.
Во-вторых, для CS 1.6 у нас есть специальный подраздел в этом разделе.
В-третьих, если бы ты создавал тему в правильном разделе, то увидел бы, что тема о твоей ошибке (AllocBlock:Full) висит в самом верху.
В-четвёртых, у нас на форуме есть поиск.

Хотел ограничиться устным замечанием, но тут грехов набирается на замечание в профиль.
 

killstn

New member
25.03.10
71
0
0
Проблема с текстурой или нет

В общем делаю карту, параллельно с этим проверяю в контре что я там натворил.В один прекрасный момент создаю просто стену(1080w,312I,288h) как и обычно, захожу в контру глянуть что получается мне выдаёт ошибку Fatal error (AllocBlock:full).Это я понял что из-за текстуры(хотя я ничего не делал а создавал как и обычные стены.Когда растягиваю текстуру на всю стену тогда никакой ошибки нет.Но я тогда не могу наложить текстуру так как я хочу, она всегда растянута получается.Прикол в том что именно на том месте текстура не ложиться как положено.Создавал в другом месте стену, нормально работает. Беру перетягиваю стену( созданную в другом месте) на то место где хотел построить но и на этой стене ошибку выдаёт.Вывод проклятое место, что делать.Спс за чтение моего сочинения.Если что не понятно, распишу!
 
Останнє редагування:

killstn

New member
25.03.10
71
0
0
slux сказав(ла):
2 killstn:
Во-первых, читай правила форума и раздела. Ты нарушил правило о размещении логов в сообщении.
Во-вторых, для CS 1.6 у нас есть специальный подраздел в этом разделе.
В-третьих, если бы ты создавал тему в правильном разделе, то увидел бы, что тема о твоей ошибке (AllocBlock:Full) висит в самом верху.
В-четвёртых, у нас на форуме есть поиск.

Хотел ограничиться устным замечанием, но тут грехов набирается на замечание в профиль.
Та я не знал я тут 3 дня токо висю.Извиняюсь
 

Slux

Well-known member
20.06.06
5 922
38
  • Золотая медаль 311
  • Tux
  • Серебряная медаль 311
2 killstn:
Не дошло?

slux сказав(ла):
2 killstn:
Во-первых, читай правила форума и раздела. Ты нарушил правило о размещении логов в сообщении.
Во-вторых, для CS 1.6 у нас есть специальный подраздел в этом разделе.
В-третьих, если бы ты создавал тему в правильном разделе, то увидел бы, что тема о твоей ошибке (AllocBlock:Full) висит в самом верху.
В-четвёртых, у нас на форуме есть поиск.

Хотел ограничиться устным замечанием, но тут грехов набирается на замечание в профиль.
Сколько ещё одинаковых тем создашь, прежде, чем вчитаешься в то, что написано жёлтым цветом? Вот ссылка на раздел, тему найди сам. И не тупи.

http://cs-mapping.com.ua/forum/forumdisplay.php?f=58
 

killstn

New member
25.03.10
71
0
0
slux сказав(ла):
2 killstn:
Не дошло?



Сколько ещё одинаковых тем создашь, прежде, чем вчитаешься в то, что написано жёлтым цветом? Вот ссылка на раздел, тему найди сам. И не тупи.

http://cs-mapping.com.ua/forum/forumdisplay.php?f=58
я читал там всё и что толку, причину я и сам знаю мне нужно её решить.
 

bot

New member
29.04.09
247
0
0
Kiev
у тебя ошибка при компиляции света
Error: Exceeded MAX_PATCHES
 

killstn

New member
25.03.10
71
0
0
bot сказав(ла):
у тебя ошибка при компиляции света
Error: Exceeded MAX_PATCHES
это я знаю я специально не убираю чтоб карта компилилась быстрей.Это может вызвать ту ошибку?
 

bot

New member
29.04.09
247
0
0
Kiev
не убираеш что ? вопще я с таким не сталкивался, но если не будет ошибок при компиляции значит больше шансов на успешный запуск карты.
 

killstn

New member
25.03.10
71
0
0
прописал в hlrad.exe -chop 128 всё откемпелило нормально вот лог

Код:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate 444.map 
Entering 444.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 31 sides) discarded from clipping hulls
CreateBrush:
 (0.42 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (4.72 seconds)

Using Wadfile: \123\cs1.6 by prodns clan\cstrike\finalrelease.wad
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES1'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES2'
 - Warning: Larger than expected texture (240172 bytes): 'FINISHES3'
 - Warning: Larger than expected texture (207532 bytes): 'FURNISHINGS'
 - Warning: Larger than expected texture (338092 bytes): 'MASONRY'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAA'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAB'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAC'
 - Warning: Larger than expected texture (240172 bytes): 'THERMAL & MOIAD'
 - Warning: Larger than expected texture (348972 bytes): 'THERMAL & MOIAE'
 - Warning: Larger than expected texture (348972 bytes): 'THERMAL & MOIAF'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAG'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAH'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAI'
 - Warning: Larger than expected texture (316332 bytes): 'THERMAL & MOIAJ'
 - Warning: Larger than expected texture (283692 bytes): 'THERMAL & MOIAK'
 - Warning: Larger than expected texture (283692 bytes): 'THERMAL & MOIAM'
 - Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAN'
 - Warning: Larger than expected texture (317012 bytes): 'THERMAL & MOIAO'
 - Warning: Larger than expected texture (317012 bytes): 'THERMAL & MOIAP'
 - Warning: Larger than expected texture (207532 bytes): 'THERMAL & MOIAQ'
 - Warning: Larger than expected texture (207532 bytes): 'THERMAL & MOIAR'
 - Warning: Larger than expected texture (327212 bytes): 'THERMAL & MOIAS'
 - Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAT'
 - Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAU'
 - Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAV'
 - Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIST'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAG'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAH'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAI'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAJ'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAK'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAL'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAM'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAO'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAP'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAQ'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAR'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAS'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAT'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAU'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAV'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAW'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAX'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAY'
 - Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTIC'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES4'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES5'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES6'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES7'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES8'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES9'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES10'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES11'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES12'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES13'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES14'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES15'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES16'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES17'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES18'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES19'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES20'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES21'
 - Warning: Larger than expected texture (316332 bytes): 'FINISHES22'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES24'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES25'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES26'
 - Warning: Larger than expected texture (229292 bytes): 'FINISHES28'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES29'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES30'
 - Warning: Larger than expected texture (240172 bytes): 'FINISHES31'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES32'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES34'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES35'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES36'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES37'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES38'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES39'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES40'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES41'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES42'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES43'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES44'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES45'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES46'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES47'
 - Warning: Larger than expected texture (338092 bytes): 'FINISHES48'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES49'
 - Warning: Larger than expected texture (348972 bytes): 'FINISHES51'
 - Warning: Larger than expected texture (348972 bytes): 'FURNISHINGSWER'
 - Warning: Larger than expected texture (272812 bytes): 'FURNISHINGSSS'
 - Warning: Larger than expected texture (294572 bytes): 'FURNISHINGSHG'
 - Warning: Larger than expected texture (207532 bytes): 'FURNISHINGSHGHG'
 - Contains 16 used textures, 76.19 percent of map (897 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\halflife.wad
 - Contains 1 used texture, 4.76 percent of map (3116 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_havana.wad
 - Contains 3 used textures, 14.29 percent of map (122 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_thunder.wad
 - Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_cbble.wad
 - Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_office.wad
 - Contains 1 used texture, 4.76 percent of map (102 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_oldvillage.wad
 - Contains 0 used textures, 0.00 percent of map (291 textures in wad)

added 1 additional animating textures.
Texture usage is at 1.13 mb (of 4.00 mb MAX)
5.27 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate 444.map 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file '444.prt'
5.31 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full 444.map 
1852 portalleafs
5380 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (1.58 seconds)
LeafThread:
 (74.42 seconds)
average leafs visible: 162
g_visdatasize:171965  compressed from 429664
76.19 seconds elapsed [1m 16s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 -chop 128 444.map 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 4 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           100.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [           128.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


13181 faces
Create Patches : 42851 base patches
0 opaque faces
1080065 square feet [155529408.00 square inches]
1 direct lights

BuildFacelights:
 (34.95 seconds)
visibility matrix   : 109.5 megs
BuildVisLeafs:
 (19.59 seconds)
MakeScales:
 (17.28 seconds)
SwapTransfers:
 (2.69 seconds)
Transfer Lists :    33529688 :   33.53M transfers
       Indices :    13218720 :   12.61M bytes
          Data :   134118752 :  127.91M bytes
GatherLight:
 (1.92 seconds)
GatherLight:
 (1.92 seconds)
GatherLight:
 (1.92 seconds)
GatherLight:
 (1.86 seconds)
FinalLightFace:
 (1.91 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models              9/400          576/25600    ( 2.3%)
planes          10942/32767     218840/655340   (33.4%)
vertexes        16826/65535     201912/786420   (25.7%)
nodes            3594/32767      86256/786408   (11.0%)
texinfos          570/32767      22800/1310680  ( 1.7%)
faces           13181/65535     263620/1310700  (20.1%)
clipnodes        8756/32767      70048/262136   (26.7%)
leaves           1902/8192       53256/229376   (23.2%)
marksurfaces    15208/65535      30416/131070   (23.2%)
surfedges       60052/512000    240208/2048000  (11.7%)
edges           30846/256000    123384/1024000  (12.0%)
texdata          [variable]        972/4194304  ( 0.0%)
lightdata        [variable]    2899884/4194304  (69.1%)
visdata          [variable]     171965/2097152  ( 8.2%)
entdata          [variable]       1824/524288   ( 0.3%)
22 textures referenced
=== Total BSP file data space used: 4385961 bytes ===
84.91 seconds elapsed [1m 24s]

-----   END   hlrad -----
но по прежнему ошибка поломанной текстуры, прикол в том что в другом месте нормально создаю а именно там где мне нужно не хочет
 

bot

New member
29.04.09
247
0
0
Kiev
так ты воспользывался поиском ? в гугле перва сылка.
 

killstn

New member
25.03.10
71
0
0
я для чего тут тему создал? чтоб мне сказали воспользоваться гуглом?
 

Game Server

Доноры Красавчики

Користувачі онлайн

Немає користувачів онлайн.