Непонятная ошибка с текстурами
В общем делаю карту, параллельно с этим проверяю в контре что я там натворил.В один прекрасный момент создаю просто стену(1080w,312I,288h) как и обычно, захожу в контру глянуть что получается мне выдаёт ошибку Fatal error (AllocBlock:full).Это я понял что из-за текстуры(хотя я ничего не делал а создавал как и обычные стены.Когда растягиваю текстуру на всю стену тогда никакой ошибки нет.Но я тогда не могу наложить текстуру так как я хочу, она всегда растянута получается.Прикол в том что именно на том месте текстура не ложиться как положено.Создавал в другом месте стену, нормально работает. Беру перетягиваю стену( созданную в другом месте) на то место где хотел построить но и на этой стене ошибку выдаёт.Вывод проклятое место, что делать.Спс за чтение моего сочинения.Если что не понятно, распишу!
Вот лог на всяк случай
В общем делаю карту, параллельно с этим проверяю в контре что я там натворил.В один прекрасный момент создаю просто стену(1080w,312I,288h) как и обычно, захожу в контру глянуть что получается мне выдаёт ошибку Fatal error (AllocBlock:full).Это я понял что из-за текстуры(хотя я ничего не делал а создавал как и обычные стены.Когда растягиваю текстуру на всю стену тогда никакой ошибки нет.Но я тогда не могу наложить текстуру так как я хочу, она всегда растянута получается.Прикол в том что именно на том месте текстура не ложиться как положено.Создавал в другом месте стену, нормально работает. Беру перетягиваю стену( созданную в другом месте) на то место где хотел построить но и на этой стене ошибку выдаёт.Вывод проклятое место, что делать.Спс за чтение моего сочинения.Если что не понятно, распишу!
Вот лог на всяк случай
Код:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate 444.map
Entering 444.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 31 sides) discarded from clipping hulls
CreateBrush:
(0.48 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.91 seconds)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\finalrelease.wad
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES1'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES2'
- Warning: Larger than expected texture (240172 bytes): 'FINISHES3'
- Warning: Larger than expected texture (207532 bytes): 'FURNISHINGS'
- Warning: Larger than expected texture (338092 bytes): 'MASONRY'
- Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAA'
- Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAB'
- Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIAC'
- Warning: Larger than expected texture (240172 bytes): 'THERMAL & MOIAD'
- Warning: Larger than expected texture (348972 bytes): 'THERMAL & MOIAE'
- Warning: Larger than expected texture (348972 bytes): 'THERMAL & MOIAF'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAG'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAH'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAI'
- Warning: Larger than expected texture (316332 bytes): 'THERMAL & MOIAJ'
- Warning: Larger than expected texture (283692 bytes): 'THERMAL & MOIAK'
- Warning: Larger than expected texture (283692 bytes): 'THERMAL & MOIAM'
- Warning: Larger than expected texture (261932 bytes): 'THERMAL & MOIAN'
- Warning: Larger than expected texture (317012 bytes): 'THERMAL & MOIAO'
- Warning: Larger than expected texture (317012 bytes): 'THERMAL & MOIAP'
- Warning: Larger than expected texture (207532 bytes): 'THERMAL & MOIAQ'
- Warning: Larger than expected texture (207532 bytes): 'THERMAL & MOIAR'
- Warning: Larger than expected texture (327212 bytes): 'THERMAL & MOIAS'
- Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAT'
- Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAU'
- Warning: Larger than expected texture (196652 bytes): 'THERMAL & MOIAV'
- Warning: Larger than expected texture (305452 bytes): 'THERMAL & MOIST'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAG'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAH'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAI'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAJ'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAK'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAL'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAM'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAO'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAP'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAQ'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAR'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAS'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAT'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAU'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAV'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAW'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAX'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTAY'
- Warning: Larger than expected texture (348972 bytes): 'WOODS & PLASTIC'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES4'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES5'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES6'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES7'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES8'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES9'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES10'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES11'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES12'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES13'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES14'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES15'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES16'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES17'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES18'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES19'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES20'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES21'
- Warning: Larger than expected texture (316332 bytes): 'FINISHES22'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES24'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES25'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES26'
- Warning: Larger than expected texture (229292 bytes): 'FINISHES28'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES29'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES30'
- Warning: Larger than expected texture (240172 bytes): 'FINISHES31'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES32'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES34'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES35'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES36'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES37'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES38'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES39'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES40'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES41'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES42'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES43'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES44'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES45'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES46'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES47'
- Warning: Larger than expected texture (338092 bytes): 'FINISHES48'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES49'
- Warning: Larger than expected texture (348972 bytes): 'FINISHES51'
- Warning: Larger than expected texture (348972 bytes): 'FURNISHINGSWER'
- Warning: Larger than expected texture (272812 bytes): 'FURNISHINGSSS'
- Warning: Larger than expected texture (294572 bytes): 'FURNISHINGSHG'
- Warning: Larger than expected texture (207532 bytes): 'FURNISHINGSHGHG'
- Contains 16 used textures, 80.00 percent of map (897 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\halflife.wad
- Contains 1 used texture, 5.00 percent of map (3116 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_havana.wad
- Contains 3 used textures, 15.00 percent of map (122 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_thunder.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \123\cs1.6 by prodns clan\cstrike\cs_oldvillage.wad
- Contains 0 used textures, 0.00 percent of map (291 textures in wad)
added 1 additional animating textures.
Texture usage is at 1.08 mb (of 4.00 mb MAX)
5.55 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate 444.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file '444.prt'
5.77 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full 444.map
1852 portalleafs
5368 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(3.14 seconds)
LeafThread:
(79.34 seconds)
average leafs visible: 161
g_visdatasize:171882 compressed from 429664
82.75 seconds elapsed [1m 22s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 444.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 100.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
13169 faces
Create Patches : 105139 base patches
0 opaque faces
1083565 square feet [156033408.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
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