непойму чего рад не компилит
я на карте 1 лампочку создал, и такая хрень, на карте всего 1 ламкочка, чего ето оно, у меня похожее было когда штук 150 ламп было, ну то понятно а тут, хз
дак в чем проблема, розшыфруйте??
я даже стандартным радом пробовал
Код:
** Executing...
** Command: D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\hlrad.exe
** Parameters: "d:\дима\valve hammer editor\maps\aa"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\hlrad.exe "d:\дима\valve hammer editor\maps\aa"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\lights.rad']
[59 texlights parsed from 'D:\C1C2~1\VALVEH~1\tools\ZHLT34~1\lights.rad']
698 faces
Create Patches : 5922 base patches
0 opaque faces
85925 square feet [12373204.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...Malformed face (407) normal @
(-256.00, -256.00, 240.00)
(-272.00, -256.00, 240.00)
(-272.00, 0.00, 240.00)
(-256.00, 0.00, 240.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
дак в чем проблема, розшыфруйте??
я даже стандартным радом пробовал
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