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^Z15_vLas_.I

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22.10.07
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Немає освітлення

От дивіться я откомпілірував карту !запустив її і там немає свійтла тікі непомітні проміжкі світла !Одним словом в чом проблема? Ось текст компіля.



hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 12288 -estimate mpg.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering mpg.map
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)
Using WAD File: \влас\##ігри##\-=counter strike 1.6=-\valve\halflife.wad
Using WAD File: \влас\##ігри##\-=counter strike 1.6=-\valve\decals.wad
Using WAD File: \влас\##ігри##\-=counter strike 1.6=-\valve\liquids.wad
Using WAD File: \влас\##ігри##\-=counter strike 1.6=-\cstrike\cstrike.wad
added 3 additional animating textures.
Texture usage is at 0.02 mb (of 12.00 mb MAX)
0.09 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 12288 -estimate mpg.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'mpg.prt'
0.11 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -texdata 12288 -estimate -full mpg.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


19 portalleafs
34 numportals
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 13
g_visdatasize:93 compressed from 57
0.02 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 12288 -estimate -extra -dscale 1 -smooth 360 -chop 32 -nomatrix -texchop 16 -bounce 8 -notexscale mpg.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ NoMatrix ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 360.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ off ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 32.000 ] [ 64.000 ]
texchop value [ 16.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


573 faces
Create Patches : 28660 base patches
0 opaque faces
152893 square feet [22016600.00 square inches]
1 direct lights

BuildFacelights:
(2.67 seconds)
MakeScales:
(150.14 seconds)
SwapTransfers:
(0.45 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Data : 0 bytes
GatherLight:
(0.45 seconds)
GatherLight:
(0.45 seconds)
GatherLight:
(0.45 seconds)
GatherLight:
(0.45 seconds)
GatherLight:
(0.45 seconds)
GatherLight:
(0.44 seconds)
GatherLight:
(0.44 seconds)
GatherLight:
(0.44 seconds)
FinalLightFace:
(9.83 seconds)
166.98 seconds elapsed [2m 46s]

----- END hlrad -----
 

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