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Некомпилируется карта:(

ANIMAL1ty

High Skill Player
04.11.08
608
31
11
18
RU
Некомпилируется карта:(

Всем привет,у меня во такая проблема,начал делать карту,сделал немного побегал,потом еще много всего добавил...и карта стала компилироваться без изменений,отчаявшись просто скопировал содержимое карты и создал новый вмф файл.теперь карта вообще не компилируется.....
Код:
** Executing...
** Command: "c:\program files\steam\steamapps\master456654\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\master456654\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\master456654\sourcesdk_content\cstrike\mapsrc\dyra"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\master456654\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\master456654\sourcesdk_content\cstrike\mapsrc\dyra.vmf
Can't find surfaceprop stone for material STONE/INFFLRA, using default
Can't find surfaceprop stone for material STONE/INFWLLC, using default
Can't find surfaceprop stone for material STONE/INFWLLJ, using default
Can't find surfaceprop stone for material STONE/INFBASEB, using default
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can't find surfaceprop stone for material STONE/INFWINDWA, using default
Can't find surfaceprop stone for material STONE/INFDRA, using default
Can't find surfaceprop stone for material STONE/INFWINDWB, using default
Can't find surfaceprop stone for material STONE/INFWLLF, using default
Can't find surfaceprop stone for material STONE/INFBASEA, using default
Can't find surfaceprop stone for material STONE/INFWLLB, using default
Can't find surfaceprop stone for material STONE/TIDSTAIRSAFRNT, using default
Can't find surfaceprop stone for material STONE/INFWLLCEDGE, using default
Can't find surfaceprop stone for material STONE/INFWLLG, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1984.5, 1269.8, -1632.4)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 107: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2322.0, 1395.4, -1648.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 107: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2167.0, 1395.4, -1648.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 107: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2203.0, 1318.4, -1639.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 107: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1355.2, -1641.2)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 107: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2145.3, 1401.8, -1645.4)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 107: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2322.0, 1401.8, -1645.2)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 107: 

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side


** Executing...
** Command: "c:\program files\steam\steamapps\master456654\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\master456654\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\master456654\sourcesdk_content\cstrike\mapsrc\dyra"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\program files\steam\steamapps\master456654\sourcesdk_content\cstrike\mapsrc\dyra.bsp
Error opening c:\program files\steam\steamapps\master456654\sourcesdk_content\cstrike\mapsrc\dyra.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\master456654\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\master456654\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\master456654\sourcesdk_content\cstrike\mapsrc\dyra"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\master456654\sourcesdk_content\cstrike\mapsrc\dyra.bsp
Error opening c:\program files\steam\steamapps\master456654\sourcesdk_content\cstrike\mapsrc\dyra.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\master456654\sourcesdk_content\cstrike\mapsrc\dyra.bsp" "c:\program files\steam\steamapps\master456654\counter-strike source\cstrike\maps\dyra.bsp"

The command failed. Windows reported the error:
Помогите плз :crying:
 

Гега

Папаша!!!
29.10.07
2 470
39
От юзера Backbreaker:

Всем новичкам на заметку:
1. Стыкуйте браши! Не допускайте залазывания стены в потолок или пола в стену итд
2. Если все таки одна брашь залезла в другую и вам впадлу их стыковать (по причине неправильной формы итп), то ту брашь которая залезла в другую превращайте (to entity) в func_detail.
3. И еще - func_detail и прочие браш-энтити не закрывают лики, т. е. не следует превращать в энтитю "крайние" браши.

Короче браши на карте имеются кривые...Ищи исправляй...Как видно из лога, это браш номер 107..
 

ANIMAL1ty

High Skill Player
04.11.08
608
31
11
18
RU
Этот браш можно как нибудь найти быстрым способом?или придется всю карту облазить,а она эх не маленькая...
 

Flash

VIP
VIP
21.09.04
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41
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Гега сказав(ла):
Стыкуйте браши! Не допускайте залазывания стены в потолок или пола в стену итд
И что будет если допустить "залазывания" браша в другой браш, ктулху проснётся? %)
Поищи тему на форуме, когда-то это обсуждалось.
Впрочем я тоже не сторонник подобного способа.
 

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