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Не удаётся найти указанный файл

fanatik56

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05.05.10
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Не удаётся найти указанный файл

Раньше всё было нормально, после сноса винды переустановил хаммер :(
Не компилируются карты



Код:
** Executing... ** Command: Change Directory ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6"   ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlcsg.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlcsg v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlcsg ----- Command line: E:\9408~1\_2972~1\ZHLT\hlcsg.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlcsg Settings =- Name                 |  Setting  |  Default ---------------------|-----------|------------------------- threads               [       2 ] [  Varies ] verbose               [     off ] [     off ] log                   [      on ] [      on ] developer             [       0 ] [       0 ] chart                 [     off ] [     off ] estimate              [     off ] [     off ] max texture memory    [ 4194304 ] [ 4194304 ] priority              [  Normal ] [  Normal ]  noclip                [     off ] [     off ] onlyents              [     off ] [     off ] wadtextures           [      on ] [      on ] skyclip               [      on ] [      on ] hullfile              [    None ] [    None ] min surface area      [   0.500 ] [   0.500 ] brush union threshold [   0.000 ] [   0.000 ]  Wadinclude list : [zhlt.wad]   entering e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1.map CreateBrush: 50%... (0.00 seconds) SetModelCenters:  (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\cstrike\cstrike.wad Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\valve\halflife.wad Warning: ::FindTexture() texture ASPHALT01 not found! Warning: ::LoadLump() texture ASPHALT01 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.03 seconds elapsed  -----   END   hlcsg -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlbsp.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlbsp v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlbsp ----- Command line: E:\9408~1\_2972~1\ZHLT\hlbsp.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlbsp Settings =- Name               |  Setting  |  Default -------------------|-----------|------------------------- threads             [       2 ] [  Varies ] verbose             [     off ] [     off ] log                 [      on ] [      on ] developer           [       0 ] [       0 ] chart               [     off ] [     off ] estimate            [     off ] [     off ] max texture memory  [ 4194304 ] [ 4194304 ] priority            [  Normal ] [  Normal ]  noclip              [     off ] [     off ] nofill              [     off ] [     off ] notjunc             [     off ] [     off ] subdivide size      [     240 ] [     240 ] (Min 64) (Max 240) max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)   BSP generation successful, writing portal file 'e:\всё для маппинга\cs for mapping\counter-strike 1.prt' 0.05 seconds elapsed  -----   END   hlbsp -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlvis.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlvis v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlvis ----- Command line: E:\9408~1\_2972~1\ZHLT\hlvis.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlvis Settings =- Name               |  Setting  |  Default -------------------|-----------|------------------------- threads             [       2 ] [  Varies ] verbose             [     off ] [     off ] log                 [      on ] [      on ] developer           [       0 ] [       0 ] chart               [     off ] [     off ] estimate            [     off ] [     off ] max texture memory  [ 4194304 ] [ 4194304 ] priority            [  Normal ] [  Normal ]  fast vis            [     off ] [     off ] full vis            [     off ] [     off ]      1 portalleafs    0 numportals BasePortalVis:  (0.00 seconds) LeafThread:  (0.00 seconds) average leafs visible: 1 g_visdatasize:3  compressed from 1 0.02 seconds elapsed  -----   END   hlvis -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlrad.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlrad v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlrad ----- Command line: E:\9408~1\_2972~1\ZHLT\hlrad.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlrad Settings =- Name                | Setting             | Default --------------------|---------------------|------------------------- threads              [                 2 ] [            Varies ] verbose              [               off ] [               off ] log                  [                on ] [                on ] developer            [                 0 ] [                 0 ] chart                [               off ] [               off ] estimate             [               off ] [               off ] max texture memory   [           4194304 ] [           4194304 ] priority             [            Normal ] [            Normal ]  vismatrix algorithm  [          Original ] [          Original ] oversampling (-extra)[               off ] [               off ] bounces              [                 1 ] [                 1 ] ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light        [           256.000 ] [           256.000 ] circus mode          [               off ] [               off ]  smoothing threshold  [            50.000 ] [            50.000 ] direct threshold     [            25.000 ] [            25.000 ] direct light scale   [             2.000 ] [             2.000 ] coring threshold     [             1.000 ] [             1.000 ] patch interpolation  [                on ] [                on ]  texscale             [                on ] [                on ] patch subdividing    [                on ] [                on ] chop value           [            64.000 ] [            64.000 ] texchop value        [            32.000 ] [            32.000 ]  global fade          [             1.000 ] [             1.000 ] global falloff       [                 2 ] [                 2 ] global light scale   [             1.000 ] [             1.000 ] global gamma amount  [             0.500 ] [             0.500 ] global sky diffusion [             1.000 ] [             1.000 ]  opaque entities      [                on ] [                on ] sky lighting fix     [                on ] [                on ] incremental          [               off ] [               off ] dump                 [               off ] [               off ]   150 faces Create Patches : 1944 base patches 0 opaque faces 38400 square feet [5529600.00 square inches] 1 direct lights  BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) visibility matrix   :   0.2 megs BuildVisLeafs:  (0.19 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) Transfer Lists : 3149280 transfers        Indices : 12960 bytes           Data : 12597120 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds) 1.27 seconds elapsed  -----   END   hlrad -----     ** Executing... ** Command: Copy File ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1.bsp" "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.bsp"  The command failed. Windows reported the error:   "Не удается найти указанный файл."
вот лог, это через эксперта.. и вылазиет вот эта ошибка:



А когда просто жму "RUN" и там "ок" то как будто всё норм а вот карты нету)) Я не шарю может чё накасячил с настройками или ещё чем.. вот лог

Код:
** Executing... ** Command: Change Directory ** Parameters: E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6   ** Executing... ** Command: Copy File ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\valve\1.map" "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.map"   ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlcsg.exe ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  hlcsg v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlcsg ----- Command line: E:\9408~1\_2972~1\ZHLT\hlcsg.exe "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  -= Current hlcsg Settings =- Name                 |  Setting  |  Default ---------------------|-----------|------------------------- threads               [       2 ] [  Varies ] verbose               [     off ] [     off ] log                   [      on ] [      on ] developer             [       0 ] [       0 ] chart                 [     off ] [     off ] estimate              [     off ] [     off ] max texture memory    [ 4194304 ] [ 4194304 ] priority              [  Normal ] [  Normal ]  noclip                [     off ] [     off ] onlyents              [     off ] [     off ] wadtextures           [      on ] [      on ] skyclip               [      on ] [      on ] hullfile              [    None ] [    None ] min surface area      [   0.500 ] [   0.500 ] brush union threshold [   0.000 ] [   0.000 ]  Wadinclude list : [zhlt.wad]   entering E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.map CreateBrush: 50%... (0.00 seconds) SetModelCenters:  (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\cstrike\cstrike.wad Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\valve\halflife.wad Warning: ::FindTexture() texture ASPHALT01 not found! Warning: ::LoadLump() texture ASPHALT01 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed  -----   END   hlcsg -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlbsp.exe ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  hlbsp v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlbsp ----- Command line: E:\9408~1\_2972~1\ZHLT\hlbsp.exe "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  -= Current hlbsp Settings =- Name               |  Setting  |  Default -------------------|-----------|------------------------- threads             [       2 ] [  Varies ] verbose             [     off ] [     off ] log                 [      on ] [      on ] developer           [       0 ] [       0 ] chart               [     off ] [     off ] estimate            [     off ] [     off ] max texture memory  [ 4194304 ] [ 4194304 ] priority            [  Normal ] [  Normal ]  noclip              [     off ] [     off ] nofill              [     off ] [     off ] notjunc             [     off ] [     off ] subdivide size      [     240 ] [     240 ] (Min 64) (Max 240) max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)   BSP generation successful, writing portal file 'E:\Всё для маппинга\CS for mapping\Counter-Strike 1.prt' 0.06 seconds elapsed  -----   END   hlbsp -----     ** Executing... ** Command: E:\9408~1\CSFORM~1\COUNTE~1.6\hl.exe ** Parameters:  +map "1"
КС в обоех случаях вылетает, может в ней праблема?
steam подойдёт для этого?
 
Останнє редагування:

PunkРатов

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Ты пути руские убери, например сделай mapping, хамер русские пути не воспринимает
 

fanatik56

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Сейчас папробую, спасибо

Post automatically merged:

Заработало!!=) Но компилирует только через "Эксперта", раньше я просто жал "RUN" патом "ок" и всё)) а сейчас если так делаю то карта не появляется.. И кс так же в обоех случаях вылитает после компиляции
 
Останнє редагування:

PunkРатов

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главную ошибку мы устранили , теперь протестируй бета карту, создай куб в нем лампочку и респ , компильни и проверь в кс она работает или нет, если работает то это у тебя карта баговая чета делать нада =)
 

fanatik56

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Она работает, но кс раньше сразу открывалась сома после компиляции, а сейчас просто вылетает даже загрузки нету))
 

PunkРатов

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дак ты галку убери с run cs чето такое)
или просто в кс в папку мапс суй и через new game запускай
 

fanatik56

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Мне просто интересно почему не запускается)) Так же не должно быть =)
 

fanatik56

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Блин всё равно та же ошибка начала вылазить((
 

fanatik56

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Я в код просто засунул, как его выложить то?
 

Shadow21241

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fanatik56 сказав(ла):
Раньше всё было нормально, после сноса винды переустановил хаммер :(
Не компилируются карты



Код:
** Executing... ** Command: Change Directory ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6"   ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlcsg.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlcsg v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlcsg ----- Command line: E:\9408~1\_2972~1\ZHLT\hlcsg.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlcsg Settings =- Name                 |  Setting  |  Default ---------------------|-----------|------------------------- threads               [       2 ] [  Varies ] verbose               [     off ] [     off ] log                   [      on ] [      on ] developer             [       0 ] [       0 ] chart                 [     off ] [     off ] estimate              [     off ] [     off ] max texture memory    [ 4194304 ] [ 4194304 ] priority              [  Normal ] [  Normal ]  noclip                [     off ] [     off ] onlyents              [     off ] [     off ] wadtextures           [      on ] [      on ] skyclip               [      on ] [      on ] hullfile              [    None ] [    None ] min surface area      [   0.500 ] [   0.500 ] brush union threshold [   0.000 ] [   0.000 ]  Wadinclude list : [zhlt.wad]   entering e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1.map CreateBrush: 50%... (0.00 seconds) SetModelCenters:  (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\cstrike\cstrike.wad Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\valve\halflife.wad Warning: ::FindTexture() texture ASPHALT01 not found! Warning: ::LoadLump() texture ASPHALT01 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.03 seconds elapsed  -----   END   hlcsg -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlbsp.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlbsp v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlbsp ----- Command line: E:\9408~1\_2972~1\ZHLT\hlbsp.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlbsp Settings =- Name               |  Setting  |  Default -------------------|-----------|------------------------- threads             [       2 ] [  Varies ] verbose             [     off ] [     off ] log                 [      on ] [      on ] developer           [       0 ] [       0 ] chart               [     off ] [     off ] estimate            [     off ] [     off ] max texture memory  [ 4194304 ] [ 4194304 ] priority            [  Normal ] [  Normal ]  noclip              [     off ] [     off ] nofill              [     off ] [     off ] notjunc             [     off ] [     off ] subdivide size      [     240 ] [     240 ] (Min 64) (Max 240) max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)   BSP generation successful, writing portal file 'e:\всё для маппинга\cs for mapping\counter-strike 1.prt' 0.05 seconds elapsed  -----   END   hlbsp -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlvis.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlvis v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlvis ----- Command line: E:\9408~1\_2972~1\ZHLT\hlvis.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlvis Settings =- Name               |  Setting  |  Default -------------------|-----------|------------------------- threads             [       2 ] [  Varies ] verbose             [     off ] [     off ] log                 [      on ] [      on ] developer           [       0 ] [       0 ] chart               [     off ] [     off ] estimate            [     off ] [     off ] max texture memory  [ 4194304 ] [ 4194304 ] priority            [  Normal ] [  Normal ]  fast vis            [     off ] [     off ] full vis            [     off ] [     off ]      1 portalleafs    0 numportals BasePortalVis:  (0.00 seconds) LeafThread:  (0.00 seconds) average leafs visible: 1 g_visdatasize:3  compressed from 1 0.02 seconds elapsed  -----   END   hlvis -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlrad.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  hlrad v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlrad ----- Command line: E:\9408~1\_2972~1\ZHLT\hlrad.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1"  -= Current hlrad Settings =- Name                | Setting             | Default --------------------|---------------------|------------------------- threads              [                 2 ] [            Varies ] verbose              [               off ] [               off ] log                  [                on ] [                on ] developer            [                 0 ] [                 0 ] chart                [               off ] [               off ] estimate             [               off ] [               off ] max texture memory   [           4194304 ] [           4194304 ] priority             [            Normal ] [            Normal ]  vismatrix algorithm  [          Original ] [          Original ] oversampling (-extra)[               off ] [               off ] bounces              [                 1 ] [                 1 ] ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light        [           256.000 ] [           256.000 ] circus mode          [               off ] [               off ]  smoothing threshold  [            50.000 ] [            50.000 ] direct threshold     [            25.000 ] [            25.000 ] direct light scale   [             2.000 ] [             2.000 ] coring threshold     [             1.000 ] [             1.000 ] patch interpolation  [                on ] [                on ]  texscale             [                on ] [                on ] patch subdividing    [                on ] [                on ] chop value           [            64.000 ] [            64.000 ] texchop value        [            32.000 ] [            32.000 ]  global fade          [             1.000 ] [             1.000 ] global falloff       [                 2 ] [                 2 ] global light scale   [             1.000 ] [             1.000 ] global gamma amount  [             0.500 ] [             0.500 ] global sky diffusion [             1.000 ] [             1.000 ]  opaque entities      [                on ] [                on ] sky lighting fix     [                on ] [                on ] incremental          [               off ] [               off ] dump                 [               off ] [               off ]   150 faces Create Patches : 1944 base patches 0 opaque faces 38400 square feet [5529600.00 square inches] 1 direct lights  BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) visibility matrix   :   0.2 megs BuildVisLeafs:  (0.19 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) Transfer Lists : 3149280 transfers        Indices : 12960 bytes           Data : 12597120 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds) 1.27 seconds elapsed  -----   END   hlrad -----     ** Executing... ** Command: Copy File ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1.bsp" "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.bsp"  The command failed. Windows reported the error:   "Не удается найти указанный файл."
вот лог, это через эксперта.. и вылазиет вот эта ошибка:



А когда просто жму "RUN" и там "ок" то как будто всё норм а вот карты нету)) Я не шарю может чё накасячил с настройками или ещё чем.. вот лог

Код:
** Executing... ** Command: Change Directory ** Parameters: E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6   ** Executing... ** Command: Copy File ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\valve\1.map" "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.map"   ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlcsg.exe ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  hlcsg v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlcsg ----- Command line: E:\9408~1\_2972~1\ZHLT\hlcsg.exe "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  -= Current hlcsg Settings =- Name                 |  Setting  |  Default ---------------------|-----------|------------------------- threads               [       2 ] [  Varies ] verbose               [     off ] [     off ] log                   [      on ] [      on ] developer             [       0 ] [       0 ] chart                 [     off ] [     off ] estimate              [     off ] [     off ] max texture memory    [ 4194304 ] [ 4194304 ] priority              [  Normal ] [  Normal ]  noclip                [     off ] [     off ] onlyents              [     off ] [     off ] wadtextures           [      on ] [      on ] skyclip               [      on ] [      on ] hullfile              [    None ] [    None ] min surface area      [   0.500 ] [   0.500 ] brush union threshold [   0.000 ] [   0.000 ]  Wadinclude list : [zhlt.wad]   entering E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.map CreateBrush: 50%... (0.00 seconds) SetModelCenters:  (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\cstrike\cstrike.wad Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\valve\halflife.wad Warning: ::FindTexture() texture ASPHALT01 not found! Warning: ::LoadLump() texture ASPHALT01 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed  -----   END   hlcsg -----     ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlbsp.exe ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  hlbsp v2.5.3 rel (May  2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) -----  BEGIN  hlbsp ----- Command line: E:\9408~1\_2972~1\ZHLT\hlbsp.exe "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1"  -= Current hlbsp Settings =- Name               |  Setting  |  Default -------------------|-----------|------------------------- threads             [       2 ] [  Varies ] verbose             [     off ] [     off ] log                 [      on ] [      on ] developer           [       0 ] [       0 ] chart               [     off ] [     off ] estimate            [     off ] [     off ] max texture memory  [ 4194304 ] [ 4194304 ] priority            [  Normal ] [  Normal ]  noclip              [     off ] [     off ] nofill              [     off ] [     off ] notjunc             [     off ] [     off ] subdivide size      [     240 ] [     240 ] (Min 64) (Max 240) max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)   BSP generation successful, writing portal file 'E:\Всё для маппинга\CS for mapping\Counter-Strike 1.prt' 0.06 seconds elapsed  -----   END   hlbsp -----     ** Executing... ** Command: E:\9408~1\CSFORM~1\COUNTE~1.6\hl.exe ** Parameters:  +map "1"
КС в обоех случаях вылетает, может в ней праблема?
steam подойдёт для этого?
Бывает такое. Но есть одна хитрость( если ты делаеш карту в WHM), сохроняй карту и открой её в Worldkraft и компилируй. У меня всегда выходит.
:drink:
 

fanatik56

New member
05.05.10
21
0
0
Праблема осталась((( Помогите плиз


** Executing...
** Command: Change Directory
** Parameters: E:\all for mapping\CS for mapping


** Executing...
** Command: Copy File
** Parameters: "E:\all for mapping\VHE\ZHLT\1.map" "E:\all for mapping\CS for mapping\cstrike\maps\1.map"


** Executing...
** Command: E:\ALLFOR~1\VHE\ZHLT\hlcsg.exe
** Parameters: "E:\all for mapping\CS for mapping\cstrike\maps\1"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\ALLFOR~1\VHE\ZHLT\hlcsg.exe "E:\all for mapping\CS for mapping\cstrike\maps\1"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering E:\all for mapping\CS for mapping\cstrike\maps\1.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 60, Side 5: has a coplanar plane at (-496, -608, 368), texture PI_BIGBRK
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

90%... (0.16 seconds)

----- END hlcsg -----




** Executing...
** Command: E:\ALLFOR~1\VHE\ZHLT\hlbsp.exe
** Parameters: "E:\all for mapping\CS for mapping\cstrike\maps\1"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: E:\ALLFOR~1\VHE\ZHLT\hlbsp.exe "E:\all for mapping\CS for mapping\cstrike\maps\1"
>> There was a problem compiling the map.
>> Check the file E:\all for mapping\CS for mapping\cstrike\maps\1.log for the cause.

----- END hlbsp -----




** Executing...
** Command: E:\ALLFOR~1\CSFORM~1\hl.exe
** Parameters: +map "1"
 

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Guest
E
Скриншоты аттачем

2 fanatik56:
Скриншоты должны быть аттачем!!!
Оффтоп
:umnik: :facepalm:
 

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Guest
E
2 sh0ker:
чё?
Я имел ввиду чтобы ОН АТТАЧЕМ СДЕЛАЛ СКРИНШОТ
В чём проблемы?
 

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Guest
E
2 sh0ker:
Я не тормоз
В ЛС написал просто так!!!
Просто я не люблю того что до людей не доходит,того,о чём я пишу
 

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