Не удаётся найти указанный файл
Раньше всё было нормально, после сноса винды переустановил хаммер
Не компилируются карты
вот лог, это через эксперта.. и вылазиет вот эта ошибка:

А когда просто жму "RUN" и там "ок" то как будто всё норм а вот карты нету)) Я не шарю может чё накасячил с настройками или ещё чем.. вот лог
КС в обоех случаях вылетает, может в ней праблема?
steam подойдёт для этого?
Раньше всё было нормально, после сноса винды переустановил хаммер
Не компилируются карты
Код:
** Executing... ** Command: Change Directory ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6" ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlcsg.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: E:\9408~1\_2972~1\ZHLT\hlcsg.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1.map CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\cstrike\cstrike.wad Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\valve\halflife.wad Warning: ::FindTexture() texture ASPHALT01 not found! Warning: ::LoadLump() texture ASPHALT01 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlbsp.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: E:\9408~1\_2972~1\ZHLT\hlbsp.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'e:\всё для маппинга\cs for mapping\counter-strike 1.prt' 0.05 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlvis.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: E:\9408~1\_2972~1\ZHLT\hlvis.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 1 portalleafs 0 numportals BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.02 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlrad.exe ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: E:\9408~1\_2972~1\ZHLT\hlrad.exe "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 150 faces Create Patches : 1944 base patches 0 opaque faces 38400 square feet [5529600.00 square inches] 1 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) visibility matrix : 0.2 megs BuildVisLeafs: (0.19 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) Transfer Lists : 3149280 transfers Indices : 12960 bytes Data : 12597120 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds) 1.27 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "e:\всё для маппинга\cs for mapping\counter-strike 1.6\valve\1.bsp" "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.bsp" The command failed. Windows reported the error: "Не удается найти указанный файл."

А когда просто жму "RUN" и там "ок" то как будто всё норм а вот карты нету)) Я не шарю может чё накасячил с настройками или ещё чем.. вот лог
Код:
** Executing... ** Command: Change Directory ** Parameters: E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\valve\1.map" "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.map" ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlcsg.exe ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: E:\9408~1\_2972~1\ZHLT\hlcsg.exe "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1.map CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\cstrike\cstrike.wad Using WAD File: \всё для маппинга\cs for mapping\counter-strike 1.6\valve\halflife.wad Warning: ::FindTexture() texture ASPHALT01 not found! Warning: ::LoadLump() texture ASPHALT01 not found! Texture usage is at 0.00 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: E:\9408~1\_2972~1\ZHLT\hlbsp.exe ** Parameters: "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: E:\9408~1\_2972~1\ZHLT\hlbsp.exe "E:\Всё для маппинга\CS for mapping\Counter-Strike 1.6\cstrike\maps\1" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'E:\Всё для маппинга\CS for mapping\Counter-Strike 1.prt' 0.06 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: E:\9408~1\CSFORM~1\COUNTE~1.6\hl.exe ** Parameters: +map "1"
steam подойдёт для этого?
Останнє редагування:
Но компилирует только через "Эксперта", раньше я просто жал "RUN" патом "ок" и всё)) а сейчас если так делаю то карта не появляется.. И кс так же в обоех случаях вылитает после компиляции


, texture PI_BIGBRK
