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Не работает buildcubemaps

Dedal

New member
31.12.06
100
37
Не работает buildcubemaps

Запускаю карту. Прописываю buildcubemaps. Процесс проходит нормально, как обычно. Перезаупскаю карту. Результата нет. Пробовал на нескольких картах


** Executing...
** Command: "H:\Counter-Strike Source - XBiT\bin\vbsp.exe"
** Parameters: -game "H:\Counter-Strike Source - XBiT\cstrike" "H:\sourcesdk_content\cstrike\mapsrc\tesy"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: H:\Counter-Strike Source - XBiT\cstrike\materials
Loading H:\sourcesdk_content\cstrike\mapsrc\tesy.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing H:\sourcesdk_content\cstrike\mapsrc\tesy.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2278 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12 texinfos to 5
Reduced 4 texdatas to 3 (123 bytes to 108)
Writing H:\sourcesdk_content\cstrike\mapsrc\tesy.bsp
0 seconds elapsed

** Executing...
** Command: "H:\Counter-Strike Source - XBiT\bin\vvis.exe"
** Parameters: -game "H:\Counter-Strike Source - XBiT\cstrike" -fast "H:\sourcesdk_content\cstrike\mapsrc\tesy"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading h:\sourcesdk_content\cstrike\mapsrc\tesy.bsp
reading h:\sourcesdk_content\cstrike\mapsrc\tesy.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing h:\sourcesdk_content\cstrike\mapsrc\tesy.bsp
0 seconds elapsed

** Executing...
** Command: "H:\Counter-Strike Source - XBiT\bin\vrad.exe"
** Parameters: -game "H:\Counter-Strike Source - XBiT\cstrike" -noextra "H:\sourcesdk_content\cstrike\mapsrc\tesy"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading h:\sourcesdk_content\cstrike\mapsrc\tesy.bsp
52 faces
42078 square feet [6059360.50 square inches]
0 displacements
0 square feet [0.00 square inches]
52 patches before subdivision
4172 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 459827, max 256
transfer lists: 3.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0041 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 75/65536 900/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 52/65536 2912/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 52/65536 104/131072 ( 0.1%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 240/512000 960/2048000 ( 0.0%)
edges 133/256000 532/1024000 ( 0.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 111368/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 386/393216 ( 0.1%)
LDR leaf ambient 29/65536 696/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 40785/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 2278/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 164855 bytes ====

Total triangle count: 112
Writing h:\sourcesdk_content\cstrike\mapsrc\tesy.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "H:\sourcesdk_content\cstrike\mapsrc\tesy.bsp" "H:\Counter-Strike Source - XBiT\cstrike\maps\tesy.bsp"


(не удивляться скорости компиляции. карта пробная, очень маленькая)
 
Останнє редагування:

FiEctro

Супер Модератор
Команда форуму
Супер Модератор
28.07.06
17 167
33
  • Золотая медаль 213
  • Neh
А env_cubemap по карте раставлены ?
 

Midnight

Game designer
29.04.07
3 225
32
  • Золотая медаль 145
У тя лиц?
Потому что у меня это правильно проходило токо на лиц!
 

Dedal

New member
31.12.06
100
37
странно. вышел и КСа вообще. вошел и все работает. не понятно.
 

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