"LightmappedGeneric"
{
"$basetexture" "interior/intmat_c1_wall_01"
"$surfaceprop" "metalpanel"
"$bumpmap" "interior/intmat_c1_wall_01_NRM"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "1"
"$selfillum" 1
"$selfillumtint" "[4 4 5]"
"$envmaptint" "[.25 .25 .3]"
"$envmapcontrast" "0.5"
"$envmapsaturation" "0.3"
}