CSM.Dev

Не отображаются текстуры модели в Hammer и игре

У меня беда с текстурами на модели к hl2, они отображаются везде (и в хаммере и в игре) как черно-розовые квадраты. В Максе пользовался vtf-плагином. Для компиляции в smd использовал 3dsmax_smd_exporter_v1.6.
Лог компиляции модели:

Код:
D:/Ultimate SSDK v3/SourceSDK/bin/source2009/bin/studiomdl.exe -game "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock" "D:\Ultimate SSDK v3\MODELS\crate\crate.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir:    "d:\ultimate ssdk 
v3\models\crate\"
gamedir: "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\"
g_path: 
 "D:\Ultimate SSDK v3\MODELS\crate\crate.qc"
Building binary model files...
Working 
on "crate.qc"
SMD MODEL D:\Ultimate SSDK v3\MODELS\crate/crate.smd
SMD MODEL D:\Ultimate 
SSDK v3\MODELS\crate/crate_physbox.smd
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Error with convex elements 
of D:\Ultimate SSDK v3\MODELS\crate/crate_physbox.smd, building single convex!!!!
Model 
has 1 convex sub-parts
Collision model completed.
---------------------
writing D:\Ultimate 
SSDK v3\Source Engine 2009\Mindlock\models/crate.mdl:
bones          964 bytes (1)
animations 
    112 bytes (1 anims) (1 frames) [0:00]
sequences      220 bytes (1 seq) 
ik/pose 
       164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 
flexes)
textures        72 bytes
keyvalues        0 bytes
bone transforms        
0 bytes
Collision model volume 4661.81 in^3
collision        0 bytes
total       
  1732
---------------------
writing D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.vvd:
vertices 
     1152 bytes (24 vertices)
tangents       384 bytes (24 vertices)
total       
  1600 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK v3\Source 
Engine 2009\Mindlock\models/crate.sw.vtx":
body parts:         8 bytes
models:   
         20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups: 
     25 bytes
strips:            27 bytes
verts:            216 bytes
indices:   
        72 bytes
bone changes:      16 bytes
everything:       429 bytes
---------------------
Generating 
optimized mesh "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.dx80.vtx":
body 
parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes: 
            9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts: 
           216 bytes
indices:           72 bytes
bone changes:      16 bytes
everything: 
      429 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK 
v3\Source Engine 2009\Mindlock\models/crate.dx90.vtx":
body parts:         8 bytes
models: 
           20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip 
groups:      25 bytes
strips:            27 bytes
verts:            216 bytes
indices: 
          72 bytes
bone changes:      16 bytes
everything:       429 bytes

Completed 
"crate.qc"

StudioMDL Thread complete
И ещё такой вопрос. Когда я конвертил bmp-текстуру в vft, то она по сути прямоугольная почему-то сжалась до квадрата! Как это исправить?