D:/Ultimate SSDK v3/SourceSDK/bin/source2009/bin/studiomdl.exe -game "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock" "D:\Ultimate SSDK v3\MODELS\crate\crate.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: "d:\ultimate ssdk
v3\models\crate\"
gamedir: "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\"
g_path:
"D:\Ultimate SSDK v3\MODELS\crate\crate.qc"
Building binary model files...
Working
on "crate.qc"
SMD MODEL D:\Ultimate SSDK v3\MODELS\crate/crate.smd
SMD MODEL D:\Ultimate
SSDK v3\MODELS\crate/crate_physbox.smd
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry
(less than 0.500 inches thick on any axis)!!!
WARNING: Error with convex elements
of D:\Ultimate SSDK v3\MODELS\crate/crate_physbox.smd, building single convex!!!!
Model
has 1 convex sub-parts
Collision model completed.
---------------------
writing D:\Ultimate
SSDK v3\Source Engine 2009\Mindlock\models/crate.mdl:
bones 964 bytes (1)
animations
112 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose
164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0
flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms
0 bytes
Collision model volume 4661.81 in^3
collision 0 bytes
total
1732
---------------------
writing D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.vvd:
vertices
1152 bytes (24 vertices)
tangents 384 bytes (24 vertices)
total
1600 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK v3\Source
Engine 2009\Mindlock\models/crate.sw.vtx":
body parts: 8 bytes
models:
20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups:
25 bytes
strips: 27 bytes
verts: 216 bytes
indices:
72 bytes
bone changes: 16 bytes
everything: 429 bytes
---------------------
Generating
optimized mesh "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.dx80.vtx":
body
parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes:
9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts:
216 bytes
indices: 72 bytes
bone changes: 16 bytes
everything:
429 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK
v3\Source Engine 2009\Mindlock\models/crate.dx90.vtx":
body parts: 8 bytes
models:
20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip
groups: 25 bytes
strips: 27 bytes
verts: 216 bytes
indices:
72 bytes
bone changes: 16 bytes
everything: 429 bytes
Completed
"crate.qc"
StudioMDL Thread complete