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Не отображаются текстуры модели в Hammer и игре

Reaktor

Active member
07.07.11
705
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Не отображаются текстуры модели в Hammer и игре

У меня беда с текстурами на модели к hl2, они отображаются везде (и в хаммере и в игре) как черно-розовые квадраты. В Максе пользовался vtf-плагином. Для компиляции в smd использовал 3dsmax_smd_exporter_v1.6.
Лог компиляции модели:

Код:
D:/Ultimate SSDK v3/SourceSDK/bin/source2009/bin/studiomdl.exe -game "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock" "D:\Ultimate SSDK v3\MODELS\crate\crate.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir:    "d:\ultimate ssdk 
v3\models\crate\"
gamedir: "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\"
g_path: 
 "D:\Ultimate SSDK v3\MODELS\crate\crate.qc"
Building binary model files...
Working 
on "crate.qc"
SMD MODEL D:\Ultimate SSDK v3\MODELS\crate/crate.smd
SMD MODEL D:\Ultimate 
SSDK v3\MODELS\crate/crate_physbox.smd
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Model has 2-dimensional geometry 
(less than 0.500 inches thick on any axis)!!!
WARNING: Error with convex elements 
of D:\Ultimate SSDK v3\MODELS\crate/crate_physbox.smd, building single convex!!!!
Model 
has 1 convex sub-parts
Collision model completed.
---------------------
writing D:\Ultimate 
SSDK v3\Source Engine 2009\Mindlock\models/crate.mdl:
bones          964 bytes (1)
animations 
    112 bytes (1 anims) (1 frames) [0:00]
sequences      220 bytes (1 seq) 
ik/pose 
       164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 
flexes)
textures        72 bytes
keyvalues        0 bytes
bone transforms        
0 bytes
Collision model volume 4661.81 in^3
collision        0 bytes
total       
  1732
---------------------
writing D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.vvd:
vertices 
     1152 bytes (24 vertices)
tangents       384 bytes (24 vertices)
total       
  1600 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK v3\Source 
Engine 2009\Mindlock\models/crate.sw.vtx":
body parts:         8 bytes
models:   
         20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups: 
     25 bytes
strips:            27 bytes
verts:            216 bytes
indices:   
        72 bytes
bone changes:      16 bytes
everything:       429 bytes
---------------------
Generating 
optimized mesh "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.dx80.vtx":
body 
parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes: 
            9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts: 
           216 bytes
indices:           72 bytes
bone changes:      16 bytes
everything: 
      429 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK 
v3\Source Engine 2009\Mindlock\models/crate.dx90.vtx":
body parts:         8 bytes
models: 
           20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip 
groups:      25 bytes
strips:            27 bytes
verts:            216 bytes
indices: 
          72 bytes
bone changes:      16 bytes
everything:       429 bytes

Completed 
"crate.qc"

StudioMDL Thread complete
И ещё такой вопрос. Когда я конвертил bmp-текстуру в vft, то она по сути прямоугольная почему-то сжалась до квадрата! Как это исправить?
 

Вкладення

Reaktor

Active member
07.07.11
705
27
28
Тула
Backbreaker сказав(ла):
Не получается! Переместил всё в папку с модом и много вариантов перепробовал, но так и не понял, что надо написать после $cdmaterials
Что там надо написать, если файлы находятся в Source Engine 2009\Mindlock\models\crate ?

Post automatically merged:

Нашел эту инструкцию: http://enc.nashalife.ru/index.php?title=Импорт_в_движок_Source_-_компилирование

Всё делал по ней! Переместил файлы текстур в materials, как там сказано! Прописал пути!
Код:
$modelname "crate.mdl"
$cd ".\"
$cdmaterials "crate\"
$cliptotextures

$staticprop
$surfaceprop "metal"
$scale 4.0

$model "body" "crate"
$sequence idle "crate" loop fps 15
$collisionmodel "crate_physbox.smd" {

	$concave
	$mass 20.0
	$damping 0.00
	$rotdamping 0.00
	$maxconvexpieces 999999999
}
И всё равно не получается!

Код:
D:/Ultimate SSDK v3/SourceSDK/bin/source2009/bin/studiomdl.exe -game "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock" "D:\Ultimate SSDK v3\SourceSDK_Content\Mindlock\modelsrc\crate\crate.qc"
WARNING: AppFramework : Unable to load module p4lib.dll!
all paths:d:\ultimate ssdk 
v3\source engine 2009\mindlock\;d:\ultimate ssdk v3\source engine 2009\ep2\;d:\ultimate 
ssdk v3\sourcesdk\bin\source2009\ep2\;d:\ultimate ssdk v3\source engine 2009\episodic\;d:\ultimate 
ssdk v3\sourcesdk\bin\source2009\episodic\;d:\ultimate ssdk v3\source engine 2009\hl2\;d:\ultimate 
ssdk v3\sourcesdk\bin\source2009\hl2\
qdir:    "d:\ultimate ssdk v3\sourcesdk_content\mindlock\modelsrc\crate\"
gamedir: 
"D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\"
g_path:  "D:\Ultimate SSDK v3\SourceSDK_Content\Mindlock\modelsrc\crate\crate.qc"
Building 
binary model files...
Working on "crate.qc"
SMD MODEL .\/crate.smd
SMD MODEL .\/crate_physbox.smd
WARNING: 
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: 
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: 
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: 
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: 
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: 
Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
WARNING: 
Error with convex elements of .\/crate_physbox.smd, building single convex!!!!
Model 
has 1 convex sub-parts
Collision model completed.
---------------------
writing D:\Ultimate 
SSDK v3\Source Engine 2009\Mindlock\models/crate.mdl:
bones          964 bytes (1)
animations 
    112 bytes (1 anims) (1 frames) [0:00]
sequences      220 bytes (1 seq) 
ik/pose 
       164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 
flexes)
textures        72 bytes
keyvalues        0 bytes
bone transforms        
0 bytes
Collision model volume 298355.66 in^3
collision        0 bytes
total     
    1708
---------------------
writing D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.vvd:
vertices 
     1152 bytes (24 vertices)
tangents       384 bytes (24 vertices)
total       
  1600 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK v3\Source 
Engine 2009\Mindlock\models/crate.sw.vtx":
body parts:         8 bytes
models:   
         20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups: 
     25 bytes
strips:            27 bytes
verts:            216 bytes
indices:   
        72 bytes
bone changes:      16 bytes
everything:       429 bytes
---------------------
Generating 
optimized mesh "D:\Ultimate SSDK v3\Source Engine 2009\Mindlock\models/crate.dx80.vtx":
body 
parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes: 
            9 bytes
strip groups:      25 bytes
strips:            27 bytes
verts: 
           216 bytes
indices:           72 bytes
bone changes:      16 bytes
everything: 
      429 bytes
---------------------
Generating optimized mesh "D:\Ultimate SSDK 
v3\Source Engine 2009\Mindlock\models/crate.dx90.vtx":
body parts:         8 bytes
models: 
           20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip 
groups:      25 bytes
strips:            27 bytes
verts:            216 bytes
indices: 
          72 bytes
bone changes:      16 bytes
everything:       429 bytes

Completed 
"crate.qc"

StudioMDL Thread complete
 
Останнє редагування:

Reaktor

Active member
07.07.11
705
27
28
Тула
Пробововал и $cdmaterials ".\" и просто $cdmaterials
В обоих случаях Studio Compiler просто намертво зависает.
Попробовал $cdmaterials "materials\". Скомпилировалось, но текстур в игре нет.
 

ShotT

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А текстуры в папку положить не пробовал?
 
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Reaktor

Active member
07.07.11
705
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28
Тула
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