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Не могу запустить карту

Edik92

New member
20.09.09
28
0
0
Не могу запустить карту

Помогите с запуском карты для Halfe-Life 2.Вроде скомплилировал правильно но когда запускаю выдаёт ошибку

Если что то сначало когда я запускал карту писало типа чёто с стёклами,я их удалил,теперь вот это.
 

Edik92

New member
20.09.09
28
0
0
Вот ошибка в игре:
Код:
 Spawn Server scasla Begin loading faces (loads materials) End loading faces (loads materials) else Host_EndGame: Map coordinate extents are too large!! Check for errors!
Может сделал чёто не то?

Post automatically merged:

Комплиляцию не могу слишком длинная,попробую по частям...
 

Cabbie

Member
11.04.07
715
35
4
18
Ппц, наверное много брашей, ты скинь весь лог, когда при компиляции, а то так чт можно сказать, только посоветовать, тебе сделать check for error.
 

Edik92

New member
20.09.09
28
0
0
Часть 1:
[HIDE]

** Executing...
** Command: "D:\Games\SDK\bin\vbsp.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2\materials
Loading D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.vmf
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (-400.00 661.67 320.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3791 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 15
Reduced 7 texdatas to 5 (203 bytes to 128)
Writing D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.bsp
0 seconds elapsed

** Executing...
** Command: "D:\Games\SDK\bin\vvis.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.prt
LoadPortals: couldn't read d:\games\halfe_life 2 mod\matrix\maps\scasla.prt


** Executing...
** Command: "D:\Games\SDK\bin\vrad.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
No vis information, direct lighting only.
50 faces
5646 square feet [813064.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish[/HIDE]

Post automatically merged:

Часть 2:
[HIDE]

** Executing...
** Command: "D:\Games\SDK\bin\vbsp.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2\materials
Loading D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.vmf
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (-400.00 661.67 320.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3791 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 15
Reduced 7 texdatas to 5 (203 bytes to 128)
Writing D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.bsp
0 seconds elapsed

** Executing...
** Command: "D:\Games\SDK\bin\vvis.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.prt
LoadPortals: couldn't read d:\games\halfe_life 2 mod\matrix\maps\scasla.prt


** Executing...
** Command: "D:\Games\SDK\bin\vrad.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
No vis information, direct lighting only.
50 faces
5646 square feet [813064.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish[/HIDE]
 
Останнє редагування:

Lamar-2008

Умник недели
01.11.08
402
32
Выдай скрины из хаммера

(извение за сообщение. Я не могу просмотреть лог из за того что писало: напишите сообщение чтоыб увидеть скрытый текст.
 

ZXC

New member
30.05.08
341
0
0
Может скаййбокс выходит за края сетки
 

firestarter

New member
21.07.09
740
33
0
0
йух!
Код:
Map coordinate extents are too large!! Check for errors!
скрины из хаммера в студию
 

Edik92

New member
20.09.09
28
0
0
Я этот хостинг не нашёл,попробывал другой:







И на всяки сделаю один большой скрин
 

levan

Лидер The Revenge
07.12.09
350
30
21
18
Скайбокс поставить не забыл????
Сделай Нормальный скриншот чтобы мы могли увидеть
выходит за сетку что то или нет?
И скинь Лог
 

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