Часть 1:
[HIDE]
** Executing...
** Command: "D:\Games\SDK\bin\vbsp.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2\materials
Loading D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.vmf
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (-400.00 661.67 320.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3791 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 15
Reduced 7 texdatas to 5 (203 bytes to 12
Writing D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.bsp
0 seconds elapsed
** Executing...
** Command: "D:\Games\SDK\bin\vvis.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.prt
LoadPortals: couldn't read d:\games\halfe_life 2 mod\matrix\maps\scasla.prt
** Executing...
** Command: "D:\Games\SDK\bin\vrad.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
No vis information, direct lighting only.
50 faces
5646 square feet [813064.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish[/HIDE]
Post automatically merged: 03.11.09
Часть 2:
[HIDE]
** Executing...
** Command: "D:\Games\SDK\bin\vbsp.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2\materials
Loading D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.vmf
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
Brush 874: no visible sides on brush
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light_environment (-400.00 661.67 320.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3791 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19 texinfos to 15
Reduced 7 texdatas to 5 (203 bytes to 12
Writing D:\Games\Halfe_life 2 mod\Matrix\maps\scasla.bsp
0 seconds elapsed
** Executing...
** Command: "D:\Games\SDK\bin\vvis.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
reading d:\games\halfe_life 2 mod\matrix\maps\scasla.prt
LoadPortals: couldn't read d:\games\halfe_life 2 mod\matrix\maps\scasla.prt
** Executing...
** Command: "D:\Games\SDK\bin\vrad.exe"
** Parameters: -game "D:\Games\(VALVe)Half-Life2\(VALVe)Half-Life2\hl2" "D:\Games\Halfe_life 2 mod\Matrix\maps\scasla"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\games\halfe_life 2 mod\matrix\maps\scasla.bsp
No vis information, direct lighting only.
50 faces
5646 square feet [813064.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish[/HIDE]